Culture Gaiapolis: A Forgotten Classic from Arcade’s Golden Age

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Gaiapolis had a neat intro sequence partly thanks to the stirring track behind it.

Gaiapolis, Entopous, or “Gaiapolis – Koganedaka no Ken” (Gaiapolis – Sword of the Hawk) as it was known in Japan, is something of a quiet, relatively unheard of arcade classic from Konami’s stable of beat ’em ups.

Out in 1993, Konami’s top-down action fantasy had plenty of simple, smash up pugilism layered over RPG elements such as leveling up, collecting weapons and loot, and a huge story.

The last is no exaggeration – compared to how stories were generally handled by similar arcade games of the day, Gaiapolis’ tale and the animated pixel art panels backing it were something that you might have found instead in an embellished console port.

The game had twists that were natural for a storied fantasy coming out from Japan, themes that would be reflected again and again in titles such as Sega’s Panzer Dragoon series years later on the Saturn.

It featured two-player co-op and you could pick from three different characters with slightly varied abilities – a dragon warrior, the fairy fighter, and a knightly prince. All three are friends on a quest to save the land from an insidious empire seeking to awaken a terrible weapon from the distant past.

Gameplay used a top-down perspective, similar to Data East’s Dark Seal in 1990, and controls were button-mashingly easy to master. One triggered whatever spell you picked up for super damage, another did the bashing or slicing, and another sent your guardiant out into the fray when you picked one up.

Movement was handled with the eight-way stick, though special combat combos could be triggered with it in combination with the melee attack as well.

Drops consisted of loot for scoring to guardian “eggs” that gave you a follower that tagged along. Special shields can also be collected hidden away in each level to add to the passive defense you have and levels added more health to your character as experience accumulated with every attack.

Both the prince and the dragon warrior slashed with swords while the fairy bashed enemies with her tonfas, but otherwise, there was no real disadvantage to picking one character over the others other than looks. Personally, I thought the dragon guy was the coolest out of the bunch.

As for baddies, they ranged from fierce fighters to a mix of demons, monsters, and steampunkish bosses like transforming tanks or a giant bronze fish.

There were around 17 stages that would be explored to recover three keys that would take the party up to Gaiapolis. Some of these would be only boss battles, while one is actually a round trip back to one of the starting areas in order to unlock a vault of weapons.

All of these were filled not only with action, but optional rooms that you could enter if you found them, all filled with extra goodies making them worth the effort. One stage towards the end even put you on a floating saucer racing down a futuristic highway.

Twists began revealing themselves when the game switched to a “world map” cutscene to show where the group would be heading next.

Progressing through the game, coastlines approximating Asia, India, and North America slipped into view with the dawning realization that the story’s setting might not actually be taking place on another world. Cutting across the southern half of what might have been the United States is what seemed to be a thousands mile long scar inflicted on the surface of the planet by something unspeakably powerful.

More was revealed when players made it to the city of “Atlantica” where, in another cutscene, they met a robot built by humans that had been waiting for them. In the distance, the towering spires of a mighty, ruined city, loomed long shadows across a vast graveyard as the machine related the tale of a terrible cataclysm in the past – war – that ultimately destroyed civilization.

Countless years had apparently passed for a medieval one to finally rise up from the ashes, though with obvious differences. The dragon warrior and the elfin fairy were probably mutants, but it’s not told to the player – only implied. Their ultimate destination was a floating city named Gaiapolis which was apparently a super-weapon from the ancient days that survived and where the final fight would take place.


The graphics weren’t bad for an arcade game in the early 90’s and featured artistic flourishes like animated story panels and other dramatic effects during gameplay including synthesized voice samples and a fantastic soundtrack.

One of the stages, the Dark Corridor, took place in a seemingly bottomless, 3D-ish chasm with walls on both sides decorated with art apparently inspired by Mesoamerica. Gaiapolis and any associated tech seemed to have that direction ingrained within most of their pixels.

A password feature allowed players to pick up where they might have left off which was an unusual option to have in an arcade game as it was something that might have been more at home in a console port.

Unfortunately, Gaiapolis is a Konami classic that has never found its way into a collection or a cartridge – at least, not through legal means.

Thin Chen Enterprise, or Sachen, was a Taiwanese company that created games for Nintendo’s Famicom. The thing was, they weren’t licensed to do so but they made the games anyway (and even borrowed a few pieces from existing ones made by others) and had even ported a few titles…like Gaiapolis…also in the early 90s which are considered to be pirate ports for the same reasons.

It’s disappointing that there’s really little else aside from screenshots and scans of the operating manual, but it also illustrates the problems that preservation efforts continue to face.

Right now, the only way to play the game is to either find your own arcade hardware, grab a copy of Sachen’s Gaiapolis port for your Famicom (which differed from the arcade version as a number of others did in those days), or resort to MAME where the ROM has been preserved and emulated.

Other than that, it’s a relatively unknown title that not many may ever hear about. And that’s too bad. Gaiapolis isn’t the best or most awesome beat ’em up on the block, but as an epic fantasy adventure blending action and RPG bits together within a halfway decent story as far as arcade games go, it’s unarguably unique.

And a lot of fun.

 
Can't wait for this... Journalist... To discover Act Raiser.

He might just go blow his brains out from the PERFECTION.
Why was the original Actraiser remade (which was fine despite the negative reviews) while the dogshit sequel wasn't upgraded with sim segments? :roll:
 
Why was the original Actraiser remade (which was fine despite the negative reviews) while the dogshit sequel wasn't upgraded with sim segments? :roll:
IIRC correctly, Enix thought the sim elements were polled as "not being very fun" and thought it should be an action game with better mechanics. Something about constantly running around as a fat baby and listening to retards whine about their houses being blown up didn't jive well with players who wanted to just get to the action.

I also liked the sim elements and puzzles associated with them, but I think we are a minority. 1993 was a year of all EXTREME ACTION.
 
Why was the original Actraiser remade (which was fine despite the negative reviews) while the dogshit sequel wasn't upgraded with sim segments? :roll:
@CharlesBarkley has the right of it. Not many people liked the sim portions.

I also liked the sim elements and puzzles associated with them, but I think we are a minority.
The sim portions took something that felt like a slightly better Altered Beast into the stratosphere.
 
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space harrier is soo good that they crammed it into shenmue.

but it defo has console ports.
It amazes me that these journalists will go so far as to write a frothing masturbatory piece like this but then won't go educate themselves as to how to use a mame emulator
 
@CharlesBarkley has the right of it. Not many people liked the sim portions.


The sim portions took something that felt like a slightly better Altered Beast into the stratosphere.

I recall that most people considered the sim portions to be the thing that made Actraiser a cult classic. Remove that, and it is just another action platformer. It also didn't help that the sequel was Super Empire Strikes Back-level hard.
 
I recall that most people considered the sim portions to be the thing that made Actraiser a cult classic. Remove that, and it is just another action platformer. It also didn't help that the sequel was Super Empire Strikes Back-level hard.
Actraiser has a great soundtrack too, so that helped it a lot. There's a cool symphonic version of it too.

I'm pretty sure I played Gaiapolis on MAME but I don't remember it well. There were a couple of other top down beat 'em ups around that period (Ikari Bros. 3 immediately comes to mind) but I'm not fond of that POV.
 
I also liked the sim elements and puzzles associated with them, but I think we are a minority.
Ugh. The sim parts were the only reason I'd even consider the game notable. The side-scrolling platformer was mid at best and rather hackneyed. I guess the sim parts were too, but the sim dead horse was substantially less pulped than the side scroller.
 
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I don't know why we're all talking about Actraiser (aside from because it's awesome). This game reminds me more of the old D&D beat em ups or Knights of the Round. Which is probably why nobody remembers this game; Konami already had multiple arcade games that were basically the same thing and arguably better. Gaiapolis is basically the Glover of fantasy pseudo-RPG beat em ups: too late and not advanced enough to be worth the wait.
 
Never heard of it which is rare for me, it has Gauntlet vibes but definitely leans harder towards a more normal side-scrolling beat-em-up. The Japanese really had a weird thing going in the 90's where they got a studio to greenlight a game idea, the artists worked 200% harder than they had any reason to, and make a game with shit design/mechanics/bad polish look better than it would appear to be on art assets alone.

If the Japs made walking sims other than Yume Nikki, I'd probably play them just because they'd make it look and sound fantastic, rather than western ones telling me I'm an asshole for liking video games, existing, and that I should get a sex change operation to atone.
 
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