Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Kiwifarms takes another; Vengar Satanis is leaving OSR.
Archived Text
All this is to say that I'm shutting down Kort'thalis Publishing. I'll still be in the hobby, just not the industry, and I don't even know what to say about the "community."
I don't get it, apparently he designed an x-card, but also complains about the socialism and soy?

How incompatible was 3.5E with 3E?
keep in mind that was almost all paper, you still had your old stuff if you wanted/needed it.
now people dumb enough to sub to beyond basically got their old shit burned and replaced. enjoy!
 
So, the incident in question was that the party found an quest item that would be required to unlock the BBEG. But one player wanted to weld the item to his helmet like a retard.
I initially read this as "the party found the weapon that can really hurt the BBEG and decided to weld it to some guy's helmet", which made me imagine some guy with a sword helmet headbutting the BBEG to death.
So, I allowed them to unseal the dark god, but somehow get away, but the god started turning the land around the dungeon into a vortex of despair and hate. I pretty much tossed the module at this point and made shit up, and it was in the end the best campaign I've ever run. They managed to banish the dark god, but only by sacrificing the humanity of one of their party members, summoning another dark god who had a real bone to pick with the first one, and the land around the dungeon is now a hellish wasteland. None of this was in the module.
Oh no, the inevitable consequences of my own actions!

That being said I usually try to be laissez-faire with my players. Let 'em yolo, what could go wrong?
 
View attachment 6310628
Fucking lol, lmao even. We got the fat black quain, a white woman:tm:, fat black guy, and some gendertwig on the right. Let's take a looksie at who wrote this genderblob corruption.

View attachment 6310633

What a stunning and brave... uh... thing. Surely this stunning and brave kang isn't a retard.... Oh wait, who am I kidding. Let's check their twitter (A)
View attachment 6310638
Lol, lmao even. Oh look, it has a tumblr (A)

Anyway, enough about the driver, let's take a look at the vehicle.
View attachment 6310656
Off to a great start.

View attachment 6310674

Now, I'll preface this with I've never actually played a Tomb Raider game, so my knowledge on the matter is fairly limited, but isn't Tomb Raider a puzzle esque game that is basically female (not derogatory) Indiana Jones? Except they play up the supernatural and wild shit?

View attachment 6310697

>Anti-colonialism
Lol, lmao even.
Can you really be upset about Tomb Raiding when your core ethos dictates that Countries don't exist and Borders are just imaginary lines drawn on a map? Those are the WORLDS ancient Relics, everyone should be allowed to see them, not just selfish faggots in Africa trying to drum up tourism.
 
The End of an Era / Archive: The End of an Era
Screenshot 2024-08-24 174408.png
 
  • Thunk-Provoking
Reactions: Brain Problems
I know we are aware most "celebrity GMs" are utter fucking garbage, and that women on youtube especially are overly-made up poser tourists
But I just watched a Ginny Di video where she was creaming herself after reading a book (from her publisher, but its NOT A SPONSORSHIP GUYS SHE JUST LIKES THIS BOOK THAT IS MADE BY THE PEOPLE MAKING HERS OK? SHE'S NOT GETTING ANY MONEY FOR DOING THIS ONLY HONORING THE PROMOTION AND IMAGE/LIKENESS CLAUSE IN THE CONTRACT THAT GOT HER HER ADVANCE! TOTES DIFFERNT) and said book was an overly long treatise on "Don't rail road your players, there's this thing called a sandbox". and gushing about how she'd never thought about letting the players direct the action of a campaign.

I sort of figured the bitch was worthless but holy hell how do you get to Youtube promotion & endorsement deals on your "GMing ability" and this shit is a novel concept.
I can't find that video I wanna make fun of her can you link it to me sorry for derailing the thread
but seriously these women are the reason I don't allow most women at my table
 
I can't find that video I wanna make fun of her can you link it to me sorry for derailing the thread
but seriously these women are the reason I don't allow most women at my table
most women aren't "influencers" whoring themselves out for views and admoney tho.
don't even mean that in a sexist way, wouldn't wanna deal with a male streamer either...
 
Last edited:
I can't find that video I wanna make fun of her can you link it to me sorry for derailing the thread
but seriously these women are the reason I don't allow most women at my table

I think its the on titled "This Dungeon Master strategy rewired my brain" but I'm not rewatching to confirm.
 
I think its the on titled "This Dungeon Master strategy rewired my brain" but I'm not rewatching to confirm.
thanks
.
Anyone can DM me if so looking for a A dm always have new games.
I really wanna get an only war campaign going but I can't find anybody to play with it's a warhammer imperial guide it's a really well made book but no one likes it it's sad because it was the last good thing GW put out when it came to TTRPG everyone just wants to play space marines
 
Depends on how old they are. We managed to incorporate our hosts' two boys into the sessions. They do love rolling dice and whooping bad guys :)
Two preschoolers and a baby who showed up in the interim between our last session and this one. They were previously disruptive in various ways, from not understanding that they can't just pick up minis and throw them around to general loud noises you expect from toddlers. They also made it hard to really get in the mood to roleplay, as well as limited what we could say or topics we could explore for fear of them picking up something they really shouldn't.

I am happy to report that things went better than I feared they might. The kids were mostly playing by themselves and less hyper than they had been before, so we were able to have a decent session zero. It also helped that we all came to similar conclusions about our previous campaigns and why they tended to fall apart, the biggest reason (aside from child disruptions) being that we kind of kept skipping over coming up with backstories for our characters and why they were together in the first place. Less attachment to the characters and less to draw from meant roleplaying was harder, so things ended up being mostly a string of combat encounters until we got bored. Ironically, our first campaign did not have that problem, but it fell apart for...other reasons. Namely, the DM throwing an entire homebrew scenario he hadn't really tested at us that went increasingly off the rails until he had no idea how to salvage it.

Yeah, this seems like pretty obvious stuff in hindsight, our fault for being pretty retarded. But we're taking more time this time to do it right, so I'm a bit more optimistic. We didn't do much roleplaying, but the highlight of the session was the wizard spending a week or so working as a doctor to afford the materials to summon an owl familiar. He then came across the cleric in a dark dungeon and startled him by making his owl familiar screech at him...so the cleric managed to throw his knife blindly in the dark and killed it. We all had a good laugh about that.

Thank you all for your prayers, they must have helped.
 
Two preschoolers and a baby who showed up in the interim between our last session and this one.
Oooh, that's a problem when they're that young, yeah. The lads are ten and twelve and while they still have their issues from time to time, they're starting to get their heads around the ideas behind RPGs. The eldest in particular revels in playing, and then telling stories of the game at school.

The best you can do is work around them when they're that young. You're not going to be able to bring them in as players.
 
Oooh, that's a problem when they're that young, yeah. The lads are ten and twelve and while they still have their issues from time to time, they're starting to get their heads around the ideas behind RPGs. The eldest in particular revels in playing, and then telling stories of the game at school.

The best you can do is work around them when they're that young. You're not going to be able to bring them in as players.
Believe me, I did my best at their parents' request, but it simply didn't work. When I was DMing, I made up a basic "character" that the party found who couldn't really do much and was mostly irrelevant to how encounters played out for their oldest to play; it was going to be revealed as an entity of pure chaos taking on the form of a child, fittingly enough. However, he couldn't really understand how to respond when asked what his reactions were to the events that were unfolding, but that ended up being irrelevant since the campaign fizzled out.

I appreciate that they wanted to share their hobby with their children, and there's a lot to be said about nurturing creativity, but yeah, they're just not old enough to fully grasp the finer details. At that age, it's easiest to stick to pure make-believe. Maybe in a few more years we can see about giving the oldest a seat at the table for some simple adventures.
 
Believe me, I did my best at their parents' request, but it simply didn't work. When I was DMing, I made up a basic "character" that the party found who couldn't really do much and was mostly irrelevant to how encounters played out for their oldest to play; it was going to be revealed as an entity of pure chaos taking on the form of a child, fittingly enough. However, he couldn't really understand how to respond when asked what his reactions were to the events that were unfolding, but that ended up being irrelevant since the campaign fizzled out.

I appreciate that they wanted to share their hobby with their children, and there's a lot to be said about nurturing creativity, but yeah, they're just not old enough to fully grasp the finer details. At that age, it's easiest to stick to pure make-believe. Maybe in a few more years we can see about giving the oldest a seat at the table for some simple adventures.
Yeah at that age, minus the occasional freaks of nature, they are too much, well, CHILDREN to play any sort of structured free-form game, attention spans being the least of the issues.
Once they are about in 2nd grade or so you can start doing "Child" systems (Bunnies and Burrows, Stormhollow, unironically probably some PbtA based stuff) or doing less-structured boardgames like Heroquest.

It also helped that we all came to similar conclusions about our previous campaigns and why they tended to fall apart, the biggest reason (aside from child disruptions) being that we kind of kept skipping over coming up with backstories for our characters and why they were together in the first place. Less attachment to the characters and less to draw from meant roleplaying was harder, so things ended up being mostly a string of combat encounters until we got bored.
Caveated counter point, when you get that Pre-3e character who survives the meatgrinder, people really do get attached and organically grow the background. But that's because there has to be a character-independent quest going on to keep the players coming back and figuring out how the new characters integrate.

This is not applicable to 3e and beyond, because of the effort that goes into creating a character. Modules and game design just assumes that the characters that start the campaign will be the ones that finish.
 
  • Like
Reactions: Brain Problems
It also helped that we all came to similar conclusions about our previous campaigns and why they tended to fall apart, the biggest reason (aside from child disruptions) being that we kind of kept skipping over coming up with backstories for our characters and why they were together in the first place.
Other than one shots, I usually tried to invest in background, to the point if someone wanted some particular perk and came up with a background justification for it, I'd usually go along. Like my most gun-heavy CoC campaign had a Russian mobster as a lead character. He was in America because he had sided with the White movement and when the Bolsheviks took over, he was more or less hunted.

He continued his career of crime in America and maintained international connections, so had ready access to any kinds of firearms legal or illegal. Eventually, though, his crew ended up tangling with an eldritch cult which wiped his group out entirely. His original motivation for going after them was simple revenge, but once he realized what was actually going on, he declared permanent war on the eldritch.

Despite being a criminal, chief among his personality traits were immense patriotism toward his adopted country, absolute hatred of Communists, and ultimately, a willingness to die or face insanity to save the human race.

Cool story bro, you get to have a permanent source of any weapons you want and special services not accessible to normal people.

This wasn't as OP as it may sound because the main threats in that game are not of this world, but it sure provided near immunity to more mundane problems. Also the cops generally looked the other way since the things the party dealt with were things they themselves were terrified of. A few bribes and taking care of problems they couldn't and they'd overlook the occasional protection racket here and there (but when they took "insurance" money from someone it was generally protecting them from something WAY worse than themselves).
The best you can do is work around them when they're that young. You're not going to be able to bring them in as players.
I actually started around nine, with the original Basic D&D box. I was DM since nobody else had even heard of it.

Yes it was total munchkin gaming once people figured it out and the first couple campaigns ended disastrously because of Monty Haul shit. But it was huge fun. It wasn't even known enough that you'd be stigmatized as a nerd for doing it until a few years later.
I appreciate that they wanted to share their hobby with their children, and there's a lot to be said about nurturing creativity, but yeah, they're just not old enough to fully grasp the finer details.
Unless they're interested there's no real reason to force them into it. But if they are, you can pick something for them. I've had this situation and my solution was give them a plain old hack and slash barbarian type character. Or something from some show they liked. If most of their actions are going to be swing a sword, even an interested kid can handle that.

The potential problem is them being disruptive, and of course you have to keep the content friendly.
 
Last edited:
Caveated counter point, when you get that Pre-3e character who survives the meatgrinder, people really do get attached and organically grow the background. But that's because there has to be a character-independent quest going on to keep the players coming back and figuring out how the new characters integrate.

This is not applicable to 3e and beyond, because of the effort that goes into creating a character. Modules and game design just assumes that the characters that start the campaign will be the ones that finish.
True, but I would assume that even in those earlier meatgrinder systems, you'd at least have a basic idea of your character's starting point, even if that didn't really relate to how they developed later on. We'd simply forgotten to even do that much somehow, outside of maybe two characters already knowing each other, so everyone just kind of magically appeared together and the campaign started. Pretty hilarious when the one pre-existing relationship in the last campaign ended in tragedy when the wizard got jungle madness, yelled at a bunch of hags to fucking kill him, then got splattered into a tree by a stegosaurus and instagibbed. My bard was in shambles for weeks afterward after losing his best friend.
Unless they're interested there's no real reason to force them into it. But if they are, you can pick something for them. I've had this situation and my solution was give them a plain old hack and slash barbarian type character. Or something from some show they liked. If most of their actions are going to be swing a sword, even an interested kid can handle that.

The potential problem is them being disruptive, and of course you have to keep the content friendly.
They definitely do seem interested, at least the oldest so far, though I don't know how much of that is due to the figures and math rocks. I do want to be sure that we can still do more adult-themed campaigns without having to worry about toning it down. Perhaps we might run a simpler campaign for the kids for an hour or so, then swap to our main campaign afterward. Best of both worlds, I'd imagine.

But that's years off at least, so it doesn't need to be planned out right away.
Kids playing with other kids is a whole different beast also. They don't understand the rules, but none of them do and can work out their own child interpretations of them.
My very first tabletop experience was with my brother DMing a really basic adventure for me when I was like seven or eight, where he'd draw out some basic maps and walk me through a simple dungeon crawl. There were pretty much no hard rules or anything, he wasn't using a sourcebook, and I don't think he even rolled a die at all. I don't know where he picked it up, probably from some other kid at school, and then he decided to share the idea of it with me. We didn't do much but I had fun with it.

My first D&D character was a tribute to that old character, a humanoid dragon wizard. Since D&D had dragonborn, it was an easy translation. Shame he's in limbo thanks to that campaign remaining incomplete.
 
  • Like
Reactions: Brain Problems
Caveated counter point, when you get that Pre-3e character who survives the meatgrinder, people really do get attached and organically grow the background. But that's because there has to be a character-independent quest going on to keep the players coming back and figuring out how the new characters integrate.

This is not applicable to 3e and beyond, because of the effort that goes into creating a character. Modules and game design just assumes that the characters that start the campaign will be the ones that finish.
That's what those random character generation tables are great for.

Sure, they don't give you deep backgrounds, but they only take a minute to roll through and you usually end up with a workable combination of personality traits and a basic background to serve as a basic hook for roleplay at lower levels.
 
Back