Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

The smalls teams making them usually can’t hire DEI bullshit and if they did you can smell it a mile away and ignore.
Oh I have some not so good news.
Most indies are faux in nature and propped up by DEI faggots. Which is why you see a ton of "indies" coming out with these ugly pastel looks and minority female protags.
Granted its easy to tell what they are just from a simple glance which is why they all are dead on arrival.
The main problem is these are the indies that get the attention and you see the most as opposed to actual ones which are obscure and you have to learn of through word of mouth.
 
Indies definitely aren't safe. There's a large clique of them that pretty much control a large portion of the indie industry.
Yeah I saw this phenomenon way back in 2013 form around a few indie devs. You'd see specific people always get interviews, get their games highlighted over and over. If one became chummy with another, had the right politics and attitude towards gaming. Bam Destructoid article by Jonathan Holmes or whatever his name is/was. The "indie" revolution, was always a trojan horse.
 


Heres a "Where are they now?", update on Neopets. They hired DEI thought police in their latest attempt to attract kids to a website where only 40 year old pedos hang out, with a new and inclusive storyline. Also new, will be pride themed gear for your pets and fairy shopkeepers that use wheelchairs instead of their wings or magic for mobility. The last part of the woke rehaul is scrubbing any dialog and flavor text of insensitive and outdated speech.
 
Oh I have some not so good news.
Most indies are faux in nature and propped up by DEI faggots.
Grant money from governments or other sources will go to "minority checklist" companies 90% of the time.

Only shot you have as a indie is to grow a fanbase organically and do some sort of crowdfunding. Or have deep pockets yourself to survive the development process and hire contractors if needed.

If AI gets to a place where art assets could be easily generated, things might get interesting.
 
Grant money from governments or other sources will go to "minority checklist" companies 90% of the time.

Only shot you have as a indie is to grow a fanbase organically and do some sort of crowdfunding. Or have deep pockets yourself to survive the development process and hire contractors if needed.

If AI gets to a place where art assets could be easily generated, things might get interesting.
I'd really like a thread where we can post interesting indie projects that aren't pozzed and full of faggotry to shine a highlight on those devs.


And I tend to agree. When AI starts pumping out 3D models we're gonna see some serious shit. Literal shit too.
 
Can we really blame DEI consultants for bad storytelling in video games when their clients are already writing bad stories?
Actually, yes, because it's the same bullshit that killed many a cartoon when it got popular. Corporate demanded this, demanded that, resources go into this and that instead of keeping the plot flowing naturally. They now have disjointed nonsense. Now we have a lot of developers who are actually being mandated by corporate to hire these assholes to shit all over what they've got. It kills a lot of passion in writing having your work get thrown through what's a meat grinder after removing all the choicest parts of it.

So, we really can't figure out if they're just bad on their own or if the DEI is at fault. Rocksteady? Probably bad on their own since a few of their writers actually got jobs at SBI after the contract ran out. Otherwise, it's hard to say because they never really show what they had before someone ran in and shat everything up. Like Maggs running around the office screaming about Lombax tiddies even though those are canonically a thing. You gotta have someone leak shit to know for sure. Plus DEI typically gets these kinds of retards hired, so even if consultants aren't at fault DEI itself still is.
 
For all that 'tism and more, follow me under the spoiler tag.
One additional small detail I think is important about getting into the medium late. We had a golden age of no politics in recent memory. While there's always people trying to claim that games were always political, pointing to games like Goldeneye, MGS, and Bioshock as examples, but it doesn't fly. All you have to do is ask what the politics are of Tetris or Mario and watch as they tie themselves in knots trying to explain how Tetris is about the fall of the Berlin wall or something.


As for the general "indies are pozzed too!" blackpill. Disagree. That shit is obvious from a mile away, and if you choose to engage with that stuff that's your problem. The only exceptions are rare bait and switch games like Hat in Time or Pacific Drive.

It's a point that comes up so often I'm starting to wonder if I'm the outlier, or if people haven't updated their opinions since 2014?
 
One additional small detail I think is important about getting into the medium late. We had a golden age of no politics in recent memory. While there's always people trying to claim that games were always political, pointing to games like Goldeneye, MGS, and Bioshock as examples, but it doesn't fly. All you have to do is ask what the politics are of Tetris or Mario and watch as they tie themselves in knots trying to explain how Tetris is about the fall of the Berlin wall or something.

And another thing that is often missed is when wokists claim that fiction in general was always political, like claiming that Star Wars was always political, due to its very nature, being a space-opera about various conflicts occurring in the galaxy.

Even if we're talking about works (not just games) that do have political themes, the difference is that the writers were actually smart people and knew what they were doing, whether they were leftist, rightist, or moderate.

The vast majority of writers today, especially writers with a stupid ax to grind (even rightists like from the Daily Wire come to mind, seeing how they bungled up many of their animated series because they just couldn't shut the political sperging off, just like those they tried to compete with), and especially those degenerates who presumably came straight from Deviant Art or Tumblr, are dumb as rocks.
 
You see 16 people.
I see Journalists, PR / Marketing teams, other game companies, People in Sony / Microsoft / elsewhere.
They may be 16 people there, but you have to remember. They are well connected and entwined together. A lot of them all worked at the same media companies at one point in time. They get each other hired all over the place and do tit for tat work with each other. So its 16 in one spot now but eventually when SBI collapses and they move to the next one. It'll be 2 in one company 3 in another maybe 20 in a new thing. And a few others all over the place. And they'll all network and do it again. Like a fungus there is no way to crush them all easily.
Sounds like the only real hope is something akin to the meteor that killed the dinosaurs. Feels bad man.
Would it be racist or woke if Monkey was blackwashed into being a black man in human form?
Remember, it’s all about the presentation.
Whether or not the SBI retards tried to extort $7 million from Wukong's dev is kind of irrelevant. The fact that IGN (who is quickly becoming the new Kotaku) attempted to smear the dev by deliberately mistranslating things said by their employees is. It makes the entire thing seem kind of sus in retrospect. SBI's own president has directly admitted to using Mafia style strong arm tactics. We have video evidence of this, and people need to be more vigilant in spreading this around. I think this might be a main reason why no one's listening to them anymore except for the few brainrotted Western devs who buy into this bullshit. They can easily be ignored. IGN's grasping at straws and desperately flailing about and trying to defend the indefensible. They're getting more and more desperate.

I don't want to put too positive a spin on this and seem complacent, but we're definitely winning, bros.
Remember kids: You can’t spell ignorant without IGN. (Seriously though, when was the last time the opinion of IGN held any weight?)
it's less "i give up" and more "grrrrr i hate you"
imagine a man who hates women so fucking much that he tries to force himself to become prison gay
that's essentially what this is


the sad/crazy part is that they don't even really have to try, because as whites they are naturally much better looking than asians
even a total trainwreck like mercante could easily mog most asians if she didn't go out of her way to ruin herself with her aggressively ugly choice of tattoos+glasses+hairstyle+makeup+fashion+attitude
Sounds like something Stewie Griffin would do.
I’m just an indie game player at this point. They’re generally designed with shorter gameplay loops which is what I grew up with and have affinity for. The smalls teams making them usually can’t hire DEI bullshit and if they did you can smell it a mile away and ignore.

Conscript is utterly brilliant. A retro survival horror game about a French soldier in WW1. I think it has been made by one Aussie.
Currently, I’m sticking with Football Manager. And my old copies of sports games. And Ghost of Tsushima (working on side quests and then I’m gonna NG+ that bitch).


Heres a "Where are they now?", update on Neopets. They hired DEI thought police in their latest attempt to attract kids to a website where only 40 year old pedos hang out, with a new and inclusive storyline. Also new, will be pride themed gear for your pets and fairy shopkeepers that use wheelchairs instead of their wings or magic for mobility. The last part of the woke rehaul is scrubbing any dialog and flavor text of insensitive and outdated speech.
Who’s still fucking around with Neopets?! Last I heard, there was some Mormons and Scientologists.
Grant money from governments or other sources will go to "minority checklist" companies 90% of the time.
Honestly, that grant stuff only runs on things like true believers and image/PR obsessed ideologues at the helm. I’m sure if you get someone blunt and without a filterlike Kevin from Shark Tank who only cares about ROI and the bottom line, lots of DEI/ESG machinations will really sputter. Cue the Stoness Burgers? Comic.
Actually, yes, because it's the same bullshit that killed many a cartoon when it got popular. Corporate demanded this, demanded that, resources go into this and that instead of keeping the plot flowing naturally. They now have disjointed nonsense. Now we have a lot of developers who are actually being mandated by corporate to hire these assholes to shit all over what they've got. It kills a lot of passion in writing having your work get thrown through what's a meat grinder after removing all the choicest parts of it.

So, we really can't figure out if they're just bad on their own or if the DEI is at fault. Rocksteady? Probably bad on their own since a few of their writers actually got jobs at SBI after the contract ran out. Otherwise, it's hard to say because they never really show what they had before someone ran in and shat everything up. Like Maggs running around the office screaming about Lombax tiddies even though those are canonically a thing. You gotta have someone leak shit to know for sure. Plus DEI typically gets these kinds of retards hired, so even if consultants aren't at fault DEI itself still is.
Sounds like a chicken or egg scenario.
 
Who’s still fucking around with Neopets?! Last I heard, there was some Mormons and Scientologists.
I'm about to get real 🧩 here, but: 30+ year old women. Around 70% of the current player base is adult, with 40% being in the 26-35 range. About 90% of the total playerbase is female. The current changes are to appeal specifically to the adult leftist female crowd, and the company that purchased Neo from NetDragon (the Chinese company that owned them after Viacom) have been very open about this. I think the only thing stopping them from fully rebranding it into an adult nostalgia game is that a lot of the players are moms who play the game with their teen daughters. Because the playerbase was already dominated by artsy adult women, this is one of the few times where the DEI/ESG shite hasn't financially harmed a game.

I hate DEI/ESG on principal and I have been annoyed to see it worming its way into my favorite Middle Aged Woman Nostalgia Game, but at the very least, as with a lot of games largely focused on individual player experience/customization, most of the super woke shit is something that you don't have to interact with/participate in unless you choose to. If you're just there to pretty up your own pets or play a few relaxing flash games after work, it's still rather enjoyable.
 
Can we really blame DEI consultants for bad storytelling in video games when their clients are already writing bad stories?
Yes.

Video Games are perhaps one of the most immersive forms of story telling ever imagined and one of the few that the reader can actually participate in. It's a massive metaphorical space where imaginations can truly run wild and there's virtually no limitations on what you can do.

There's also a key difference in what we call "bad", because it isn't "bad" - it's outright terrible. I think most people would be able to tolerate a well crafted story with a message they don't agree with or a focus on inclusivity or diversity that was actually artfully done. People don't care that Barett Wallace is black in Final Fantasy and people don't care that Alyx and Eli Vance are black in Half Life because they simply feel like real, natural characters from the world.

It's not just about the DEI - but they are completely shitting on a medium that can be worthwhile and using IPs that could be good to do so. Alan Wake 2 should have been a good time for people that are into it and not be about Magical Black Girl named "Saga" - but here we are.

TL;DR - they aren't just DEI consultants, they're also terrible writers who don't seem to get video games.
 
For future reference, when complaining about video games having modern leftist talking points in them, don't complain that it's political, or that video games shouldn't have politics in them or anything like that. You need to be clearer on what it is you take issue with. It's contemporary leftist talking points hamfistedly shoved into video games.

Just saying 'politics' makes you look like a retard.

For instance, the original Star Trek was absolutely political, but that doesn't mean it made statements about how its cool to cut your childrens' dicks off. MGS and Bioshock having political statements in them doesn't mean we should be forced to accept 2024 leftist talking points about trannies and shit.
 
Elden Ring: Shadow of the Erdtree Review: Massive, Menacing, And Magnificent - Alyssa Mercante
alyssa makes her Erdtree review all about herself
Hours into playing Elden Ring: Shadow of the Erdtree, the massive, singular expansion for FromSoftware’s award-winning 2022 action RPG, I realize it’s paralleling my real life.

Until Elden Ring, I avoided Soulslikes. Their punishing difficulty and rigid boundaries frustrated me immensely: I hit a wall in Dark Souls: Remastered and gave up, barely touched Bloodborne, and avoided Sekiro like it was a poison swamp. In the real world, I have mostly avoided the ire of homophobes and misogynists in the games industry, writing an article that temporarily shakes them up before fading into relative obscurity once Reddit refreshes. But now, I am willingly subjecting myself to arduous adventure, running headfirst into a proverbial wall just to shake it off, back up, and run into it again. Outside of the Lands Between and the Shadow Realm, I have spent nearly four months as the subject of a near-endless harassment campaign. It feels, at times, like logging on for a day of work is akin to walking through a boss door over and over again.

Read More: PSA: There Are Elden Ring: Shadow Of The Erdtree Spoilers Out There
Pre-order Elden Ring: Shadow of the Erdtree: Amazon | Best Buy | Humble Bundle

Before I even make that connection between my real world and FromSoft’s game world, I subconsciously attack Shadow of the Erdtree with dogged determination, as if besting a boss would bleed into my every day and imbue me with a higher tier of self-confidence. Much like how it feels to receive near-endless hate comments from anonymous accounts or angry middle-aged men, I face Shadow of the Erdtree entirely alone—no multiplayer summons would work for me in early access, a feature I relied on in the base game. So I faced it solo and, after almost 20 hours, came out, as Rennala says, born anew.

There is so much in Shadow of the Erdtree—from new equipment and enemies, to stunning vistas, to an unparalleled lore dump that bears the fingerprints of George R.R. Martin—that I’m confident anyone who plays it will walk away changed.


The Tarnished rides through a field of blue flowers.



Screenshot: FromSoftware / Kotaku


Welcome to the Realm of Shadow



Image for article titled Elden Ring: Shadow of the Erdtree Review: Massive, Menacing, And Magnificent




After touching the withered hand of Miquella in the Mohgwyn Palace Mausoleum, I am transported to the Realm of Shadow. I walk up a small, narrow path before emerging into a massive open plain. In the distance, the Haligtree (created by the star of this DLC, Miquella, in an attempt to cure his sister Malenia of Scarlet Rot) bleeds golden sap from a fork in its gnarled trunk. A giant, diaphanous veil drapes over it and the surrounding lands. Between myself and the Haligtree stands one of the massive Furnace Golems we saw last month in the DLC trailer, its hulking body slowly stalking through a field. To my left is a collection of ruins, to my right a crumbling castle. I can see a much larger castle on the horizon; it looms over the Golem below it.

The sheer size of this initial area floors me—and it’s only the beginning. I find map fragments for this new realm during my playthrough and realize just how huge the shadow lands are, how much it dwarfs any other piece of FromSoft DLC. Though one demerit for this smaller but still densely packed world is the legibility of the map—without an underground toggle like the one for the Lands Between, it can be tough to understand where the hell you are, or what path you need to take to get somewhere.

As I work my way through both new and familiar enemies and terrain, it swiftly becomes clear that Shadow of the Erdtree is a super-condensed version of Elden Ring, a hyper-strong essence you’d dilute in water to make it last longer. If this expansion launched in 2022 instead of the incredible, award-winning game we got, we’d still be tickled pink—it’s that dense, that demanding, that deep in terms of gameplay systems, features, weapons, and more. Nearly every enemy type from the base game is represented here, from the grave birds to the little jar guys, the beastmen of Farum Azula to the Tibia Mariner boatmen of Liurnia of the Lakes, and those goddamn ankle-biting dogs. The areas you discover will remind you of places in the Lands Between: poisonous swamps, crumbling magic castles, dank dungeons, and creepy caves.

Yet there is also so much in Erdtree that’s novel, like the Cerulean Coast in the south, a sea of glowing blue flowers delineating that what was once ocean water has since retreated further out; or the altar sitting in the shadow of a gargantuan dragon corpse underneath a blood-red sky that’s occasionally cut through by streaks of fiery orange lightning. And this massive new world doesn’t just span an impressive surface area, but offers multiple layers to explore, from the skyscraping peaks of the Jagged Peak mountain to the deep, fog-filled valleys tucked between cliffs. You may see the icon for a map fragment nestled in a corner of the map, but good luck reaching it—the varying altitudes will require you to double and triple back over previously trodden areas as you search for a way up or down.


The Tarnished stands in front of an empty jar.



Screenshot: FromSoftware / Kotaku


Just when you think you’ve got a feeling of how large this expansion is, when you’re certain you’ve got the lay of the land, something surprises you—a new spirit spring jettisons you and Torrent up hundreds of feet onto a stone battlement, or a tiny crevasse spits you out in the middle of a battle between a dragon and Messmer’s footsoldiers. “There’s more?!” I frequently wonder.

And then there’s the lore, which you had to go searching for in Elden Ring but is far more readily available (dare I say, in-your-face) in Shadow of the Erdtree. If you are a lorehead, Erdtree will satiate you, as it expands and expounds upon the drip-feed of story we got in the base game. It’s clear that Hidetaka Miyazaki wants you to know more about his magnum opus’ world, that he hopes you walk away from the DLC with a better understanding of the gods ruling this strange land; their machinations, their mistakes.

Throughout my nearly 20 hours with Shadow of the Erdtree, I learn about the horrifying origins of the jars that will turn the cute little guys into objects of revulsion in your mind, the legacy of Placidusax (the dragon you fight in Crumbling Farum Azula), the religious teachings of the messianac Miquella (commonly referred to as “tender” and “kindly” by NPCs), and the ramifications of devoting oneself to those teachings. At one point, an NPC tells me, “Miquella the Kind is a monster. Pure and radiant, he wields love to shrive clean the hearts of men. There is nothing more terrifying.” I learn who Messmer truly is about 10 hours into my playthrough. If you have lingering lore questions after playing through Shadow of the Erdtree, you weren’t paying attention.


The Tarnished gestures in front of a headless statue.



Screenshot: FromSoftware / Kotaku


Shadow of the Erdtree: Elden Ring distilled

We knew ahead of Shadow of the Erdtree’s launch that FromSoftware would adjust progression and difficulty so you couldn’t simply over-level your character before heading into the DLC and wipe the floor with everyone. In practice, many of the enemies in Erdtree feel fairly squishy, but dole out an immense amount of damage. I put most of my leveling into my HP and have the highest-level health talisman equipped (which you’ll find in the Realm of Shadow), and I still struggle and die at the hands of low-level birds and piles of goo. The first boss I encounter is just steps away from the DLC’s first site of grace—the Blackgaol Knight, who hits me with an auto-crossbow the moment I cross through the boss door and wipes me out before I can get my bearings. I still can’t beat him.

Throughout your travels, you’ll find Scadutree Blessings and Revered Spirit Ash Blessings, new items which will strengthen your build only in the Realm of Shadows. This means you can more generally level up your character to fight harder bosses in the DLC, as Scadutree Blessings increase your attack power and decrease your damage taken, while the Revered Spirit Ash Blessings will increase the power of the Spirit Ash NPCs you summon in fights. It’s a simple and nifty way to ensure you scale up for the expansion but don’t go back into the base game and demolish everyone with one fell swoop.


The Tarnished stands in a dark blue room.



Screenshot: FromSoftware / Kotaku


During my playthrough of the base game, I relied heavily on glintstone and gravity magic, as well as my Moonveil Katana, but it’s clear that Shadow of the Erdtree wants me to flex outside of my comfort zone—respec my Tarnished, level a new weapon, try out a new Ash of War, etc. Certain enemies, like the aforementioned Furnace Golems, are virtually untouchable without a special item you have to craft (the Hefty Furnace Pot, whose ingredients I finally found about 19 hours in). I discover quite a few worthy weapons early on, including a greatsword called Milady, the Dryleaf Arts which allows for hand-to-hand combat, and the Carian Sorcery Sword, which lets you use your special attack to cast spells without equipping a staff. I try them all out, but nothing feels quite right, and it’s not until I struggle through a particular boss fight that I admit my build needs to drastically change.

It takes nearly three straight hours of one boss, of dying at nearly the same point every time, of beginning a descent into madness, before I decide to try a new approach. It’s late, my eyes are bleary, my reaction time is slow, and my patience is thinner than the veil separating these two worlds. I remember I recently defeated someone who dualwields magic swords that conjure fire and moon power and who also beat my ass for several hours. I decide to head back to the Roundtable Hold and use the boss’ remembrance (the item they drop that allow you to obtain a piece of their kit or one of their spells) with the merchant there. I want those swords, as they feel like the perfect update to my magic/Moonveil build. Naturally, they require me to respec, so I head to Rennala to be born anew.


The Tarnished stands in an open field, a Furnace Golem looks on in the distance.



Screenshot: FromSoftware / Kotaku


With the dual swords in-hand, the boss goes down on my third attempt. I rejoice, letting out a loud whoop and standing up off the couch so fast I nearly upend the coffee table, which sends the most skittish of my cats sprinting into the bedroom. The uniquely FromSoft feeling of elation after intense tribulation overtakes me, and I’m ready for more of what the Shadow Realm has to offer.

I am humbled, fairly quickly, by the soldiers who come immediately after, the same ones who guard big bad Messmer’s castle. They’re a part of a section that feels the most typically Dark Souls-y: make your way up to the top of a castle, fight through several high-difficulty enemies, avoid falling off the ledge. I drop back into the cycle: Live, die, repeat, like that Tom Cruise movie Edge of Tomorrow if it was full of freaky little guys and rotting carcasses.

But that flickering firelight memory of beating that damn boss urges me forward, filling me with hope. This is going to be hard, but I can do this. I will carry that mantra long after I leave the Realm of Shadow. This is going to be hard, but I can do this.


Elden Ring: Shadow of the Erdtree is nothing short of magnificent. It is both an expansion to and a distillation of what makes the original game so special, offering you a chance to try out new weapons and builds while learning far more about the Lands Between than you might have expected. It will delight you in one breath and devastate you the next, forcing you to question your approach, to fortify your spirit.

Reviewing it in such a short period of time (I received code midway through the day on June 12) was both incredibly challenging and endlessly rewarding. Because only industry folks had access to Shadow of the Erdtree, I’d read what few notes were left behind and wonder “do I know the person who left that?” It was a unique FromSoft experience I’ll probably never enjoy again. I learned a lot about myself streaking through the shadow realm of the Lands Between, and I think you will too.
some choice quotes:
Until Elden Ring, I avoided Soulslikes. Their punishing difficulty and rigid boundaries frustrated me immensely: I hit a wall in Dark Souls: Remastered and gave up, barely touched Bloodborne, and avoided Sekiro like it was a poison swamp. In the real world, I have mostly avoided the ire of homophobes and misogynists in the games industry, writing an article that temporarily shakes them up before fading into relative obscurity once Reddit refreshes. But now, I am willingly subjecting myself to arduous adventure, running headfirst into a proverbial wall just to shake it off, back up, and run into it again. Outside of the Lands Between and the Shadow Realm, I have spent nearly four months as the subject of a near-endless harassment campaign. It feels, at times, like logging on for a day of work is akin to walking through a boss door over and over again.
Before I even make that connection between my real world and FromSoft’s game world, I subconsciously attack Shadow of the Erdtree with dogged determination, as if besting a boss would bleed into my every day and imbue me with a higher tier of self-confidence. Much like how it feels to receive near-endless hate comments from anonymous accounts or angry middle-aged men, I face Shadow of the Erdtree entirely alone—no multiplayer summons would work for me in early access, a feature I relied on in the base game. So I faced it solo and, after almost 20 hours, came out, as Rennala says, born anew.
thank you alyssa, very cool
 
Communist governments are very socially conservative and routinely go after LGBT rights groups (along with any other civil rights group) as they perceive the demand for equal rights to be an attack against government power.


Yes, but no. The TLDR is: China dislikes LGBTQ+ for Han Chinese; China loves LGBTQ+ for everyone else.

The communist progression path is the following series of steps: capture the institutions, destabilize society, maximize human misery, use that to foment violent revolution to seize power, enact a purge to secure that power, and finally lock it all down to maintain that power.

Communists love LGBTQ+ because it fits wonderfully within oppressor-oppressed critical theory, which is a great tool for destabilizing society and maximizing human misery to create a cultural revolution. There's a reason it's a "culture" war.

Communists love LGBTQ+ right until they've seized power and need to purge and lock it down. Then they, like every totalitarian government, become socially conservative because they want to conserve their power. And even then, they still love LGBTQ+ for everyone else because destabilizing your enemies is great.

My favorite example of this is the following tweet from the Chinese Embassy in the US (this should be the link but x isn't working for me, I think maybe they deleted it?):
Study shows that in the process of eradicating extremism, the minds of Uygur women in Xinjiang were emancipated and gender equality and reproductive health were promoted, making them no longer baby-making machines. They are more confident and independent.
I love this because it reveals both the goal and the tool. Goal: destruction of their enemies (by lowering birth rates). Tool: gender equality and emancipation (from the patriarchy). That's the Chinese being socially liberal within their own borders.

So the inciting post about Canadian LGBTQ+ communists selling themselves to China and the irony of it all isn't wrong. It is always funny that the useful idiots don't realize their position. It is also horrifying.

TLDR: China dislikes LGBTQ+ for Han Chinese; China loves LGBTQ+ for everyone else.

Even so, the irony of a group of Canadian Marxists who have spent the last decade consciously voting to turn this country into a Chinese protectorate now thinking they're the ones controlling the golem instead of the other way around is like poetry, it rhymes.
I'm not sure Kim Belair is a marxist, seems more like an opportunist grifter than a true believer.

I also don't really think SBI did this Journey to the West blackmail thing. Doesn't really fit, with the sole exception of IGN writing their dumb piece, the rest of the pattern doesn't really match.

But I do agree that it'd be funny if it did.
 
Black game artist, that worked on Naughty Dog, Rocksteady and Respawn, complaining about how hard it is to make good looking (black) women in modern games:


1718744434946.png 1718744453544.png

What is the point of hiring an Artist if you won't even use their characters design? Modern game dev is so fucking bloated and filled with redundancy.

I hate giving gamergate men fuel - but...
Lol, lmao even.
 
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