Unpopular Opinions about Video Games

As much as i greatly enjoy nu-doom they REALLY shouldve toned down the glorykill mechanic it was already a bit too much in 2016, taking it a step further in eternal was extremely idiotic and not so fun to go back for some people. hope the reports of the dark ages toning down the reliance on glorykills is true.
 
I really hate how Games nowadays are either shovelware squeezed out on a shoestring budget, or AAA-caliber bloated messes that OCCASIONALLY produce a real gem.

I don't know where the mid-tier Studios went, but it's really annoying.
Most mid-tier studios were massacred during The Great Recession. I’ve been banging the drum that a second video game crash happened around 2010-2012 because these studios ultimately could not afford the transition to high definition. Much like how studios can’t afford the transition to 4K now.
 
Lord of the Rings: The Two Towers is harder than any meme "Hard game" that's come out in the last 10-15 years. I am a grown man and it defeated me soundly, couldn't get through Helms Deep and see the credits.

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I remember the ghost catacomb levels and literally anything that featured the Nazgul from Return of The King being an absolute nigger to get through too.
 
I'm tired of pixel art. There's more skill in drawing 2D assets and animation than just pixels.
Im tired of bad pixel art. Look at ff6, secret of mana, chrono trigger sprites and no indie game comes close to that level of detail.

That said I give a pass to things like shovel knight which have a high level of style to them.

I also like some minimalist stuff like superbrothers sword&sorcery which is so abstract its doing its own thing

Lord of the Rings: The Two Towers is harder than any meme "Hard game" that's come out in the last 10-15 years. I am a grown man and it defeated me soundly, couldn't get through Helms Deep and see the credits.

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you just mash square till you hear a clash and hit R2 to do an insta kill. There's no cooldown between blocks and youre invincible for the whole parry animation, after that you get a damage buff and healed for free.
 
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Im tired of bad pixel art. Look at ff6, secret of mana, chrono trigger sprites and no indie game comes close to that level of detail.
Even ones that try to replicate it look bad, like Cosmic Star Heroine. It wants to be Chrono Trigger so badly that it looks even worse than it would've if it didn't try and fail at it.
 
I really hate how Games nowadays are either shovelware squeezed out on a shoestring budget, or AAA-caliber bloated messes that OCCASIONALLY produce a real gem.

I don't know where the mid-tier Studios went, but it's really annoying.
Well I hate how you guys are all Gloomy Gusses and can't find anything to enjoy

Im tired of bad pixel art. Look at ff6, secret of mana, chrono trigger sprites and no indie game comes close to that level of detail.
How detailed is the art in those games anyway?

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Most mid-tier studios were massacred during The Great Recession. I’ve been banging the drum that a second video game crash happened around 2010-2012 because these studios ultimately could not afford the transition to high definition. Much like how studios can’t afford the transition to 4K now.
The sad part is that 4k isn't even the standard used nowadays, a lot of people are perfectly fine playing on 1440p or 1080p.
 
Like thats good but thats rare, thats genesis/megadrive tier art there. What game is that anyway?
Game is Steel Assault (spoiler alert: filename), which is incidentally not a rare once-an-eon benchmark of pixelart, but some fairly random-ass literally-who (sadly underrated) game that I'm sure broke no sales records. Meme games with actual funding (TMNT, Blasphemous, Octopath Traveler, whatever) can easily keep pace. It's pretty normal for pixel art games to have better graphics than 98%+ of SNES/Genesis games, disregarding any spicy-hot takes about taste in art direction or "soul" or whatever. I could flood the thread with 500 megs of gifs but I don't need jannies nagging me. So I don't really know what people are complaining about. Then again, I never really got the complaints about simple high-res art. Flash games can look good, flash games can be good, so if it "looks like a flash game", so what.
 
Lord of the Rings: The Two Towers is harder than any meme "Hard game" that's come out in the last 10-15 years. I am a grown man and it defeated me soundly, couldn't get through Helms Deep and see the credits.

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Took me a few tries but I beat this as a teen. I didn't think it was that hard but most levels did take a couple of attempts.

The one I'd go with is Jak 2. The difficulty on some of those timed missions was bullshit, you basically had to drive from one end of the map to the other and not make a single mistake, in a world where there are a ton of other flying cars around you. Tried replaying it in college, lost interest pretty quick. Very surprised 14-year-old me had the patience to stick with it after losing a race because I didn't take a turn tight enough for the twentieth time.
 
I'm tired of pixel art. There's more skill in drawing 2D assets and animation than just pixels.
2d vector art is harder to produce and people dont care much. Look at Ben Fiquets stuff or Behemoths games, people dont have that kinda skill anymore. Pixel art can also be good but most people are too attached to laziness. There are good pixel artists, they just work less compared to the shovelware produced by idiots. My standards for pixel art is the stuff on arcade, especially the stuff produced by Capcom Data East and SNK, Genesis and SNES comes second. Again people dont put in that level of effort anymore.
 
This is kind of hard to explain but I wish monsters in horror games were I guess I'll use the word defined maybe? Like you should be able to discern what they are and what their features are.

I've played so many recent horror games where the monsters are just blobs and you can't really tell what they're supposed to be, blobs aren't scary.
 
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