Didn’t they change the ending of Super Hot because of troons crying about the depiction of suicide?
Superhot VR, but yes.
Superhot VR had a first-person suicide (in line with Superhot's ending where you take control of a different enemy and shoot your own body) that caused quite an uproar.
Then what's the secret? Like seriously, if not EGS what spontaneously caused the gaming industry at large to start being incredibly, obnoxiously woke?
The real secret is brain drain. When video game exploded - it made a bunch of people a
lot of money. You had the small teams (aka 12 nerds in a basement) being scaled up to huge sizes - with your Todd Howards, John Carmacks, Robin Walkers, etc being given senior executive titles, piles of cash (tens of millions or more), company shares, and huge teams consisting of hundreds of devs with the freedom to work on huge projects - several at a time.
This worked for a while and resulted in some huge games being made (3d fallout, Gears of War, modern Call of Duty, World of Warcraft, Diablo 2/LOD, Starcraft/BW, and so on) - but then the cracks started showing. Money was extremely good - but it could always be
better and shareholders/beancounters started chasing trends instead of trying to make great games. Microtransactions, chasing trends (Card games! Arena Shooters! MOBAs! RogueLikes! 4-Person CoOp!).
This led to a lot of unhappy developers on all levels. The high level guys have "fuck you" money and didn't want to chase trends but the lower level guys started figuring out that they're
never moving up in the various companies they are in. You aren't going to be the "next Todd Howard" because Todd Howard is still Todd Howard (and then it would be Angela B, then Pete Hines, then like 20 other people). This created a huge rift in the games space - you have these huge AAA projects that need talented devs, but you are starting to have a shortage of devs to fill the role as the job - but it carried on like this for a short while as those jobs paid (decently) and there wasn't a path forward.
Then it happened - the absolute reckoning for AAA games and the birth of a new icon - Minecraft was purchased for $2.5
billion dollars and showed that indie games can not only succeed - but succeed
unbelievably. Minecraft was the biggest - but Stardew Valley, Undertale, and Five Nights at Freddy's all went on to be beloved
and make their creators untold piles of money and fame - way more than any "regular ass" developer was going to ever see in his life.
AAA devs already had a recruiting problem but this was now hundreds of times worse - your pool of employees that would become your future Game Director/Studio Director/whatever has just drastically shrunk
and your existing employees are jumping ship for better opportunities (aka Jeff Kaplan of WoW/OW, Jade Raymond from Ubisoft, Morihime from Blizzard, Kojima from Konami, etc) - and you're feeling the walls closing in. You see this most directly with Blizzard - with how bad the game direction is on what would otherwise be flagpole titles (Diablo 3, Starcraft 2, WoW, Overwatch, and Diablo 4) but in other comical misfires too (aka Ubisoft's Anthem, or Arkane's Redfall).
So they've built this huge AAA apparatus but can't really find anyone to run it. The people that can run it don't want to and the people that want to run it simply aren't capable of it. There's no way shareholders are going to accept anything other than complete non-stop success so you can't stop and reinvest in your company long-term, what can you really do? The writing is
100% on the wall - AAA is struggling massively and A, AA, and Indie are all finding massive success (Helldivers 2, Baldur's Gate 3, Stellar Blade, Palworld, HiFi Rush, Sea of Stars).
Enter the consultants. SBI is just the newest version of this - but consulting is where these large studios have turned to try and fill the vacuum they've created. They say all the right things, have the right credentials, so maybe it'll work and keep everyone happy? (Fact - it will not). But it's enough to buy some time and if it doesn't work out - you can just blame them and try a new group after.
Sweet Baby Inc are just the vultures eating the corpse of AAA gaming - but this has been a very long time coming as the AAA studios have just been getting more and more unreasonable as the years went by. The real solution for AAA is to scale back, rebuild, re-evaluate the market (aka do we need a new Call of Duty every year if we have to pay 4 fucking studios to do it), and find a better way to pay key developers and develop newer ideas - but until that happens we're going to be locked into this AAA death spiral.