Not Just Bikes / r/fuckcars / Urbanists / New Urbanism / Car-Free / Anti-Car - People and grifters who hate personal transport, freedom, cars, roads, suburbs, and are obsessed with city planning and urban design

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Do these people have any original thoughts at all? Jason tweets about how great Chinese EVs are and they instantly switch from "all cars are bad, EVs don't solve the problems of car dependency" to "look at how awesome and amazing this car is". Notice that OP has a "Not Just Bikes" flair and that the picture in the post is the exact same one that you shared.

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The "urbanist" solution to suburbia: just use smaller cars and shrink roads lol
 
Woman gets culturally enriched on the bus, /r/fuckcars blames cars:
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Woman gets culturally enriched on the bus, /r/fuckcars blames cars:
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Ahem, may I introduce the classic when it comes to vehicle related crimes. Hit men usually have another person riding on back with a weapon when doing drive by style attacks.
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Of course they're also missing that if she was in a car she wouldn't be able to be attacked by acid at all, but let's just ignore that fact.
 
I generally hate dumpster divers not because I particularly care that they take stuff that we're throwing out that they're just extremely presumptuous about just going into the dumpster
Yeah. It's almost like some sort of political statement about throwing things away, but they don't understand why things are thrown out. It's like how grocery stores throw out refrigerated items past due and one reason they can't just "give it to the homeless" is you KNOW some retard is going to claim it made them sick and sue the grocery company or something along those lines.

I noticed streetcraft on Instagram pushing the same bad city planning ideas straight from video games. Redesigning bad intersections by carte blanche and unlimited budget.
I've talked about how "city simulator abstractions can't be re-applied back into real life" (citing parks specifically as an example), but I've never seen any commercial product with a good traffic simulator. Cities Skylines' base traffic simulator is dogshit and should never be used as any sort of real-world model.

As obnoxious as these people can be, they’re absolutely correct about Houston being a fugly, unsafe, poorly maintained, corrupt, hyper-stressful and disgusting shithole. It really is a monument to man’s arrogance. There’s a reason the rest of Texas — even the most hardened suburbanite F150 driver — despises it. I will never live there again.

I would never give them that much credit and neither should you. The reason Houston sucks is the climate is shitty, how much of the population is literal third-worlders, and despite being a fairly "diverse" city a lot of the city leaders/judges/etc. are overwhelmingly black.

Instead, those retards just think "wide roads = bad" and base their view on that.
 
I would never give them that much credit and neither should you. The reason Houston sucks is the climate is shitty, how much of the population is literal third-worlders, and despite being a fairly "diverse" city a lot of the city leaders/judges/etc. are overwhelmingly black.

Instead, those retards just think "wide roads = bad" and base their view on that.
Houston did the impossible by actually voting a semi-competent White guy into the mayor’s office and managing to almost be competitive for republicans despite being like 35% White.

The climate is actual dogshit, but it keeps the Californians from staying. The shit climate also kept it super affordable pre Covid.

All I’m saying is: it could be worse.
 
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Ahem, may I introduce the classic when it comes to vehicle related crimes. Hit men usually have another person riding on back with a weapon when doing drive by style attacks.
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And these get stopped by, wouldn't you know it, cars!
 
The best example is every low height bridge crossing that gets hit every other month.
Ah a fellow fan of http://11foot8.com/ (they ended up spending the money to make it 8 inches higher and idiots still hit it). It’s probably the best practical example of “you can’t fix stupid”.
I've never seen any commercial product with a good traffic simulator. Cities Skylines' base traffic simulator is dogshit and should never be used as any sort of real-world model.
Traffic simulations cost tens of thousands at a minimum to run for real-life purposes because it turns out people are NOT soulless interchangeable automons, and do not act perfectly rationally. According to efficiency you should divorce your wife and marry one whose work is closest to your house, but not everyone is up to speed on the importance of carbon.

To do a simulation you actually have to track trips and in detail, and sometimes even interview people. Changes do happen but they can take years -people won’t move tomorrow just because traffic changes, but they will take it into account when it comes time to move.
 
I've talked about how "city simulator abstractions can't be re-applied back into real life"
One of my favorite games is OpenTTD. One feature about it I found kind of neat is that when building railroads they won't just let you blow up large swathes of people's houses to make room for your rail line. The city can actually get pissed off at you and tell you to take a hike when your reputation is too low. That means you have to be considerate of people and existing things like roads and buildings to work WITH what's already existing there instead of being able to freely clear cut it. Gasp, just like real life. People won't just let you do literally whatever you want.
 
Ah a fellow fan of http://11foot8.com/ (they ended up spending the money to make it 8 inches higher and idiots still hit it). It’s probably the best practical example of “you can’t fix stupid”.
There was an incident in Syracuse where another low bridge exists with all sorts of trucks hitting it, including a bus driver took a wrong turn onto a road that basically decapitated the top of the bus.

Traffic simulations cost tens of thousands at a minimum to run for real-life purposes because it turns out people are NOT soulless interchangeable automons, and do not act perfectly rationally. According to efficiency you should divorce your wife and marry one whose work is closest to your house, but not everyone is up to speed on the importance of carbon.

To do a simulation you actually have to track trips and in detail, and sometimes even interview people. Changes do happen but they can take years -people won’t move tomorrow just because traffic changes, but they will take it into account when it comes time to move.
Cities Skylines doesn't even accurately show that traffic will back up BEFORE an exit, not afterwards. In real life that's why they have ramp metering. You don't have to have some supercomputer that accurately recreates how a real city would handle traffic but it doesn't even do the basic stuff right; that is, proper handling of how volume decreases speed, and so on.
 
Cities Skylines
Yeah it’s a ducking game (and I refuse to admit of playing without the traffic mods anyway) but as a GAME in a very small area (the map is what, 384 km sq with mods?). To compare the LA basin is like 87,000 sq km.

So there’s tons of transit options that will be literally useless unless the completely fuck with the simulation. The map is 20km on a side, there are transit methods that don’t even stop anywhere near that often. (If online sim city had been an actual massive multiplayer modeling of entire worlds it could have been cool)

So they fuck with the simulation.
 
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Yeah it’s a ducking game (and I refuse to admit of playing without the traffic mods anyway) but as a GAME in a very small area (the map is what, 384 km sq with mods?). To compare the LA basin is like 87,000 sq km.

So there’s tons of transit options that will be literally useless unless the completely fuck with the simulation. The map is 20km on a side, there are transit methods that don’t even stop anywhere near that often. (If online sim city had been an actual massive multiplayer modeling of entire worlds it could have been cool)

So they fuck with the simulation.

The issue is two-fold. First, the scale of the map is an issue...it would be cool if it was an endless expanse that could go as big as your memory could handle it, and I believe that's quite possible if things were optimized and they didn't waste time on stupid shit like rendering the teeth of NPCs that you can't even see.

Secondly, I keep hearing that as one of the things from the C:S defense squad is that the traffic simulator is the best part of it. But it can't do anything right, even from its very limited perspective. No one says that SimCity 4's traffic simulator is "realistic", even with the NAM add-on, but I still hear people talk about how great C:S's is. Even TM:PE just allows you to change some rules you ordinarily couldn't (speed limits, pedestrian crosswalks, etc.), not actually rewriting the traffic simulator.
 
No one says that SimCity 4's traffic simulator is "realistic", even with the NAM add-on, but I still hear people talk about how great C:S's is. Even TM:PE just allows you to change some rules you ordinarily couldn't (speed limits, pedestrian crosswalks, etc.), not actually rewriting the traffic simulator.
some nigger started a whole thread on shitty skylines https://kiwifarms.st/threads/cities-skylines-1-2-simcity-4-city-simulators.156670/ but I think the reason people like C:S traffic with mods is that you can control it and it reacts somewhat as you expect. SC4 in 'NAM (you weren't there man, you don't know) was certainly workable but it wasn't as simple to understand. Nobody actually wants to have to get a road-guy rob (or even biffa or cityplannerplays) level of understanding of traffic to just play the game, most people just give up when traffic appears and move on.

It actually cuts right to the heart of the problem with democracy - any real issue, problem, or system is incredibly complex and a superficial "youtube" understanding is almost always completely backwards or worse than useless.
 
some nigger started a whole thread on shitty skylines https://kiwifarms.st/threads/cities-skylines-1-2-simcity-4-city-simulators.156670/ but I think the reason people like C:S traffic with mods is that you can control it and it reacts somewhat as you expect. SC4 in 'NAM (you weren't there man, you don't know) was certainly workable but it wasn't as simple to understand. Nobody actually wants to have to get a road-guy rob (or even biffa or cityplannerplays) level of understanding of traffic to just play the game, most people just give up when traffic appears and move on.

It actually cuts right to the heart of the problem with democracy - any real issue, problem, or system is incredibly complex and a superficial "youtube" understanding is almost always completely backwards or worse than useless.

That thread is rarely updated (I would know, it's on the watchlist), so I'll condense any autistic rants to this: you are correct in that some incredibly deep, incredibly complex system is going to inaccessible to anyone except turbo-autists (e.g. certain Factorio mods) but it has to at least resemble reality. Factorio takes in crude oil and outputs to three different compounds. That's substantially less than the 7+ major products created, but more than what anything else does.

In contrast, the Cities: Skylines traffic simulator doesn't even have a resemblance to reality. Maxis actually put in some thought and research about how to translate real world mechanics to a video game. CO did not.

That's the biggest danger--for all of SimCity's faults, unrealistic mechanics, and biases, it still had grounding in reality. The issue that these new breed of urbanists are getting is not only the fact that you can't apply the city simulator abstractions back to reality, but that Cities: Skylines didn't even get the abstractions right to begin with!
 
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In 50 years those “people of character” will still be stealing your tax money you mongoloid.
In fifty years most of the voters are dead! Holy shit I would be interested in riding it but fuck just buy some off the shelf train don’t design your own goddamn interior holy fuck what the hellll this is such a grift
 
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In 50 years those “people of character” will still be stealing your tax money you mongoloid.
The American public sector is a giant pyramid scheme of bureaucratic bloating and embezzlement. Virtually every aspect of transport planning stuff is embroiled in embezzlement, leading to this copium as it's the most publicly recognizable
The gambit is to delay projects for as long as possible, continue piling funding onto it (which gets stolen ofc) because heckin trains are kewl and "move" at a snail's pace the whole time (because of made up red tape or environmental standards or whatever bullshit reason)
Eventually the project gets cancelled with no work done and no one questions where all that money went. There were scandals with the HUD in the 70s-90s where several people were caught for embezzlement through public housing programs, so I wonder how long it'll take for people to realize the DOT/State/City transit authorities are doing the same shit now
 
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