Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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it only sucks at first because Henry is a retard at everything at first.
The game has one of the most satisfying progression system because of it. You really feel like you get better rather than the world getting harder.

The best example is fighting bandits at the start, where you basically need to do guerrilla warfare, and at the end where you basically walk into their camp alone and slaughter them in your invincible armor plate.
 
The game has one of the most satisfying progression system because of it. You really feel like you get better rather than the world getting harder.

The best example is fighting bandits at the start, where you basically need to do guerrilla warfare, and at the end where you basically walk into their camp alone and slaughter them in your invincible armor plate.
I really felt this hunting Cumans. Felt like nothing at the start. Then I got my first decent set of equipment. And then I cleared my first camp, albeit with some difficulty and sneaking. Then my second. And then I had an actual decent set of plate. I just kept hunting them down and selling their gear. By the time I got the Cuman Killer perk, I was decked out in high quality plate riding the arab super horse with pouches for looting everything.

The duel with Runt is meant to be where you get that sense of achievement, but I slaughtered that entire camp by myself before the scripted assault. False edge, scarmaker, and doubling don't give a fuck about your enemy's armor, especially if you have the knockout perk. Wrath strike is one of the simplest yet brutal ways I've seen to kill anyone without armor in a video game: just driving your sword into their chest.
 
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KCD is the only game where I've actually had to "train" to get good at it, as dumb as that sounds. Went through hours of practicing with the master at arms just to get combat down pat. Then they made everything simplistic and ratcheted up the master strikes so combat started boiling down to "counter your enemy's move at the right time to do a master strike, hit them, repeat".

That said it's honestly one of the best games I've ever played and I am hyped for the sequel. When I was really into playing KCD I was able to have a blast just fucking around and playing Henry as a well-to-do by day and then a scourge of the countryside at night. I'm glad they kept both Henry and Hans Capon for the sequel.
 
KCD is the only game where I've actually had to "train" to get good at it, as dumb as that sounds.
Not only is it not dumb, but that is how most games should function. Getting involved with the game mechanics and being challenged are core principles of video games. All AAA and a lot of other games have forgotten that.
 
KCD is the only game where I've actually had to "train" to get good at it, as dumb as that sounds. Went through hours of practicing with the master at arms just to get combat down pat. Then they made everything simplistic and ratcheted up the master strikes so combat started boiling down to "counter your enemy's move at the right time to do a master strike, hit them, repeat".

That said it's honestly one of the best games I've ever played and I am hyped for the sequel. When I was really into playing KCD I was able to have a blast just fucking around and playing Henry as a well-to-do by day and then a scourge of the countryside at night. I'm glad they kept both Henry and Hans Capon for the sequel.
Maybe I did it wrong, but I liked the big scale battles being just mashing the attack button in utter chaos with the occasional flanking when the number of enemies started to decline. Felt authentic to how actual war should work.
 
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KCD is the only game where I've actually had to "train" to get good at it, as dumb as that sounds. Went through hours of practicing with the master at arms just to get combat down pat. Then they made everything simplistic and ratcheted up the master strikes so combat started boiling down to "counter your enemy's move at the right time to do a master strike, hit them, repeat".
Minor plug for Bloodborne for anyone who hasn't played it and likes that shit specifically. Even among other Souls games it's the only one where I got attached to my pimp cane and felt compelled to practice with it until I knew the moveset/ranges down to like a frame-perfect level, and that stayed rewarding all the way to the end.
 
I do wonder how they'll have the same sense of improvement in this game. Even if Henry loses some of his skills because of imprisonment or something there's no way he'll go back to completely useless peasant.
Maybe they'll make decent armor a lot harder to get this time around which would make combat pretty hard early game. Wouldn't surprise me if you had to get looted armor refitted before being able to wear it or something.
 
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only way to keep the sense of progression would be to up the anty. it's not that henry gets worse, it's that the enemies get better. you go from random bandits and retards in the country side to actual trained soldiers in the cities.

instead of taking away, just make it more complicated/add onto it further. make the systems deeper, essentially. just like how in DMC Dante may lose his weapons, but he never loses his styles/DT, they just add onto the complexity of it each game.
 
In the first game, you mostly fought against Cumans and bandits (even if some of them had good gears) so a good thing to make it harder without making Henry lose his skills, is that he start fighting with more professional soldiers and mercs.
 
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Henry gets thrown from his horse in the intro, literal brain damaged mental retardation and he just drools and grunts at everyone until you max out his charisma and speech skills respectively.
Giant permanent dent in his forehead not seen in trailers as a cool surprise launch reveal.
the hardcore option was canonized, lol
 
Henry gets thrown from his horse in the intro, literal brain damaged mental retardation and he just drools and grunts at everyone until you max out his charisma and speech skills respectively.
Giant permanent dent in his forehead not seen in trailers as a cool surprise launch reveal.
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Finally I can truly self insert, complete with gamer dent.
 
Henry gets thrown from his horse in the intro, literal brain damaged mental retardation and he just drools and grunts at everyone until you max out his charisma and speech skills respectively.
Giant permanent dent in his forehead not seen in trailers as a cool surprise launch reveal.
Seeing as how brain dead Henry was in the first few hours in the first KC:D (why do your think he have those dead eyes?)
It would make sense.
 
I wonder what, if anything, will be the equivalent to the monastery in terms of exploring one particular part of Medieval society through a little, self-contained area that's extremely content dense and basically hijacks your game.

Peasant wouldn't really work with the way the plot's gone.
I don't think a guild (in the historically accurate sense) would fit either.
 
I'm glad they kept both Henry and Hans Capon for the sequel.
Hans Capon is that one annoying friend who constantly gets you into trouble, but you cannot bring yourself to walk away because God dammit, its fun to keep saving his ass.

And besides, he really does have your back when push comes to shove. I like to imagine Sir Radzig woke up in a cold sweat one night soon after they departed to Prague, terrified. Not for their sake, but for the sake of everyone else they might run into.

"For God's sake Henry, I told you to travel to Prague to ask the King for help, not liberate the entire city of Kuttenberg all by yourself!"
False edge, scarmaker, and doubling don't give a fuck about your enemy's armor, especially if you have the knockout perk. Wrath strike is one of the simplest yet brutal ways I've seen to kill anyone without armor in a video game: just driving your sword into their chest.
Oh yeah, nothing quite so satisfying as nailing a dude with some of those combos. Don't forget the Drei Wunder where you slash a guy's wrist open, and is even nastier with an axe or mace. The Durchlauffen/Run Through is also extremely handy since you get to knock someone down, taking them out of the fight for a short while.
I wonder what, if anything, will be the equivalent to the monastery in terms of exploring one particular part of Medieval society through a little, self-contained area that's extremely content dense and basically hijacks your game.

Peasant wouldn't really work with the way the plot's gone.
I don't think a guild (in the historically accurate sense) would fit either.
Weapon crafting has been mentioned, and Henry is a blacksmith's son and helper, so you actually learning the blacksmith's trade would be fun.
 
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I wonder what, if anything, will be the equivalent to the monastery in terms of exploring one particular part of Medieval society through a little, self-contained area that's extremely content dense and basically hijacks your game.

Peasant wouldn't really work with the way the plot's gone.
I don't think a guild (in the historically accurate sense) would fit either.
I can't think of anything directly equivalent. Indenturement or drunken impressment into something maybe, but the monastery thing worked so well because you go from "whoah a monastery" to "fuck this fucking monastery" instantly. It's super interesting and also has that element of contrast and comedy that you couldn't get from anything that everybody already knows would suck and lacks the same level of set dressing.

I hope there's something though, maybe building or managing something that suck you in and give you the same level of gritty detail. Like some medieval Yakuza shit, but with the tonal contrast of discovering just how different it was to run a bowling alley or whatever back then.
 
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I can't think of anything directly equivalent. Indenturement or drunken impressment into something maybe, but the monastery thing worked so well because you go from "whoah a monastery" to "fuck this fucking monastery" instantly. It's super interesting and also has that element of contrast and comedy that you couldn't get from anything that everybody already knows would suck and lacks the same level of set dressing.

I hope there's something though, maybe building or managing something that suck you in and give you the same level of gritty detail. Like some medieval Yakuza shit, but with the tonal contrast of discovering just how different it was to run a bowling alley or whatever back then.
So, something that expands on rebuilding Pribyslavitz?

As to medieval Yakuza shit, gambling dens, taverns, bathhouses... the usual. Plus corruption was rampant back then so unless you were unlucky with the guards you'd be able to convince them to look the other way as long as you weren't doing anything really egregious, like say, killing people or counterfeiting. Unless you outright disturbed public order or did something that would make the lords feel like putting a laser focus on you and your associates you could come to some sort of accommodation with the local catchpole... for a small weekly fine, naturally.

Just don't poach, steal from the nobles, or fuck with tax collection.

EDIT: So, okay, to give you guys some idea of just what a fucking backwater the first game takes place in, the modern Rattay has under 600 people living there. The modern Uzhitz a mere 700. The big city of Sasau 3,800, or less than my tiny-ass one-stoplight town in the ass-end of Nowhere, Oregon. It is not a place anybody cares about, save for the people who live there. Were it not for the silver mines in Skalitz Sigismund and the Cumans never would have bothered with the place.
 
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Damn, I just took a Street View tour of Rattay and apart from the lack of a wall (except around the church) and some houses down by the creek where you get jumped by bandits it's basically exactly the same so I believe you. Also lol @ the archery location being a vacant lot.
 
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