Unpopular Opinions about Video Games

Mystic cave is great and i'd take it over most of the stages in sonic 3
if you want to talk about sonic 2 stages with actual questionable quality i'd bring up wing fortress or oil ocean
i blocked out wing fortress like a molestation but i didnt mention oil ocean because there are people who will argue thats not a bullshit ass stage.
 
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if you want to talk about sonic 2 stages with actual questionable quality i'd bring up wing fortress or oil ocean
Oil Ocean is my least favorite in Sonic 2 as well.I suspect it's because it's tedious, not merely long, to go through. There's also a bit more lack of control than I like via the cannons and slides you have to go through.
 
Oil Ocean is my least favorite in Sonic 2 as well.I suspect it's because it's tedious, not merely long, to go through. There's also a bit more lack of control than I like via the cannons and slides you have to go through.
theres also the part where it becomes a maze like sandopolis zone but it can also set on fire if you randomly hit a button.
 
Oil Ocean used to be where I stopped playing everytime I went through sonic 2 again until I found a mod for the sonic 2 absolute version that alters the layout a bit and makes it far more enjoyable
Metropolis is still bullshit difficulty but with the insta shield it's far more tolerable especially when you know where the badnik placements are at
wing fortress still sucks though
 
I actually really disagree. I think low-level D&D games are better than higher level ones pretty much without exception. Teams of plucky adventurers fighting goblins in idyllic settings are just more fun than a party gradually becoming unstoppable demigods.

Not to say that I dislike Baldur's Gate 2, but the enemies and settings and mechanical balance of D&D tends to get less interesting and wonkier as your characters get more powerful. I always found BG1 or the Icewind Dale games to be the more enjoyable experience.
Well its also where choices matter more because you have to hit breakpoints. The longer it goes the more you just have an answer for every skill check.
 
Yeah i get that, but every game has shitty stages or did you forget about Mystic Cave Zone in sonic 2.
All this talk of Oil Ocean and Wing Fortress but nobody mentioned the real worst level of Sonic 2, Hill Top Zone. The laziest level in the entire game, made of re-used assets and with an ear piercing harmonica screech rendered through the Mega Drive's sound processer.
The only redeeming quality of HTZ is that it's a look into the scrapped plot of Sonic 2 which featured time travel, wherein HTZ was EHZ in the past.
 
There are two categories of RPG I feel - the story heavy dialogue heavy visual novels with the barest of minimum customization they can get away with. This is the western CRPG school of RPG with examples like Fallout, Planescape, Baldurs Gate, Bioware, Pathfinder, VTM etc
If nobody else is going to say anything, I feel I must: there was a time when cRPGs weren't all about dialog trees and having anal sex with talking bears. Time was, you went into a dungeon and murdered everything, or travelled from town to town looking for dungeons to go into and murder everything. Ye olde Gold Box games, and Might & Magic and the like, might be a little rough around the edges, but a far cry from "literally unplayable", in my book anyhow. Ok, you might have to alt-tab into a pdf to read some text to thwart some ancient anti-piracy measure: it's not ideal, but you can do it and get on with the game. otoh, RTWP is an unfixable mistake. I find the likes of Arcanum et al to have "aged" a lot more miserably than a lot of 80s or early 90s PC rpgs. Gold box combat mechanics are pretty solid even if the UI is merely tolerable.
 
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Unlicensed sports games just don't take off, and in fact that's what killed Midway. Despite everyone talking about the shit state of sports games for like two decades now.

The market for actual good sports games must not be there.
You are correct, and that's because most sports game markets are for casuals (who want to see and play as their favorite teams), kids (who are now indoctrinated into the gambling known as Ultimate Teams), and now esports (who also gamble and grind until it's no longer fun to play against them).
 
Despite the doom and gloom about the game industry and how it needs a crash, the recent Summer Games Fest has filled me with relief. No, not because of any games shown at the Dorito Pope's latest scheme to sell ad space but because this was shown on screen.
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Manor Lords, Buckshot Roulette, and Balatro were all made by one lone autist while Supermarket Simulator was just two dudes. Lethal Company wasn't just a one-off success from last year, it was a sign of things to come. AAA game studios are throwing away mountains of money and failing to maintain any relevance. The only two games on there from large fuckoff huge companies are Helldivers 2 and Dragon's Dogma 2. The former, Helldivers 2, was a flash in the pan success of some retarded devs accidentally making a great game but both Sony and Arrowhead have actively sabotaged their own success with their stupidity. Meanwhile Dragon's Dogma 2 snuck its way in purely off people hyping it as "the next Elden Ring" but its relevance disappeared quickly as it was FOMO for like 1-1.5 weeks at most. Despite the hype it had, it is getting outsold by a cheaply made asset flip grocery store autism game.

The AAA side of the industry is fucking up left and right while "small indie devs" can't help themselves from saying "do we make metroidvania, roguelite, or both?". Now we're back to some lone autists or a small group of autists making simple and fun games. Nature is healing.
 
Manor Lords, Buckshot Roulette, and Balatro were all made by one lone autist while Supermarket Simulator was just two dudes.
Games like Supermarket Simulator look more fun to watch than to play themselves. I think the appeal with ordinary games like that is watching people react comically to everyday, simple tasks.
 
More of a community gripe than a complaint about the actual game, but fucking hell does everyone play Wrath of the Righteous using Toybox? It’s not even a mod, it’s a cheating program. Game isn’t even that difficult to cheat at unless you’re completely retarded at making a semi-decent build.
 
Newer racing games have been getting criticized for re-using old car models for their games, namely the Forza games using models going back to the original X-Box (?, and it's usually Gran Turismo fans that are making those criticisms), but I don't mind them that much, since those models still look acceptable enough for the games today, compared to newly added cars to the games. And wouldn't GT fans complaining about re-using car models be hypocritical, since some GT Sport and GT7 car models were re-used from GT5?

However, the car models in Test Drive Unlimited Solar Crown, or at least the ones showed off so far in the demo version, do feel very off, although it's more because the graphics look like they're a 1 or 2 console generations old, and the game is VERY unoptimized, which in addition to the game's many other problems (i.e. it being always online, the game only having ~100 cars in a 2024 racing game, and it has a Battle Pass) does not bode well for the game at all..
 
Speaking of sports games I liked the fact that there was a generic league with generic players in old PES games for customization purposes. Me and my brother would recreate our local clubs or just create our own fantasy clubs and players.
 
Games like Supermarket Simulator look more fun to watch than to play themselves. I think the appeal with ordinary games like that is watching people react comically to everyday, simple tasks.
I would normally agree but that game somehow weasels its way into your brain and sometime after you're reorganizing your store for the 4th time you notice that it's 3am. It's a cheaply made asset flip game from two slavs and somehow it finds the dopamine button.
 
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