It's still showing as mixed at 40% in postive after checking just now. Did some faggots go in in the last few hours and give it some positive reviews to put it back up to mixed?
Wouldn't surprise me. As stated, the fags have thoroughly infested the game community, and Dawntrail was made with DEI; wouldn't surprise me if the woketards ended up inflating the score to try and make themselves look good.
Granted, I've also noticed that a number of reviews there seem to be more focused on the gameplay aspect; they still acknowledge that the story and characters are awful, but they're apparently putting the gameplay higher than story. So...?
I have truly underestimated how useful deliveries are for lifestyle leveling. If only the beast tribes were as generous with EXP I wouldn't forget they exist
Blame the stat squish. (Unless you mean it can't be used to level past 80, that's normal and you've always needed to do "current expansion" crafts to get meaningful experience from collectables for the last 10 levels.)
My question is; Are we still in ARR? Or have we crossed into HW storyline? I kind of expected the Garuda cutscenes to be an end of expansion thing, but neither of us saw any indication that we've entered the next part. Does it not play the opening movies or show anything when you go between expansions? It's not a huge deal, I just kind of like knowing where we sit in the campaign!
You're about 60% done with all of ARR.
ARR (Seventh Umbral Era) ends after the final level 50 quest of 2.0, then you get into Post-ARR (Seventh Astral Era) MSQ quests.
There's a major credits cutscene after you finish the x.0 and x.55 quests. It doesn't show the opening movie/trailer for the new expansion during that, but it does give a few teasers as to what'll happen. (Or what was originally planned on happening, at any rate.)
Daily reminder to do your job quests, the ARR, HW, and SB ones have actions locked behind them that are extremely helpful in combat. The AR and HW ones give you decent gear after completing them, the SB ones are required to be able to get that job's relic in Eureka.
You can pick it up in Mor Dhona.
You also want to pick up the blue quest from Minfilia after the credits roll, the 3 (Hard)-mode trials it unlocks down the line are also mandatory for main scenario progression. It's also required to unlock Coils, which have a lot of lore in them. Coils are not in any Duty Roulette so you'll want to use Party Finder to complete them.
Later on you'll get quests that unlock "Extreme" or "The Minstrel's Ballad" versions of previous trials. It is highly reccomended to NOT use Duty Finder for them as the players you get are often even stupider than usual at a point where the mechanics aren't ignorable. Instead, use Party Finder. Or Unsync (Unrestricted Party) them. They aren't mandatory and (Other than 2 of the ARR ones) drop an untradeable mount every so often. If you get all of the EX mounts of an expansion, you can do a quest to get a mount that plays that expansion's title screen music while riding it.
The original 3 Primals have a much lower chance to drop the Nightmare Whistle in addition to their 3 individual mounts.
Later on you'll get quests that unlock "Extreme" or "The Minstrel's Ballad" versions of previous trials. It is highly reccomended to NOT use Duty Finder for them as the players you get are often even stupider than usual at a point where the mechanics aren't ignorable.
I would be surprised if these even popped in duty finder since nobody ever queues for them.
e: also, protip, if you ever want to blow through something just use party finder and create an unsynced party like "blah blah blah first time running it" because players looking for second chance points for their catbook will join up
I would be surprised if these even popped in duty finder since nobody ever queues for them.
e: also, protip, if you ever want to blow through something just use party finder and create an unsynced party like "blah blah blah first time running it" because players looking for second chance points for their catbook will join up
I have the Astrope.
Around 5% of the runs i got were EX Trials. Several of the "players" i had the misfortune of meeting through them were either illiterate, innumerate, and may allah forgive me for saying this, french players, or level 71+ faggots with "Mare Lamentorum" in their search info.
I had one case of a Titan EX group with 0 first timers, and around a dozen of Rathalos EX with 0 first timers.
I've spent more time in EX Parties than in Guildhests - And that's even taking into account the fact that I did 500 Under the Armor runs in a row on the Shadow Data Center by abusing the fact that while it existed, no-one did anything through DF on it.
I heard JoCat has come back.
Apparently he made some long video talking about how he was bullied out and says that it wasn't troons that bullied him out but people who called him names for being a straight guy into feminine things who wasn't traditionally masculine.
Which...I mean..okay fair. I shouldn't throw stones about him being a faggy boy whilst I sit in my glass house of not being traditionally feminine. There's nothing wrong with being a straight guy into girly things. But I can't say I entirely believe his attempt at completely absolving the troons who really did have negative things to say about him.
He just sounds like he wants the audience back that threw him out in the first place so this is him shooting his pandering shot.
I heard JoCat has come back.
Apparently he made some long video talking about how he was bullied out and says that it wasn't troons that bullied him out but people who called him names for being a straight guy into feminine things who wasn't traditionally masculine.
Which...I mean..okay fair. I shouldn't throw stones about him being a faggy boy whilst I sit in my glass house of not being traditionally feminine. There's nothing wrong with being a straight guy into girly things. But I can't say I entirely believe his attempt at completely absolving the troons who really did have negative things to say about him.
He just sounds like he wants the audience back that threw him out in the first place so this is him shooting his pandering shot.
It's weird how people who just enjoy the shit they enjoy don't tend to suffer from big dramatic blowups like this. Rather, it's the retards who make videos attempting to justify their idiocy that catch flak. If JoCatamite wasn't throwing down the gauntlet and inviting people to give him the gears, none of this shit would've happened.
Sub ran dry because I passed the one-month mark, and eh. Without anyone to really jam with in the game, what's the fucking point?
I had wanted to get all of the role quests and crafting shit done before it dropped, but I ran out of time. Still, it's obvious that there -are- competent writers somewhere in the mess, but they're seriously buried down deep.
The tank role quests and phys-ranged role quests... appear to have been swapped. And just, like, nobody noticed? The level 100 quest for the phys-ranged is something about a shield? And the NPC you're escorting there has no combat capabilities at all. A lot of the NPC dialogue is about "protecting." Meanwhile, in the tanking quests, you're with a guy who has a sword and a shield, and... well, there's not really a theme of protecting anyone throughout the whole thing. At least, not for you. For the other guy, sure.
The tank, phys-ranged, and magic role quests are all juvenile, stupid, and annoying. Nothing interesting happened in any of them. Meanwhile, the healing one was a good time - it was goofy, yes, but it actually understood what made the Hildibrand goofiness work. It introduced actual characters in its little sub-story, but also re-used characters that we've met before, who felt as if the writers actually studied them enough to give them proper voice. The villains were dumb, but in an enjoyably kitschy way. And unlike the other three, they actually introduced a reason that the villains were a menace, whereas the other quests... just assumed that I would care because because?
The tank one especially broke its own rules so often that it was infuriating: the totem has to recharge, but then it suddenly recharges very quickly, and then for no reason at all it recharges immediately when it's convenient? Like... I'm not asking for a masterpiece, but I am asking for the writers to have taken at least the 101 course.
The melee-DPS one seemed like it was also trying to go somewhere, by making use of characters that we had already met and more dynamic cutscenes than the other ones, but this was where I ultimately tapped out.
Similarly, the alc/cul crafting line actually decided to introduce characters with personalities, relationships, and their own issues to sort out - which made it actually enjoyable. I don't remember anything from the others I did, though I didn't even start fishing and hadn't completed min/bot.
Ahh, this is excellent. Hopefully I'll find some time in the week to pour through it. Without the BGM, it should be much much easier to show where whole frequencies have been crunched down, because you'll see these really, really fucking weird cutoffs.
So there's two aspects that often get confused - mixing and mastering. Dawntrail, impressively, fucks up both.
Mixing, broadly, is just how your sounds all pair together. There's the obvious part - the relative volume of everything. Dawntrail fucks this up a lot, where the BGM is just straight up louder than certain characters (despite my having the BGM lower than the VAs specifically to avoid that shit).
And then mastering is the kind of shit I dig into with the frequencies, and how you manipulate (through effects, filters, and so-on) the actual sound itself. Which... well, yeah. I know for-certain that they've been fucking around here, and clearly they didn't do a good job with Wuk. But what I'm also interested in... is whether there's inconsistencies with the other characters. It'll be an autism deep-dive to listen through all of the VO files, note one that I hear something missing from, and then taking a look to see if something's missing.
Really though the Nier raids are the only ones that drag on forever. If your main goal is to hit cap on every job it's probably worth leaving them locked.
Yeah, but at that point, the classes also have complete rotations, so it's actually fun to play. Idk, I drop the CT raids so soon as I've noticed them and everything in HW but Dun Scaith, because I'd rather go get shit done around the house than be bored for 10-15 minutes. Maybe if I could only play like, twice a week, yeah, I'd get tomes through AR roulette, but otherwise I don't really need them.
The story has a very clear "we finished the arc" moment well before DT. I'm personally of the opinion that they didn't quite stick the landing with this, either, but it's nowhere near as atrocious as DT. Frankly, Heavensward will be enough to tide you through to Shadowbringers, which will get you through Endwalker. DT needed to be a new infusion (and easily could have been one), but so goes trusting your story to total incompetents.
Damn Sena I'm curious if an actual woman got to audition for Wuk Lamat but had it taken away by you. Maybe you should stick to voicing tranny characters instead of taking away roles for actual female characters from actual biological female VAs.
I feel like DT suffers from the same issue that made StB awful, trying to shove 2 entirely different storylines into a single expansion.
It's not unheard of to have B plots happening in the background, but halfway through DT, it turns into a completely different game, introducing characters that they wanted us to grow attached to, but not letting them have enough time and room to breathe for us to actually invest in them before they either die or go through their villain arc or just inevitably fade into the background.
Zooral Ja was the only character throughout this entire shit show that had any modicum of compelling traits and what they do with him is turn him into a red herring so that they could shock us with this completely new villain that no one cares about. A villain with motivations and feelings that people could at least somewhat relate to and he's thrown aside to make room for some stupid AI bitch introduced in the literal tail end of the story.
I actually did get a group in Duty Finder for the Ultima Weapon Ballad fight once; we actually managed to clear it, though it was... a bit tense. This was back during SHB, though; doubt you can find anyone now.
Not that I'd recommend using Party Finder for these, mind; as mentioned, the player base can be a bit... stupid.
HAHAHAHAHAHA FUCKING TOURIST GO WATCH THE REST OF THE SEASON
If you haven't watched the anime, Kiruko is a boy (Haruki) whos brain was put into his dead sister (Kiriko)'s body.
She (Using this pronoun because the anime refers to Kiruko with female terms - Though their japanese first person pronoun is "boku".) predictably experiences dysphoria but unlike a certain character in that screenshot, doesn't have a heart attack and die immediately.
Also get Tetra (inner upper left corner) off that image. Tetra has the same situation as Astolfo, unless you want to imply that the way that death works in Log Horizon is forcibly transitioning them.
I feel like DT suffers from the same issue that made StB awful, trying to shove 2 entirely different storylines into a single expansion.
It's not unheard of to have B plots happening in the background, but halfway through DT, it turns into a completely different game, introducing characters that they wanted us to grow attached to, but not letting them have enough time and room to breathe for us to actually invest in them before they either die or go through their villain arc or just inevitably fade into the background.
Zooral Ja was the only character throughout this entire shit show that had any modicum of compelling traits and what they do with him is turn him into a red herring so that they could shock us with this completely new villain that no one cares about. A villain with motivations and feelings that people could at least somewhat relate to and he's thrown aside to make room for some stupid AI bitch introduced in the literal tail end of the story.
Frankly, thats been every expansion since stormblood.
The two-zone split and mirrored storylines was a drastic hit to the coherency and pacing of the games story.
shadowbringers managed to somewhat overcome this, but it is by far an exception and not the rule as 1/4 expansions being negatively impacted by it, just isn't good enough.
Damn Sena I'm curious if an actual woman got to audition for Wuk Lamat but had it taken away by you. Maybe you should stick to voicing tranny characters instead of taking away roles for actual female characters from actual biological female VAs. View attachment 6329055
Honestly he just doesn't want women to do voicework at all and believes he should always be chosen over the real deal. He thinks being a tranny somehow masks his hate of biological women when he puts it on open display on a daily basis so much that it's obvious he hates women.
In his tiny little brain, trannies should be the only ones to voice other trannies yet in the same vein, should also be able to voice biological women over other bio women because transwomen are real women anyway. It's a backhanded double standard to claim that biological women shouldn't be allowed to voice trannies because we're not trannies but I just find it hilarious how misogynistic men larping as girls want to also dictate to us that they are something they are factually not.
Frankly, thats been every expansion since stormblood.
The two-zone split and mirrored storylines was a drastic hit to the coherency and pacing of the games story.
shadowbringers managed to somewhat overcome this, but it is by far an exception and not the rule as 1/4 expansions being negatively impacted by it, just isn't good enough.
I'd argue even HW had the multiple plot threads going on (as well as the two zone split.)
That's something that they could've actually played around with as something different. Instead of the 2 different paths --> zones that are only 50% accessible --> otherworldly 6th zone process, why not have done something like have all of Tural open from the get-go and you could choose which challenges to handle and just make the game a bit more freeform overall. The challenges could maybe have organic reasons as to why you can't progress to certain points (and would make the whole multiculturalism theme of the expansion feel a bit more natural) and you'd have to, gasp, explore and figure out things while helping Trooncat.
So many missed opportunities that I don't think would've fucked them development-wise. Is coding in an alternate string where an NPC goes "Ah, I've heard you've completed N challenges. Very good" or whatever that backbreaking?
Sena retweeted something that essentially amounts to "nepotism is fine because it can always be worse" several hours later.
So many missed opportunities that I don't think would've fucked them development-wise. Is coding in an alternate string where an NPC goes "Ah, I've heard you've completed N challenges. Very good" or whatever that backbreaking?
Just cleared AAR! 69.8 hours, probably could have shaved 5 or 6 off that if I hadn't fucked around so much enjoying the scenery.
Final boss rush was pretty hype, and sentient death machine is my new favorite character for coming to the rescue. They should have invited it to the victory party imo.
I dig the "Meteor Survivors" section of the credits. That's a pretty nifty way to show appreciation for anyone who played the buggy original version; Somewhere in there is possibly my husband's character from when he briefly played back then but I couldn't remember what name to look for and he wasn't home when I cleared.
Looking forward to the Post-AAR stuff now that I know what to do to avoid getting blueballed in MSQ. AAR was a pretty fun game if you ignore all the perverts and furries and secondlife wannabes shitting up the major cities but I mean... What do you expect? IRL cities are shit up the exact same way.