Elden Ring

loresperging aside I am thoroughly enjoying the new map, bosses and gear.
as far as I'm concerned the only canon Elden Ring story is Road to the Erdtree, anything that deviates from that is incorrect by default.
 
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It's not that they don't want you to its that you just picked hard mode. Do you use items? Switch your weapons? Enchant them with weaknesses? If not then you're gimping yourself on purpose and that isn't the game designer's fault.
Except I am using 3 different setups, with the longswords on bleed because it's still completely broken and fuck you if I need to autistically cycle through every element, most of which are dependent on other stats, to see if I can increase my damage. Or grind for items rather than play the game.

And even if I minmaxed, it doesn't help with the fact that combat still absolutely sucks with terrible hit boxes, camera and longass combos you just need to dodge through hoping you won't get hit twice on the same attack and be instakilled.

It's not hard mode. It's coping that Elden Ring isn't a mismash of ideas and mechanics stacked unto eachother.
 
There's a note that says that you can throw some pots over the giant flame roaming boss. Does anyone know what type of pot I'm supposed to use?
 
God I thought rellana was bad but messmer is a whole new level with that grab...
There's a note that says that you can throw some pots over the giant flame roaming boss. Does anyone know what type of pot I'm supposed to use?
Your supposed to craft heavy furnace pots to one hit them if you throw it in their chalice, but of course you can't craft any until you kill one of the wicker men.
 
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Except I am using 3 different setups, with the longswords on bleed because it's still completely broken and fuck you if I need to autistically cycle through every element, most of which are dependent on other stats, to see if I can increase my damage. Or grind for items rather than play the game.

And even if I minmaxed, it doesn't help with the fact that combat still absolutely sucks with terrible hit boxes, camera and longass combos you just need to dodge through hoping you won't get hit twice on the same attack and be instakilled.

It's not hard mode. It's coping that Elden Ring isn't a mismash of ideas and mechanics stacked unto eachother.
I feel like FromSoft never got over people abusing poise in Dark Souls and how you could easily poise break enemies by going two handed with a heavy weapon and heavy armor. Shit was fun.

Their fix was hyper armor which doesn’t affect the player the same way as the enemies. Melania is basically the worst example where the game breaks its own rules for an anime spaz attack. Artorias, by comparison, mechanically is very fair. You don’t stagger him before he powers up? More damage resistance, more poise, more damage dealt. He started the trend of flashy moves and oval arenas for human bosses and it sucks.

Like every boss in Elden Ring is in a giant boss room besides Mogh and Radahn (Radahn has dunes you can hide behind).
 
I feel like FromSoft never got over people abusing poise in Dark Souls
Poise was what made DS1 pvp great. There were other things too but they all required poise to shine. It was simple, straightforward, had counterplay, and wouldn't help you against a better player.

Edit: and perhaps more importantly, precise. There was no guesswork. You learned the breakpoints and abused the shit out of it. There was no poise from stats, there was no fractions of a point. You looked at what your opponent was wearing and you knew exactly how you had to play.
 
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Just had a run in with Death Knight. Really tired of flashy gay spinny anime moves. The player can't do that and get away with it unless they're abusing stagger animations.

I really hope this DLC is the point where people start complaining about this shit, it's not hard or satisfying it's just annoying.
 
The problem with DS1 poise is that it killed Fashion Souls in many cases, with people clearly optimizing for weight-to-poise ratio.
 
Okay got through to the definite final area and probably will beat it by tomorrow. Couldn't played more than 8 hours so whoever said this will be a "40 hour DLC" is fucking lying. I tried to look at side areas but didn't find anything besides a crypt with an NPC invader boss.

The DLC so far is below mediocre, none of the environments stuck out to me other than the one where we see what the Jars contains and even that was just thrown about without any context. Enemies are completely inconsistent with dozens of mooks that can be killed in a combo and then elites that need 40. All the bosses are terrible, every one has too much health, deal too much damage and spergs out constantly so it's hard to land a hit or recover. Few of them have very hard to evade grab attacks, and all of them have insane amount of combo attacks with way too much particle effects and jumping to actually evade correctly. Also all of them have two phases most of them lazy of just adding more shit to dodge. It really makes me appreciate Lies of P and Stellar Blade for having far superior boss design.

I feel like FromSoft never got over people abusing poise in Dark Souls and how you could easily poise break enemies by going two handed with a heavy weapon and heavy armor. Shit was fun.

Their fix was hyper armor which doesn’t affect the player the same way as the enemies. Melania is basically the worst example where the game breaks its own rules for an anime spaz attack. Artorias, by comparison, mechanically is very fair. You don’t stagger him before he powers up? More damage resistance, more poise, more damage dealt. He started the trend of flashy moves and oval arenas for human bosses and it sucks.

Like every boss in Elden Ring is in a giant boss room besides Mogh and Radahn (Radahn has dunes you can hide behind).
Yeah, even the Dark Souls 2 "another knight" boss battle will be an improvement, very little bosses have mechanics or other uniqueness, you just go in, kill them and fuck off to the next destination. Having enemies deal flashy combos that you can't since you'd be instantly killed if you try is just a slap to the face.
 
Dark Souls 2 varied the arenas as much as Dark Souls did.

Ruin Sentinels was awful, but the idea that you can solo one of the trio on the smaller platform before dropping down was in retrospect a better idea. The Great Souls all did something unique with the boss fights despite the entire game basically getting rewritten and animated in the last 3 months. The Dragon Rider boss arena is a meme, but they fucking tried.

The Looking Glass Knight had a unique gimmick. The Flexile Sentry boss fight at least fucking tried to do something. Demon of Song and Frejya had similar gimmicks, but Song tried to program the boss to attack in the direction of sounds.

Elden Ring typically just did wide open arenas, except in the case of Godrick and Margit. The stage hazard was part of the fight. I feel like only maybe 5 boss fights in Elden Ring were good, everything else just felt like the devs being angry at roll spam.
 
The supervisors really should have looked at the hippo and just said "No. Go back to the drawing board". Who thought this was fun? Managed to kill it with lightning spam and my mimic. I'd like to be able to solo bosses, but they throw out so much cheese that I think most players just have no choice but to cheese back. It doesn't make for a good time.
 
So how many anime-spam-attack bosses are there in the DLC? I've seen a few webms of bosses and they look like something beyond parody now. I completely lost any interest in from games after killing elden beast because having to wait for 10-30 seconds at a time to get a single hit in stopped being fun around Leyndell.
 
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The supervisors really should have looked at the hippo and just said "No. Go back to the drawing board". Who thought this was fun? Managed to kill it with lightning spam and my mimic. I'd like to be able to solo bosses, but they throw out so much cheese that I think most players just have no choice but to cheese back. It doesn't make for a good time.
The one that's just chilling in the overworld? It didn't cause me much trouble, a few strong attacks and you can crit it. But it's moveset did feel like it needed more time in the oven.
Elden Ring typically just did wide open arenas,...
As far as the DLC goes, there is one boss that I really like. The Dancing Lion, mostly because of it's phases. It's generally the same move-set but it has a few variations with the elements. I had to change my aggressiveness and approach with each phase and I can't remember a boss that made me do that at least in the base game. I did manage to solo it at the start of the DLC without any of the blessings
 
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Just got to Rellana. I'm starting to realize a trend with all of these new bosses: you can't dodge back out or to the side of most of their attacks, instead you need to dodge into them so that they fly past you. In a sense, every boss feels like Malenia.

The boss that's given me the most grief by far is death knight, not even Rellana (my own original character who's like Rennala but cooler because she uses two greatswords and fences and goes double supersaiyan like pontiff sullivan) was as much of a gut punch.

Anyway I have the tekken fists now, so I can just focus on trying out stuff that looks cool as I find it and then go back to punching things.

I'm probably less bothered by the anime nonsense because I've been playing a lot of convergence, and it adds a ton of extremely anime bosses to the game.
 
The problem with DS1 poise is that it killed Fashion Souls in many cases, with people clearly optimizing for weight-to-poise ratio.
As if GiantDad isn't peak fashion.
As for the DLC all of the problems with it pale in comparison to my enjoyment of it. Granted, it's not some kind of life-changing experience but I do like what I've experienced so far (though I outright cheesed two of the bosses already and I kind of feel bad about it, absurd health pools be damned).
The milady and the big katana seem like they'd be fun if I weren't on my Strength/Arcane boy right now, but so be it.
I'm looking forward to watching that one Serbian guy sperg out about the boss music.
 
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Only played a couple hours so far. The deadliest enemy appears to be... This cliff. 1903dd0d4ae73-screenshotUrl.jpg
 
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