Unpopular Opinions about Video Games

Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
The one that boils my piss is
"Well, maybe the game just isn't for you?"

Well shit nigga, I played the previous four games in the series, and generally like most of the games the dev put out before [CURRENT GAME] who the fuck is it for, if it isn't for me?
 
Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
I'd need more context, because the meme people putting 1000 hours into a game they hate is a problem and gives the company no incentive to fix it.

On the other hand, playing the latest anime fanservice game and complaining about the anime fanservice is dumb because you knew what you were getting into, Same with complaining about AAA slop being full of wokeshit, then paying $160 for the deluxe collectors edition.
 
Saying "If you don't like the game, don't play it" is a pretty poor gotcha because I can stop playing but the problem won't be fixed.
I never understood WHEN, HOW, WHY video game developers turned so bold to outright say: if you don't like it, don't buy it. You're in the entertainment industry; the last thing you'd want to do is to isolate people that way.
 
I never understood WHEN, HOW, WHY video game developers turned so bold to outright say: if you don't like it, don't buy it. You're in the entertainment industry; the last thing you'd want to do is to isolate people that way.
When they knew consoomers will still buy it anyway and Wokeists will buy it to spite infidels.
 
There's literally no reason to buy a game when it comes out considering you're getting the worst possible product for the highest possible price tag.
People love to say "but multiplayer" as an exception, but if the game isn't worth jumping into 6 months after launch than it's not worth it now.
Online Multiplayer realistically has been a cancer on gaming in the long term, it has allowed Companies to argue that games are live services instead of actually releasing a game worth the money, just look at the amount of releases later this year and it will tell you these companies priorities arent with singleplayer games anymore
 
Saying "If you don't like the game, don't play it"
That's just another variation on the ubiquitous consoomer cope "I can't refute what you're saying, but I have ego invested in this corporate product and any criticism of it is effectively a criticism of me".

It's depressing just how much discourse about video games ultimately boils down to that.
 
There's something refreshing about video games that exist with a simple plot and an interesting premise. That's not to say that games WITH plots don't have their place; sometimes you just want to enjoy a gameplay loop without much consideration on a story. BUT, that's not an excuse to omit any progression or replayability.
 
You know what's really funny? Souls Games have slowly been morphing into DMC with the crazy, flashy combo moves. Even From is sick of the slow dungeon crawler combat.
they morphed into really generic action rpgs after DkS1.
PS2 boomers are annoying like hell.
>ps2
>Boomer
Barring that stupidity because I'm guessing you just mean anyone older than you... The ps2 is still the greatest library of games to ever exist. There's reason all that comes out in modern day is remasters and remakes of ps2 titles.

You can't name a single game made in the last decade better than snake eater, viewtiful joe, dmc1/3, re4, ookami, silent hill 1-4, chaos theory, tony hawk 1-7 or god hand.
 
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You can't name a single game made in the last decade better than snake eater, viewtiful joe, dmc1/3, re4, ookami, silent hill 1-4, chaos theory, tony hawk 1-7 or god hand.
I think Viewtiful Joe, DMC3, and SH4 are overrated, but you're still probably right anyway.
 
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N64 had some of the best video game songs in history, if not soundtracks. I cant stop replaying Slider, Dire Dire Docks, Astral Observatory, Lon Lon Ranch, Kokiri Forest and whatever else. The Gamecube/PS2 comes a close second, God Hands Gang of Venice and Wind Wakers Outset Island are such great songs. Mind you these are not games I played as a child, I played them all after the pandemic yet they have such a nostalgic childish 90s quality that they feel nostalgic, its amazing. Also Shinji Mikami is a much better auteur than Kojima, dare I say second best in Japan.
Grant Kirkhope's entire n64 discography should be more well known than the Mario theme song tbh.
 
You can't name a single game made in the last decade better than snake eater, viewtiful joe, dmc1/3, re4, ookami, silent hill 1-4, chaos theory, tony hawk 1-7 or god hand.

I think the only genres that exceeded their PS2 era predecessors were first-person shooters and western RPGs. And those have stagnated since 2010 or so.

3D gaming in the 00s was like rock music from 1965-1975. There was an explosion of creativity that hasn't been matched since, and perhaps can't be.
 
The PS2 and early HD era didn’t require budgets that would sink studios if they didn’t sell millions of copies of a game. So everyone started taking less chances, effectively killing off creativity. Now modern gaming requirements need several million copies to be sold in the first week or else it’s considered a failure.
 
The PS2 and early HD era didn’t require budgets that would sink studios if they didn’t sell millions of copies of a game. So everyone started taking less chances, effectively killing off creativity. Now modern gaming requirements need several million copies to be sold in the first week or else it’s considered a failure.
I think the death of the game rental stores like Blockbuster did have some effect as well. Blockbuster alone had like 5,000 stores in the United States before they collapsed. Convincing a rental store to buy one copy of your game for $60 wasn't a tough sell when they could rent that copy for like $5, so they only need to have that game get rented like 12 times over the course of 1-2 years to break even and that's not even considering late fees. That's a $300,000 cushion on release from just the Blockbuster sales in the United States, that's not even considering other random rental stores in the US and rental stores worldwide. God forbid you're a bigger named publisher that could convince stores to buy 2-3 copies of your game.

Nowadays that amount may not seem enough but when budgets were probably somewhere around $3-5 million, that's a very noticeable cushion. When you're considering the amount of game rental stores worldwide in the early 2000s and a ~1-1.5 sales average per store, that's a good chunk of the budget already covered before customers even enter the equation.
 
This is one that's got me shit:
Michal Kovařík is a nigger for raising the price of Factorio while never putting the game on sale and the people who defend him are reason AAA slop is being sold for $70 with a "Deluxe" pre-order to play the game on its actual launch day and poorfags have to wait three days early.
 
This is one that's got me shit:
Michal Kovařík is a nigger for raising the price of Factorio while never putting the game on sale and the people who defend him are reason AAA slop is being sold for $70 with a "Deluxe" pre-order to play the game on its actual launch day and poorfags have to wait three days early.
It's based and funny as hell imo
 
Well shit nigga, I played the previous four games in the series, and generally like most of the games the dev put out before [CURRENT GAME] who the fuck is it for, if it isn't for me?
No no, you see unlike every other industry a Video Game maker has to make every single game radically different than the one before it or they are bad.
 
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The PS2 and early HD era didn’t require budgets that would sink studios if they didn’t sell millions of copies of a game. So everyone started taking less chances, effectively killing off creativity. Now modern gaming requirements need several million copies to be sold in the first week or else it’s considered a failure.
I think the death of the game rental stores like Blockbuster did have some effect as well. Blockbuster alone had like 5,000 stores in the United States before they collapsed. Convincing a rental store to buy one copy of your game for $60 wasn't a tough sell when they could rent that copy for like $5, so they only need to have that game get rented like 12 times over the course of 1-2 years to break even and that's not even considering late fees. That's a $300,000 cushion on release from just the Blockbuster sales in the United States, that's not even considering other random rental stores in the US and rental stores worldwide. God forbid you're a bigger named publisher that could convince stores to buy 2-3 copies of your game.

Nowadays that amount may not seem enough but when budgets were probably somewhere around $3-5 million, that's a very noticeable cushion. When you're considering the amount of game rental stores worldwide in the early 2000s and a ~1-1.5 sales average per store, that's a good chunk of the budget already covered before customers even enter the equation.
The endless growth model is bad. 5 people stuck in a garage for 2 months can make a good game. I think the original Okami had like 10 people maximum and that came out in 2007. Nowadays the average project is like 30-50 people at minimum and it has to satisfy modern constraints like 4K support, HD graphics, modern engine, high degree of compatibility, good performance, good artstyle, unoffensive content etc etc. Its also had the added effect of not being unique or personal anymore, even Japanese games visually and aesthetically feel like they were made by Americans. Most of the Capcom heavy hitters like DMC Viewtiful Joe Okami God Hand RE Dino Crisis came from the minds of 3 or 4 people, mainly Hideki Kamiya and Shinji Mikami, the rest of them just helped with programming/modelling. There can be exceptions, most of retro shooter level packs had multiple devs attached to them, most of whom became big players in the American industry but they were still small teams. Now theres 5 megacorpos churning slop with 30-50 member teams or tons of indie garbage made by small teams of trannies all of which are incredibly incestuous, uninteresting and unoriginal. Roguelike or 2d platformer tags have a million fucking games on steam with probably 5-10 worth playing in each category.
>ps2
>Boomer
Barring that stupidity because I'm guessing you just mean anyone older than you... The ps2 is still the greatest library of games to ever exist. There's reason all that comes out in modern day is remasters and remakes of ps2 titles.
PS2 has the most recognisable of games, all the stuff we call modern classics. Im more inclined to say the PS1 and SNES have more original and unique games than the PS2/Gamecube, still PS2 library comes a close second place.
 
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