Anchors-Away
kiwifarms.net
- Joined
- May 9, 2019
The Culling. Whereas the base idea of "The Culling" was to use environmental traps and a failed twitch engagement system; think using subs to send care-packages etc. Basically, it was following the traditional BR (graphic novel) formula. Alas the higher ups demanded that they replicate the success of others at the time and rushed out "The Culling 2" which featured more of the same but with guns and micro transactions. It was an unoptimized mess and completely shit on what even made "The Culling" an appealing choice during the BR genre's infancy.What was the name of that PUBG clone sequel that was so bad they closed it and went back to the original game? Think that had a shorter lifespan, but doesn't make this situation any less crazy.
However I'd argue the events surrounding H1Z1 are far more pathetic. Much like "The Culling" and it's attempted to replicate others, H1Z1 was already a popular BR on PC and PlayStation. Yet despite this, the dev team wanted to ensure it had every part of the market cornered and so fragmented the game into chunks. You had a build that was strictly on foot to contend with Fortnite and DayZ, you had a mode with the vehicles to maintain it's competition with PUBG and even a short lived TDM variation.
The preverbal hero shooter, much like the battle royal genre isn't completely locked down. Markets are always going to evolve, adapt and adjust if you have an idea viable enough. But you also need to understand the market and what it desires. Both genres currently thrive as F2P models. You'd something truly special to warrant a price tag. Concord ain't that.