Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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A new video by ZestyJesus has come out detailing how the bulk of Team Fortress 2's "players" are in reality bots and the real player count is something like 25,000 to 30,000.

This guy didn't do any experiments like generate a couple thousand bots to see if he can affect the concurrent player count. He's just recycling old /v/ bait trying to insist that TF2 only has a few thousand real players. If you go through that archive you can view the site he uses as an accomplice, teamwork.tf, adjusting the alleged player count to a believable number. Early on they claimed less than 2000 people played the game and were mocked.
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It really depends on the localize server though. i usually play in non english speaking servers and it seems to be less bots but as soon as i got into a canadian server they were bots gallore and a tranny bating people into talking shit about troons so he could crash the server as soon as he heard something he didn´t like.
 
This guy didn't do any experiments like generate a couple thousand bots to see if he can affect the concurrent player count. He's just recycling old /v/ bait trying to insist that TF2 only has a few thousand real players. If you go through that archive you can view the site he uses as an accomplice, teamwork.tf, adjusting the alleged player count to a believable number. Early on they claimed less than 2000 people played the game and were mocked.
To simulate that bot traffic, you would need to know how item farmers do it in the first place. Do you think they are just going to tell you or dump their solution in the open a la cathook? This is something that your YouTube comments screenshot is also confused about. Applying normal player logic to a modified game client is useless, simply take a look at how easy it is to modify TF2 with all the code leaks, especially if the purpose is just to sit in the main menu and accept drops. Bot swarms that you see in Casual matches don't even need a GPU to run.

Next, the Premium activation and profitability estimates. 5$ is a wrong baseline, most of the item farms are operated out of third world shitholes and not first world countries. Thus, you should lower that a little bit. Next, considering these bots have been a thing for a while now, there have been methods that allow you to get an all-access Steam account with TF2 Premium for less than 2$. I did it for 1.50$ and I didn't even min-max my spending because I bought a couple of weapons as well. A person in the know could conceivably dump some cash in advance for tens of thousands of these accounts.

The mastercoms bit is the only convincing argument. Then again, where is his tool and generated data? All I see are just Twitter screenshots supposing that he made something. Querying Valve servers via the Master Query Protocol isn't that different from querying community servers, if I recall correctly, you just need to know their IP:port combinations.
 
>nobody knows how item farmers work but also here's how they work, they dont even need to open the game client or manually accept item drops!
I won't even get into the mystery of how some pinoy who would actually benefit off earning $10 a month would obtain the $5 necessary to get started. Or the $27 of backpack expanders. At that point you're inventing organized crime and conspiracy and not accepting the Occam's Razor probably of some youtube guy lying for clicks.

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Just find me one definitive proven way to circumvent this with ten-thousand Steam robots for example. Get me a video.
 
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>nobody knows how item farmers work but also here's how they work, they dont even need to open the game client or manually accept item drops!
I won't even get into the mystery of how some pinoy who would actually benefit off earning $10 a month would obtain the $5 necessary to get started. Or the $27 of backpack expanders. At that point you're inventing organized crime and conspiracy and not accepting the Occam's Razor probably of some youtube guy lying for clicks.

View attachment 5953070
Just find me one definitive proven way to circumvent this with ten-thousand Steam robots for example. Get me a video.
Didn't Zesty say in the video that the Idle bots are farming crates and not items, and crates don't require you to be on a vac server, hell he even talked to a TF2 crate trader who talked about some people farming upwards of 2 Million crates a year.
 
Didn't Zesty say in the video that the Idle bots are farming crates and not items, and crates don't require you to be on a vac server, hell he even talked to a TF2 crate trader who talked about some people farming upwards of 2 Million crates a year.
I'm sure he asked someone and believed everything he was told, all without anyone recreating the process or providing proof. Because when you're a middling youtuber who can't break 100k views regularly you'll throw anything up there.
 
Did you even watch the video
No. Did he get someone to sit and recreate the process of making bots and having them idle for cases to sell? Because I'm going to assume that didn't happen. I instead assume he was told a bunch of hearsay, which he embellished and over-edited. I assume nothing in the video is as in-depth in explaining, analyzing and verifying the problem as shounic for example. I don't believe anyone is going to verify any of this shit he claims either and just assume 99% of TF2 is actually robots.
 
Then why the fuck do you run your mouth like your opinion is worth a shit then?
Because I've been made to hear or read about this video everywhere else where TF2 is discussed. Through no will of my own, I've been provided "thorough" secondhand knowledge of this shit I would never click on. Why? Because some fag who is very late to the party decided he's a big deal on the internet, has decided that he's uncovered a grand conspiracy, and has also decided that he does not have to provide meaningful evidence it's even occurring. Not only did he decide those things but his retarded fanbase did as well. So now this game that hasn't changed in any substantial way in about 5 years is now "dying" per this moron and all the people desperate to parrot all the bullshit he didn't provide evidence for.

And just because it bears repeating: when is anyone going to sit and recreate this problem that is, apparently, very cheap to operate and trivial to keep going?
 
Just find me one definitive proven way to circumvent this with ten-thousand Steam robots for example. Get me a video.
You didn't even provide any links to the screenshot drivel you posted. Try contributing first, brain damaged furry. You getting mad at /tf2g/ or whatever shitty Discord is spamming that video isn't anybody's problem but yours.
 
You didn't even provide any links to the screenshot drivel you posted. Try contributing first, brain damaged furry. You getting mad at /tf2g/ or whatever shitty Discord is spamming that video isn't anybody's problem but yours.
No, until someone goes through the task of providing proof of concept then I'll point out that claiming an overwhelming majority of TF2's playerbase is bots is retarded. You should be ashamed for believing a youtuber in the first place, let alone one who didn't provide any evidence.
 
No, until someone goes through the task of providing proof of concept then I'll point out that claiming an overwhelming majority of TF2's playerbase is bots is retarded. You should be ashamed for believing a youtuber in the first place, let alone one who didn't provide any evidence.
  • Data points from Steam
  • Data points from Teamwork.TF
  • Original research
vs.
  • Three screenshots
  • PROOFS
  • Visible asshurt
You can demand whatever you want, it won't make your posts any less vacuous.
 
If the video has any merit, this is a simple thing to do.
If ZestyJesus is wrong about the player counts then what is the actual "real" number of genuine human beings playing TF2? You seem to understand the situation better or at least have some hidden knowledge that isn't accounted for in the video. At least that's the claim you're making in the thread. This isn't a "gotcha" thing or anything I genuinely want to know what you think the true genuine number is because even if the man is a total charlatan, the analytics from Steam are still not accurate enough to get a definitive answer.

As of writing this comment, there appears to be an average of 65,413 people in-game from the past 24 hours, and according to Zesty that number is more like 15K to 20K. So a more accurate figure in your eyes would be around 40k to 50k?

In the comments under his video he does provide a link to the data he used:
https://github.com/megascatterbomb/tf2PlayerCount

So either you or somebody more adapted can pick it apart to find any faults and then report back to us if one so wishes.

Side note: I always love it when data or other statistical matters are being discussed online it always gets people the most heated in debate even more than politics sometimes because you have those who think their math is 100% solid and impervious to faults. Their qualifications usually consist of a high school honors calculus class they took a few years ago.
 
>nobody knows how item farmers work but also here's how they work, they dont even need to open the game client or manually accept item drops!
I won't even get into the mystery of how some pinoy who would actually benefit off earning $10 a month would obtain the $5 necessary to get started. Or the $27 of backpack expanders. At that point you're inventing organized crime and conspiracy and not accepting the Occam's Razor probably of some youtube guy lying for clicks.

View attachment 5953070
Just find me one definitive proven way to circumvent this with ten-thousand Steam robots for example. Get me a video.
You stupid fucking nigger, open TF2 right now and chances are you are going to get a couple crates after booting to menu. Mystery solved, but you're still a stupid fucking nigger.
 
>furfag
>sucks corporate dick

Here's a python script that pulls all game server data and counts up the players.

Python:
import requests
import os
import datetime

# https://steamcommunity.com/dev/apikey
# Put your api key in the "STEAM_API_KEY" environment variable
URL = "https://api.steampowered.com/IGameServersService/GetServerList/v1/?filter=\\appid\\440\\empty\\1&limit=10000&key=" + os.environ["STEAM_API_KEY"]

response = requests.get(URL)
print(response)

data = response.json()
servers = data["response"]["servers"]
print("Data timestamp:", datetime.datetime.now(datetime.timezone.utc))
print("Server count (only non-empty servers):", len(servers))

valveMvM, valve, community, idle = 0, 0, 0, 0
unknownServers, allPlayers = 0, 0
for server in servers:
  players = server["players"]
  allPlayers += players
  if "gametype" not in server:
    unknownServers += 1
    continue
  gameType = server["gametype"]
  if "valve" in gameType:
    if "mvm" in gameType:
      valveMvM += players
    else:
      valve += players
  elif any(tag in gameType for tag in ["strange", "achievement"]):
    idle += players
  else:
    community += players

print("Valve MvM:", valveMvM)
print("Valve:", valve)
print("Community:", community)
print("Idle:", idle)
print("Unknown servers (game type not present):", unknownServers)
print("All players (no filtering):", allPlayers)

Code:
Data timestamp: 2024-05-02 03:00:45.612523+00:00
Server count (only non-empty servers): 1174
Valve MvM: 561
Valve: 5288
Community: 4078
Idle: 211
Unknown servers (game type not present): 256
All players (no filtering): 10393
 
Just find me one definitive proven way to circumvent this with ten-thousand Steam robots for example. Get me a video.
He addresses this in the video you didn't bother watching. The bots are farming items that are dropped in the main menu, not while playing the game. This is because the resource consumption pretending to idle in the main menu is significantly lower than botting the game so it's more economical for people to farm crates than actual items.

I haven't actively played TF2 since 2012 and played it during the Christmas break for nostalgia's sake. It was playable but I did notice my particular autistic poison (24x7 instant respawn ctf_2fort) was a ghost town compared to the old days. In the past you'd get at least a dozen full 24/32 slot servers in my ass crack of the world but now it was maybe 3 with the rest completely dead.

Querying the server list right now
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Cue the bleating
You're in a stupid part of the world and querying the list at an ungodly hour. TF2 is totally not dead gay and retarded!

This is a supposedly global game and I have no latency filter. It's fucking dead.
 
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