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You FOOL, that is already the case, in Dragonlance at least.Or make halflings evil instead. Tell no one until their army of darkness shows up.
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You FOOL, that is already the case, in Dragonlance at least.Or make halflings evil instead. Tell no one until their army of darkness shows up.
You know what? That could work. I had avoided Meetup for the longest time since I live 20 minutes away from the GWB, meaning practically every event on there was either 5e related, in NYC, or both. I want to avoid 5e players for a while, and I’m not paying 15 dollars a week and fighting for parking space just to play wizard games. Now I need to try and find a public space to meet up.
Yes, but not really there is lore for evil or dark races in 5e, but it's tame in comparison to the pervious editions. Try to implement anything that could be triggering for the current year DnD player base will just have them sling all manner of ist and phobes no matter what the bestiary says.Is there any official race or group that's even really evil in current year DND these days? Genuine question, as it seems that the fags in charge of the game really can't seem to grasp the idea of conflict.
I'll be running a gritty, old-school D&D campaign where your backstory doesn't matter because one unlucky roll, and you're dead. Not for the faint of heart or weak of spirit, but full of endless treasure, wine, women, and song for those who dare to strike out against the slave lords and liberate the denizens of the Undercity.
You FOOL, that is already the case, in Dragonlance at least.
I like that. I might add glory and justice (or something to that effect) into it. After all, not all players want to play self-serving mercenaries (based as they are). There’s no shame in putting your life on the line for something you believe is greater than yourself out of altruism, even if you are going to demand an equal share of the treasure during your raids on the forces of Chaos and Evil.It's worked consistently in my experience. There are two main features to this ad that drive away faggots:
- Faggot losers see their D&D character as the special snowflake they never were. It's their sub-in for how pathetic their lives actually are. Such people are always firebreathing shitlibs because being leftist lets them feel heroic. When you make it clear their characters will die and to not bother with a backstory, they probably just won't even show.
- It's full of positive references to D&D's problematic past. It doesn't matter what ruleset you are playing with. You could be playing 5e for all it matters. You're not allowed to say "slavery" at all because it causes blacks to reel in pain. You can't mention women as a reward (that's sexist). Fighting for riches and glory? Problematic. Maybe throw something in there about "conquering your kingdom and purging it of the evil, vile offspring of Gruumsh."
Athasian halflings aren't habitual thieves and trouble makers, just cannibals. If you don't go to their jungles, then no problem, but kender will find you.You DAMNED fool, have you forgotten the halflings of Athas?
If you really want to make them screech, give varying stat bonuses to different human ethnic groups. Maybe not the OG +2/-2s, but a +1 to STR and -1 to WIS if you come from the savage lands of Brutemyopia, or +1 Int and -1 Con if you're from the Sorcerous Kingdom of Nerdtopia. Shit like that. It adds some mechanical backing to whatever hat you have different nations wear (give the people with a tradition of trade a +1 to CHA, and the rugged woodsmen +1 to CON), and woke retards hate the mere concept of different groups of people being actually different.Incidentally, I might just restrict classes (remember, BX) to human only. Half because generic races repel communists like a holy symbol, and half because it would be an interesting challenge for me. Especially since I’m looking to run a more open game in regards to character choice. (Sure, of course you can play a ninja! Your party members are a witch, a court jester, an amazon, a jedi, and a crusader!)
there is a big difference between oh be a dwarf but we gave you no outliers or a definition of a dwarf. take +2 from somewhere and +1 from other. you can be as good as an elf wizard on magical stuff. there is no racial tension, ne limitation therefore no definition of what you are. play as if you were playing a human but with a skin. vs oh you are a three kreen, by definition you have these things going out for you: you cannot swim, but that is alright because there are very littl water in this desert world. because of your phsyology you can do these, but can never do these or it is hard for you to accomplish these. your mouth is very different from other races therefore you cannot create these sounds, your people have certain instincts and habits that makes you harder to mingle with these races but you can overcome the situation by this this and this. your race cannot be these classes etc.You completely lost me. Character race being an aesthetic or build value is the whole point, isn't it? Lore is a factor of that aesthetic appeal. I like the look and warrior/honour culture of Dragonborn. I like the northern England personality and craftman philosophy of dwarfs. This even applies to classes. I enjoy the Warlock class because of their gifted power or power-for-a-price backstory even though they're a bit crap mechanically. I like Paladins as an avatar of justice or vengeance.
Then you immediately talk about Dark Sun (take a shot) and that settings freakshit race. "I'm a sick lizard man!" vs "I'm a sickbeetlemantis man!" is the exact same to me.
this is just idiotic. yes you can endure alcahol better than me yet all human race collectively endures alcahol better than cats. this is what those stats were representing. this is what we call ludonarrative. mechanics of a game and narration of the game is following each other. this is not a case for 5e. my people evolved/created to live in a certain way but i carry no trace of anything that can help me in that specific enviroments or way of living because every person is different eventhough our gods created us in a specific way and wants us to live in a specific way. Our god wants us to live in mountain, craft enduring monuments because they love endurance of a stone yet my dwarf is not enduring because i am a wizard is just a stupid backwards way of implementing mechanics because you are afraid that libs gonna look at your orcs and tell you do you think blacks are idiots?Put another way, racial ability scores reflect a tendency of that race towards certain traits, but not every member of that race is going to be exactly the same. The average example does not preclude extraordinary examples. Thus, if you want to play a particularly intelligent dwarf, you should be allowed to. This extends to other aspects like languages and proficiencies as well.
This also raises my problem with the purists, because to me, players can lean into or away from their races stock traits, and that's a good thing. Otherwise you run into the Klingon problem, where if everyone is a warrior searching for honour, how are they technologically advanced, since someone would have to be a nerd inventing computer systems and the like.
Put another way, racial ability scores reflect a tendency of that race towards certain traits, but not every member of that race is going to be exactly the same. The average example does not preclude extraordinary examples. Thus, if you want to play a particularly intelligent dwarf, you should be allowed to. This extends to other aspects like languages and proficiencies as well.
The problem is that WotC basically gave up on actually providing any kind of baseline for new races they released, instead operating under the assumption that players would just be using the TCE rule anyway so there was no point. They could have given players an idea of what the typical example of a race is like, but no, easier to just shrug and tell you to do whatever you want because it'd be racist to imply that most orcs are strong, or most elves are dexterous, or most halflings are abominations unto God and man. And hey, it's less work not to bother writing this stuff down, so two birds with one stone.
So yeah, I don't really have a problem with players taking their characters in a different direction from the norm, but without a defined norm in the first place, how are they supposed to know how to do that?
this is just idiotic. yes you can endure alcahol better than me yet all human race collectively endures alcahol better than cats. this is what those stats were representing. this is what we call ludonarrative. mechanics of a game and narration of the game is following each other. this is not a case for 5e. my people evolved/created to live in a certain way but i carry no trace of anything that can help me in that specific enviroments or way of living because every person is different eventhough our gods created us in a specific way and wants us to live in a specific way. Our god wants us to live in mountain, craft enduring monuments because they love endurance of a stone yet my dwarf is not enduring because i am a wizard is just a stupid backwards way of implementing mechanics because you are afraid that libs gonna look at your orcs and tell you do you think blacks are idiots?
If I'd known you were trying to autism in bad faith, I wouldn't have bothered. I'm not going to dig through phb for page and line numbers for you.where does it write in phb that dragonborns are warriors with honor? that was in 4e.
I've ranted about this before in the thread, but I'll do a quick repeat.there is a big difference between oh be a dwarf but we gave you no outliers or a definition of a dwarf. take +2 from somewhere and +1 from other. you can be as good as an elf wizard on magical stuff. there is no racial tension, ne limitation therefore no definition of what you are. play as if you were playing a human but with a skin. vs oh you are a three kreen, by definition you have these things going out for you: you cannot swim, but that is alright because there are very littl water in this desert world. because of your phsyology you can do these, but can never do these or it is hard for you to accomplish these. your mouth is very different from other races therefore you cannot create these sounds, your people have certain instincts and habits that makes you harder to mingle with these races but you can overcome the situation by this this and this. your race cannot be these classes etc.
Republic Commando does that. You're clone troopers with individuality and abilities above and beyond a typical storm trooper.To the point about "The Klingon Problem", maybe you just a normal default Orc, but your Orc was chosen to be a shaman so is much less meatheaded than his peers.
D&D is not a tolkien inspired thing. the races comes form other fantasy materials and a cultural, historical backround that was worldwide. this in not an American thing. i am not from America. It is not played out or boring it is as it should be. on the contrary, the notion of no race is more american than you can believe.I've ranted about this before in the thread, but I'll do a quick repeat.
I don't like the whole fantasy racism thing. It's either a tolkien purist thing, or it's an American thing. I'm sick of American racial bullshit on the internet, I don't want it in my fantasy dice rolling game, and I don't care for Tolkien purity as I find it boring and played out.
the ability to adabt to a situation (meaning roleplay) is not a woth trade of in a roleplay game? first of all the races that are elves, dwarves etc are literally tolarable and friendly with each other in ad&d. there is no enmity between them. so the exapmle you gave us does not make any sense. replace it with kobold, and you get a situation where a city, from old times to recent history have been actively fighting against the kobold manace. so when a character sees a kabold, what they saw is a japanese soldier in ww2 america. what do you think they will do? they will call the guards, they will not sell any item.What's more, it doesn't work in practice and I've yet to be convinced otherwise. eg. This shop keeper hates elves and will charge them double. So the elf either uses disguise self (thus turning off the whole racism thing and wasting a spell slot) or just waits outside and has the party buy his gear (thus turning off the whole racism thing and meaning a player character is not part of certain scenes). The idea that having the guy stand outside could lead to other plot hooks is a niche use case and not worth the trade off.
again never happens. from complete book of dwarves : "Elves should know better, but they lack the simplest virtues of patience, diligence, and consistency. They are renowned for wasting their lives enjoying themselves instead of producing lasting goods." this is all. their culture and therefore habits are different,so their worldviews are different. there is no conflict between elves and dwarves in no official d&d setting, magazine, tsr edition. your whole assumption therefore argument is hollow. players driven by adventure, gold, fighting evil etc. it is just that world view of elves and dwarfs differ. theat might provide a conflict on what to do, how to do etc. but it is never outright enmity if the players are not retards.Even as a source of inter-faction conflict it falls flat, because if dwarves hate elves because race, there's no reconciling that fact, there's not much to really drive the players. If the elves and dwarves hate each other because of some other external factor, that's an adventure.
i literally dug the phb before writing it. here the full info on dragonborn (aside from statistics):If I'd known you were trying to autism in bad faith, I wouldn't have bothered. I'm not going to dig through phb for page and line numbers for you.
Even if I take you at your word, I've never read 4e. So if it's not in the 5e phb, I must have made a bloody good guess.
D&D is not a tolkien inspired thing.
i mean, the elves, dwarves, gnomes etc are much different in their implamentation. Yeah Tolkien inspired fantasy in general but specifically d&d was inspired by appendix n. the elves are not wise and tall, but short and chaotic. if we go fantasy genre, you are right, if we go by the game gygax wanted to play and the world he builds, it is much less so.I agree with a lot of your post but this is 9000% false. Halflings were hobbits until they were made to change it, and D&D "heroes" were directly born from the desire to do things like the "battle of the 5 armies" in Chainmail.
I mean, devil’s advocate- I have no source, but I believe Gygax was more inspired by sword and sorcery fiction, and that elves, dwarves, andI agree with a lot of your post but this is 9000% false. Halflings were hobbits until they were made to change it, and D&D "heroes" were directly born from the desire to do things like the "battle of the 5 armies" in Chainmail.
Everything you say just pisses me off even when I agree with you because you're just spewing absolute psychobabble in enormous quantities that nobody can or wants to digest. Just calm the fuck down bro.Dwarves are hateful against goblins and orcs. so the thing you disregard (racial pricing and conflict) should happen with a dwarf city and a goblin pc, or just orc pc and a dwarf pc right? also look how well written are the dwarves. They gave us how they feel, behave, do stuff and their perspective in much detail because unlike dragonborn, this race was with us from the first days of D&D.
The original Chainmail was mostly about medieval simulations. These mostly came about as a form of tabletop wargames. I think it was Arneson's idea to make it about individual combat rather than unit combat, and then the idea of fantasy wargaming came about.I mean, devil’s advocate- I have no source, but I believe Gygax was more inspired by sword and sorcery fiction, and that elves, dwarves, andhobbitshalflings were added because tolkein would sell more.
Ok i will try to be calm.Everything you say just pisses me off even when I agree with you because you're just spewing absolute psychobabble in enormous quantities that nobody can or wants to digest. Just calm the fuck down bro.
It's all fun and games until initiation night and the Glabrezu wrecks the bussy.Hope the patrol is offering to help in transiting to were and was though if a Drow is offering to help you and you do not know how it benefits them should be the biggest red flag.
Though if you really, really wanted to have a Underdark Drow that Transitioned from male to female have it happen at birth and it be because the family wanted a female. Pretty much reverse China with the one child policy. Have it be a secret that eventually gets found it which leads to his entire family getting killed than them barely escaping with their life. I can accept that I can totally see Drow families attempting to try to turn boys into girls.
DCC put it best:
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
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The original Chainmail was mostly about medieval simulations. These mostly came about as a form of tabletop wargames. I think it was Arneson's idea to make it about individual combat rather than unit combat, and then the idea of fantasy wargaming came about.
I think it was Gygax's idea to make it about actually playing roles as individual heroes, and that's where we ended up with actual RPGs.
Eh. B/X doesnt really do ability score bonuses. That was an AD&D thing.If you really want to make them screech, give varying stat bonuses to different human ethnic groups. Maybe not the OG +2/-2s, but a +1 to STR and -1 to WIS if you come from the savage lands of Brutemyopia, or +1 Int and -1 Con if you're from the Sorcerous Kingdom of Nerdtopia. Shit like that. It adds some mechanical backing to whatever hat you have different nations wear (give the people with a tradition of trade a +1 to CHA, and the rugged woodsmen +1 to CON), and woke retards hate the mere concept of different groups of people being actually different.
So what? If you're already changing the game to remove non-humans, you can do whatever you want with what's left.Eh. B/X doesnt really do ability score bonuses. That was an AD&D thing.