Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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If you're talking about timed quests they are only sidequests and there aren't many. You can avoid accepting quests you don't intend to complete immediately anyway.
But the have doesn't tell you which ones are on a timer and which aren't. I applaud the commitment to not break immersion but it makes me paranoid
 
But the have doesn't tell you which ones are on a timer and which aren't. I applaud the commitment to not break immersion but it makes me paranoid
It's usually really obvious like "my husband is held hostage and if they don't get their money he will be dead at midnight" (this is not a real quest but you get the idea).
It's really hard to fail quests unless you go out of your way to do so, or you just spam accept everything and then dawdle.
 
I can't believe people are still console warring. I hope you're just dumb college kids.
The mean to how you play the shiny flashing lights on screen is serious business
 
But the have doesn't tell you which ones are on a timer and which aren't. I applaud the commitment to not break immersion but it makes me paranoid
I got screwed over by two quests and from then on referred to this list. It isn't perfect as many on the list are only time sensitive for a specific stage, but it works. My approach to RPGs always involved picking up an array of quests but doing them over a long time in between exploring and working on skills. I think the pacing works better that way. So I am not inclined to do the 'don't pick up a quest till you're ready to complete it' strategy.

Haven't finished the game yet but it's been very fun.
 
One more thing I liked in this game was that robbing houses was the opposite of worthless. In Skyrim you can rob the local Lord's mansion and find a cabbage and gold that you can maybe buy few arrows with. I went wild at night in Rattay and became filthy rich.
I liked ransacking battlefields for armor. Funny thing is later learning that it was a legit method of profit in the past.
It's usually really obvious like "my husband is held hostage and if they don't get their money he will be dead at midnight" (this is not a real quest but you get the idea).
It's really hard to fail quests unless you go out of your way to do so, or you just spam accept everything and then dawdle.
The one quest where I got a bad ending by timeout was helping the sick people from the hometown. It isn't helped that you get this quest along like a dozen others at that town and probably forget about it since it's a fetch quest.
 
One more thing I liked in this game was that robbing houses was the opposite of worthless. In Skyrim you can rob the local Lord's mansion and find a cabbage and gold that you can maybe buy few arrows with. I went wild at night in Rattay and became filthy rich.
I didn't steal anything, I just snuck around picking all the locks I could to level the skill.
 
I spent an autistically long time poaching deer and rabbits in this game to get filthy rich. IDK why but I thoroughly enjoyed the bow mechanics, overall would recommend. Looking forward to the sequel.
Poaching deer and rabbits was fun, but poaching boar was fruitless.
Too much meat and it too heavy.
 
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I liked ransacking battlefields for armor. Funny thing is later learning that it was a legit method of profit in the past.
That ties to another nice thing - if you manage to take down some much tougher armored enemy you can then grab armor that's possibly more expensive than everything you've owned until then combined, instead of level-adjusted piss stained leather cap
 
That ties to another nice thing - if you manage to take down some much tougher armored enemy you can then grab armor that's possibly more expensive than everything you've owned until then combined, instead of level-adjusted piss stained leather cap
Of course, good luck doing that unless you've got the skills, either as a player or character. Armor is a massive fucking deal in KCD, much like how it was IRL. A plate-armored Henry needs to fear few things save getting bonked in the head by a mace or polearm a few times.
 
I've been playing KCD on the Nintendo Switch during August and easily clocked 50 hours on it.
Technically I do have a desktop PC that can run the game at high settings & maximum draw distance no problem but I generally prefer the convenience of the console, and in this specific case I was also away from home for three weeks. Got the game from the Japanese Eshop for a much lesser price and only had to download the English voicepack along the way (only the Japanese voice-acting is present in the base game for that version).

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It has the visual downgrades with the low draw distance where the foliage pops up in a way that looks obvious when traveling on horse and the fuziness of 3D models due of the lower resolution, but the result remains well commendable considering the hardware.

The real issue of the port in my opinion is being the most "unstable" game on Switch, as in, it can suddenly crash without warning even if it's been so far occasional. But I could count with only one hand the instances it happened with the large multitude of games I've played on the console across 4 years, whereas this game alone beats the record. Some of the crashes were when attempting to load up a save, but there were a total four crashes mid-game and one of them made me lost one hour of progress when I was trying to sell stuff after destroying a cuman camp. Pic below is another example where the game just simply froze as soon as I was about to strike my sword on this dumbfounded bandit:

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I dunno if the instability is due of the port pushing the limits of the console hardware and something that could be fixed through the retro-compatibility on the successor.

About the game itself, it's really immersive even if somewhat a bit janky at times (like the bathhouse ladies freaking out after a bath). I appreciate the setting of a land and its populace completely overwhelmed by forces beyond their comprehension and do whatever that is necessary to survive in these rough times. The game itself was a nice bowl of fresh air considering I tend to avoid modern western games by simple lack of trust and favor the Japanese ones instead.

Rattay's executioner is a bro btw. Gave him the chance to settle down with his long-time crush and help him sabotage the execution event.
 
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help him sabotage the execution event
Only downside to that is the child killer gets a relatively quick death instead of the long and painful one he rightfully deserved.

Oh, and that dude who was about to be hanged might wind up going free.
 
I dunno if the instability is due of the port pushing the limits of the console hardware and something that could be fixed through the retro-compatibility on the successor.
CryEngine on a Switch just sounds like a disaster. It's pretty impressive they got the game running at all.
 
Quick question for you guys.

I remember watching some streams and other footage of this game back when it came out and a few since too. From an outside perspective it looked like it had controls that were trying so hard to emulate reality that they ended up being contrived and hard to use. It also looked like it had some of that old eurojank feel to it like Witcher.

Is that at all accurate or are the controls actually good?
 
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