Gondolindrim
kiwifarms.net
- Joined
- Nov 5, 2020
Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
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We lost something in the transition to CD quality audio. There's been great music since then obviously, but rarely is it ever as catchy or memorable as something from NES, SNES, or N64.N64 had some of the best video game songs in history, if not soundtracks.
The one that boils my piss isSaying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
I'd need more context, because the meme people putting 1000 hours into a game they hate is a problem and gives the company no incentive to fix it.Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
I never understood WHEN, HOW, WHY video game developers turned so bold to outright say: if you don't like it, don't buy it. You're in the entertainment industry; the last thing you'd want to do is to isolate people that way.Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
When they knew consoomers will still buy it anyway and Wokeists will buy it to spite infidels.I never understood WHEN, HOW, WHY video game developers turned so bold to outright say: if you don't like it, don't buy it. You're in the entertainment industry; the last thing you'd want to do is to isolate people that way.
Online Multiplayer realistically has been a cancer on gaming in the long term, it has allowed Companies to argue that games are live services instead of actually releasing a game worth the money, just look at the amount of releases later this year and it will tell you these companies priorities arent with singleplayer games anymoreThere's literally no reason to buy a game when it comes out considering you're getting the worst possible product for the highest possible price tag.
People love to say "but multiplayer" as an exception, but if the game isn't worth jumping into 6 months after launch than it's not worth it now.
That's just another variation on the ubiquitous consoomer cope "I can't refute what you're saying, but I have ego invested in this corporate product and any criticism of it is effectively a criticism of me".Saying "If you don't like the game, don't play it"
Won't it though?Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
they morphed into really generic action rpgs after DkS1.You know what's really funny? Souls Games have slowly been morphing into DMC with the crazy, flashy combo moves. Even From is sick of the slow dungeon crawler combat.
>ps2PS2 boomers are annoying like hell.
I think Viewtiful Joe, DMC3, and SH4 are overrated, but you're still probably right anyway.You can't name a single game made in the last decade better than snake eater, viewtiful joe, dmc1/3, re4, ookami, silent hill 1-4, chaos theory, tony hawk 1-7 or god hand.
Grant Kirkhope's entire n64 discography should be more well known than the Mario theme song tbh.N64 had some of the best video game songs in history, if not soundtracks. I cant stop replaying Slider, Dire Dire Docks, Astral Observatory, Lon Lon Ranch, Kokiri Forest and whatever else. The Gamecube/PS2 comes a close second, God Hands Gang of Venice and Wind Wakers Outset Island are such great songs. Mind you these are not games I played as a child, I played them all after the pandemic yet they have such a nostalgic childish 90s quality that they feel nostalgic, its amazing. Also Shinji Mikami is a much better auteur than Kojima, dare I say second best in Japan.
You can't name a single game made in the last decade better than snake eater, viewtiful joe, dmc1/3, re4, ookami, silent hill 1-4, chaos theory, tony hawk 1-7 or god hand.
I think the death of the game rental stores like Blockbuster did have some effect as well. Blockbuster alone had like 5,000 stores in the United States before they collapsed. Convincing a rental store to buy one copy of your game for $60 wasn't a tough sell when they could rent that copy for like $5, so they only need to have that game get rented like 12 times over the course of 1-2 years to break even and that's not even considering late fees. That's a $300,000 cushion on release from just the Blockbuster sales in the United States, that's not even considering other random rental stores in the US and rental stores worldwide. God forbid you're a bigger named publisher that could convince stores to buy 2-3 copies of your game.The PS2 and early HD era didn’t require budgets that would sink studios if they didn’t sell millions of copies of a game. So everyone started taking less chances, effectively killing off creativity. Now modern gaming requirements need several million copies to be sold in the first week or else it’s considered a failure.
It's based and funny as hell imoThis is one that's got me shit:
Michal Kovařík is a nigger for raising the price of Factorio while never putting the game on sale and the people who defend him are reason AAA slop is being sold for $70 with a "Deluxe" pre-order to play the gameon its actual launch day and poorfags have to waitthree days early.
No no, you see unlike every other industry a Video Game maker has to make every single game radically different than the one before it or they are bad.Well shit nigga, I played the previous four games in the series, and generally like most of the games the dev put out before [CURRENT GAME] who the fuck is it for, if it isn't for me?
The PS2 and early HD era didn’t require budgets that would sink studios if they didn’t sell millions of copies of a game. So everyone started taking less chances, effectively killing off creativity. Now modern gaming requirements need several million copies to be sold in the first week or else it’s considered a failure.
The endless growth model is bad. 5 people stuck in a garage for 2 months can make a good game. I think the original Okami had like 10 people maximum and that came out in 2007. Nowadays the average project is like 30-50 people at minimum and it has to satisfy modern constraints like 4K support, HD graphics, modern engine, high degree of compatibility, good performance, good artstyle, unoffensive content etc etc. Its also had the added effect of not being unique or personal anymore, even Japanese games visually and aesthetically feel like they were made by Americans. Most of the Capcom heavy hitters like DMC Viewtiful Joe Okami God Hand RE Dino Crisis came from the minds of 3 or 4 people, mainly Hideki Kamiya and Shinji Mikami, the rest of them just helped with programming/modelling. There can be exceptions, most of retro shooter level packs had multiple devs attached to them, most of whom became big players in the American industry but they were still small teams. Now theres 5 megacorpos churning slop with 30-50 member teams or tons of indie garbage made by small teams of trannies all of which are incredibly incestuous, uninteresting and unoriginal. Roguelike or 2d platformer tags have a million fucking games on steam with probably 5-10 worth playing in each category.I think the death of the game rental stores like Blockbuster did have some effect as well. Blockbuster alone had like 5,000 stores in the United States before they collapsed. Convincing a rental store to buy one copy of your game for $60 wasn't a tough sell when they could rent that copy for like $5, so they only need to have that game get rented like 12 times over the course of 1-2 years to break even and that's not even considering late fees. That's a $300,000 cushion on release from just the Blockbuster sales in the United States, that's not even considering other random rental stores in the US and rental stores worldwide. God forbid you're a bigger named publisher that could convince stores to buy 2-3 copies of your game.
Nowadays that amount may not seem enough but when budgets were probably somewhere around $3-5 million, that's a very noticeable cushion. When you're considering the amount of game rental stores worldwide in the early 2000s and a ~1-1.5 sales average per store, that's a good chunk of the budget already covered before customers even enter the equation.
PS2 has the most recognisable of games, all the stuff we call modern classics. Im more inclined to say the PS1 and SNES have more original and unique games than the PS2/Gamecube, still PS2 library comes a close second place.>ps2
>Boomer
Barring that stupidity because I'm guessing you just mean anyone older than you... The ps2 is still the greatest library of games to ever exist. There's reason all that comes out in modern day is remasters and remakes of ps2 titles.