2023–2024 video game industry layoffs

Europoors sat around with our ZX Spectrums and C64s having a great old times.
It was apocalyptic but mainly for consolefags, where the operating paradigm was to buy a game cartridge of questionable quality at a store, take it home, figure out if it's good, and then play it until you get bored. Versatile machines like the C64 were the center of a flourishing subculture of hobby programmers, phreaks, crackers/pirates, visual artists, musicians, and videogame enthusiasts. Later people started using BBSes to communicate online as well. None of this could really be accomplished with your typical gaming console, not back then and not now.
 
>Make games to pander to people who don't play video games while actively spitting in the face of the people who made your company
>Said people don't buy the games
>Game fails because no one buys it
>Have devs and (may god forgive me for even typing the word) "journalists" smear anyone who didn't want to play their garbage game as an incel/chud/racist/nazi/blah blah fucking blah
>Lose money hand over fist and have to close down studios
Amazing how that works
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Not even Indie gaming is in a very good state.

I find it very stale today with the same fucking type of games being released (2D pixel art platformer / RPG with an allegory for mental shit, retro 3D-styled game usually also a platformer that flops at capturing the aesthetic, walking simulator with a similar cutesy artstyle, etc), and it's equally pozzed with many trannies being involved in the scene and often sneaking their fetish / political agenda into their games.
I don't think even those games sell a lot, I've seen a lot of twitter seething at steam because their deep rpgmaker game about depression wasn't a smash hit there. At a certain point you can immediately spot them and skimread over their listings, letting you find the real Indie gems by true & honest balding fat men.
Actual gamers know what's a good game and what isn't, that's why Factorio is still a top seller despite never going on sale and barely advertising/promoting the game.
 
I always hear Burgers talking about the ‘83 crash like it was an apocalyptic event whilst us Europoors sat around with our ZX Spectrums and C64s having a great old times.
Eurofags invented the pc gaming ecosystem, they were never console users till the mid 90s. So the crash didnt really affect eurofags and to some extent aussies, everything was pc games on the commodore amiga and spectrums. Amerimutts relied too much on consoles though, still do.

Industry should totally burn down. Hopefully something good grows out of it.
 
>Make games to pander to people who don't play video games while actively spitting in the face of the people who made your company
>Said people don't buy the games
>Game fails because no one buys it
>Have devs and (may god forgive me for even typing the word) "journalists" smear anyone who didn't want to play their garbage game as an incel/chud/racist/nazi/blah blah fucking blah
>Lose money hand over fist and have to close down studios
Amazing how that works
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It’s amazing how many people who got into the industry become gender blob allies and pretend they’re bi.

It’s a weird culture that needs to die.

Just hire regular autists and stop trooning them out and you’ll print money.
 
Not even Indie gaming is in a very good state.

I find it very stale today with the same fucking type of games being released (2D pixel art platformer / RPG with an allegory for mental shit, retro 3D-styled game usually also a platformer that flops at capturing the aesthetic, walking simulator with a similar cutesy artstyle, etc), and it's equally pozzed with many trannies being involved in the scene and often sneaking their fetish / political agenda into their games.
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Modern gaming in general just fucking sucks and I'm so tired of it.
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There's a lot of great indies getting released but the market is so oversaturated that sometimes the factor deciding whether your game flops or not is getting free marketing from big youtubers. Pic related HighFleet_Header_Art.png
 
"I can keep hold of my money longer then you can stay in business" in practice.
There's no real excuse for why the modern gaming industry is as bad as it is, it's a conscience decision made by developers and higher ups to not make things people clearly want and instead make what ever games like Concord is. So by all means let these people lose their jobs, the industry is a bloated corpse.
 
  • Agree
Reactions: Judge Dredd
Gave a look into the edit history; a good 95% of this article was written by one guy. https://en.wikipedia.org/wiki/User:Ryan_York

There's a couple of people who have added to it, but in the article's history it has just been Ryan York. It even went up for deletion at one point, but got saved because the article's quality 'improved'.

I give no trust to this article; it's barely collaborative, and more one guy sitting down and making a big write-up of something.
 
Something I talk about a lot with my friends who used to play games is how there hasn't been a great game in over a decade. My bar isn't even that high, I just want something I can sink my teeth into without hours of cutscenes and bullshit. The industry is just that fucked though that they can't make fun games even on accident.
Play starsector.
 
The next crash is inevitable, but it will more resemble the toppling of a tree; the trunk will be cut down, leaving the roots to regrow a new tree, rather than a complete implosion.

GTA 6 will be the catalyst of this, as R* have held back from releasing the game on PS4/Xbone/PC in favour of having shiny, newerer graphics, the trade-off been they will sell the game to much fewer customers.

Starting with the PS5Pro, and ending with the next gen high-end consoles of PS6 and maybe another xbox, the AAA console industry will hit a wall. The accelerating pace of the cost of console hardware will meet the solid disinterest of people unwilling to pay for a closed eco-system with no games, will result in catastrophe. This could have been avoided of course, if Sony and Microsoft had have invested in VR, but they're both dumb as niggers and deserve what they get.

PC gaming won't be effected, while the console industry and associated devs; EA, Acti, Ubi, Bethesda, Blizzard et al, will either shrink and conglomerate, or simply cease to exist.

Then the PC renaissance can begin. (I hope Linux/Proton because a popular place to play/make and release games, as it will help spread open-source code and games)
 
This could have been avoided of course, if Sony and Microsoft had have invested in VR, but they're both dumb as niggers and deserve what they get.
Even without the Playstation and Xbox brands, a hell of a lot of money has been poured into VR over the last 12-ish years and it's still the expensive novelty that it was in 2012 with almost all of the same downsides. Even Apple couldn't make it appealing to their army of mindless sycophants.

I find the idea that VR could've saved consoles extremely hard to believe.
 
Even without the Playstation and Xbox brands, a hell of a lot of money has been poured into VR over the last 12-ish years and it's still the expensive novelty that it was in 2012 with almost all of the same downsides. Even Apple couldn't make it appealing to their army of mindless sycophants.

I find the idea that VR could've saved consoles extremely hard to believe.
That's because nobody solved the fundamental problem that VR as it currently is, is a fucking cumbersome and expensive hobby with little cross-appeal. No other hobby requires you to strap some hundo dollars worth of gadgets to your eyes, possibly with another cool thousand in setting up tracking pads, balls whatever AND have the space to do so. It's a rich kid hobby and will continue to be a rich kid hobby like how Warhammer mini collecting and painting is until they either bring down the cost, or allow the user convenience to play it whenever they want (like how mobile games currently do).
 
Even without the Playstation and Xbox brands, a hell of a lot of money has been poured into VR over the last 12-ish years and it's still the expensive novelty that it was in 2012 with almost all of the same downsides. Even Apple couldn't make it appealing to their army of mindless sycophants.

I find the idea that VR could've saved consoles extremely hard to believe.
They treated it like a new revenue stream [edit: as in they wanted money NOW!! without the investment or strategy plan] or cashcow idea where they could pour in money, randomly, without thought, and have maximum return of investment.
How the companies invested was fucking retarded. Sony did the best, but fucked it because they're retarded.

Facebook - Locked Oculus behind a facebook account and nobody wants to touch anything facebook related due to privacy and ownership issues.

Apple - $3500 for a headset that is behind a walled garden.

Google cardboard - Why even bother.

Nintendo - Glue a switch to your face

Playstation - VR 1 was brilliant if not technologically limited. PSVR2 is the best of the best but unsupported because Sony are fucking retards.

HTC - Valve default headset, like Sony, wasn't supported.

VR failed on two fronts:
1) The hardware - Instead of forming industry standards or some ideals of what a headset should be, the market was flooded with hundreds of variations, some stand-alone, some requiring specific hardware, which confused the market and the normies. Then wankstain companies like Facebook tried bringing out iterations a few years apart instead of considering what the best, long-term approach would be. The hardware was developed mostly by companies with 0 software/games backgrounds and all headsets were too expensive.

2) The software. Retardation across the industry. Few of the most popular games were given VR treatments, often leaving it to mods and fan projects and the ones that were given official treatment were often half-arsed.
Valve not offering DOTA, Half-Life, Left 4 Dead and TF official VR remakes/modes was criminal. Sony ignoring their big IPs like Killzone, Haze, Wipeout and Destiny. EA not creating Battlefield VR (NO VR JETS OR TANK WARS? WTF EA), Star wars VR or Apex legends. No COD VR by Activision.
Retardation across the industry to not support VR with even token attempts from the biggest IPs.

Sony and Valve had the hardware, IPs and software studios to make sure that VR would have survived. In doing so, Valve would have owned PCVR and Sony Console VR. Valve are too lazy and Sony are too incompetent.

VR could have been a new area for autists and small teams to program fun, unique and short experiences - the ideal style of game to play on VR, sold for cheap to offset the cost of the hardware, and could have raked in constant revenue for Sony and Valve.

It wouldn't have replaced consoles or PCs, but would have become a breeding ground for small teams/devs to show off their talents before making AAA VR experiences or moving over to flat screen games. Low-risk, high-reward gaming for both consumers and companies, similar to the 'indy' scene we saw a decade or so ago.
 
To put it in business terms, this article is just looking at gross layoffs, rather than net layoffs, right? How much has the industry grown at the same time, taking into account the formation of new indie studios? Aren't there new 5-10 man teams cropping up every single day? Maybe the big corpo side of the industry is shrinking, but if you had some way to look globally at the number of people working on video games, what does that look like?

Even if the article documents an observable, notable phenomenon, it seems like it almost intentionally avoids the whole picture.
 
I took a layoff from a big gamedev this year. I chose to leave rather than move into another role because to be honest management at the big firms are just retarded. Something nearly all my friends in-industry feel as well. I'd rather go back to contracting or working in a small firm where the boss is actually there working next to you each day. I also notice that by far most of the layoffs hit the non-development roles first like HR, Marketing, Production, R&D (which is where I was this time), and QA. That is unless the entire studio is going under of course.
 
Not even Indie gaming is in a very good state.

I find it very stale today with the same fucking type of games being released (2D pixel art platformer / RPG with an allegory for mental shit, retro 3D-styled game usually also a platformer that flops at capturing the aesthetic, walking simulator with a similar cutesy artstyle, etc), and it's equally pozzed with many trannies being involved in the scene and often sneaking their fetish / political agenda into their games.
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Modern gaming in general just fucking sucks and I'm so tired of it.
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Except MOST of AAA titles aren't TLOU/RDR2 or GOW.
And MOST indi titles aren't ROR/Undertale/Celest.

What a weirdly selective soyjack.
 
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