LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Oh wow, Monster Tamer Ed's at 90k subs already? I found him when he was at barely 4k. Jeez, what a sudden rise.
All of these games look bad, honestly, there's so much aping of the Pokémon formula it's depressing. I should be used to this already but I'm really not, it's such a waste. I guess the SMT-inspired game looked cool, too, but it also seems very derivative (just of a different franchise).
I hope the genre gets past this shitty starting phase soon and grows into something better as all derivative genres tend to. FPSes had their years of Doom clones, Soulslikes had their years of Dark Souls rip-offs (that you could argue haven't ended yet, but frankly I think the fact that they're at least trying to rip off new things like Hollow Knight or Dead Cells now is a sign that it's gonna be over with soon)... I hope the day that Monster Catchers creep out from under the shadow of Pokémon comes soon.
Yeah, i found him when he had like 17k, i think the Palworld release boosted his numbers a lot cause he was the only guy who talked about it pre-release, good for him tho.
Yeah shame that 90% of the direct looked kinda bad, i think what sucks the soul out of it is that they either try too much to be like pokemon or have terrible presentation. Some games like Coromon, Temtem and Nexomon have decent graphics but terrible monster designs and shit characters so they lose to pokemon anyway.
There are a few different ones that stand out tho. Cassette beasts has a type chart but it plays super different and exploration is fun. Monster Sanctuary is allegedly just a solid deep 3v3 rpg. I didnt play Anode Heart but i heard it's underrated and more inspired by Digimon.
Doesnt help that now the "original idea" is making pokemon mixed with another genre, like putting crafting and farming in the game, so you get moonstone islands, ova magica and technically Pal world. I saw some pal world clones too so THAT's going to be a thing.
Either way i did play the Pry Into The Void demo and it was underwhelmingly short but is still tight enough. The game somehow has a really strong idendity in it's eye imagery and atmosphere but feels too close to SMT to not mention.

(look at this smt 1-2 pov)
Enemies start as unidentified voids, just like the unknown data in Strange Journey. Once you hit a weakness they become revealed and you can "pry" into them, prompting a "demon negotiation" conversation that is more puzzlelike than RNG. You get thrown into a different space and talk to a human shadow and try to "estabilish a connection" meaning you try to make them like or at least remember you. There is a clear right answer but some require item and others are timed.

You might think this would break fusion but there is seemingly no fusion, at most you can convert enemies into seeds that teach skills and passives. Anyone can learn anything from them, including the MC, letting you customize him a bit.
There are seemingly SMT like resistances and SMT4:A affinities that make "demons" better or worse at elements. There is physical, fire, ice, water, wind, electric, light and dark much like SMT. You can learn a passive that gives +fire affinity but also wind weakness for example. Spells arent in english either. One seed the game gives you gives you a free action after you hit a weakness so you can pretend this is the press turn system too. I feel this would make the MC much better as a mage tho.

(This game was kickstarted btw and i found this art there)
Anyway, the demo we play Josef subconcious ghost and fight a smal linear dungeon with only a save and seed tutorial. The game gives you items but it's easy to die and unforgiving, so if you fuck around you'll die. There is a right way to play which is recruiting enemies and using seeds to give you coverage to recruit more enemies. We keep seeing these tablets talking about the creator and we reach a rotting tree and fight an "antibody", then we drop in a pit and fight an unwinable demon boss.
Then we wake up and it's our birthday in real life.

(sadboy josef)
Josef is the MC and for 8 years he hasnt left his apartment. He doesnt know why but he feels he can't leave so his maid does everything. His grandfather butler visits and says he should leave and work for grandpa but josef refuses. Then he goes to the balcony and self proclaimed god aka "The Creator" tells Josef the void choose him to save the tree. Josef asks if he has a choice and both are bound by fate, so he asks if Josef accepts. Either way it seems josef jumps out of the balcony and the demo ends with the creator saying he has no choice.
Overall i liked it, it's very obvious SMT but the art and sound is okay and the atmosphere is actually horror-like. The main problem is that a lot of enemy designs look like shit like a worm with a helmet and shovel or normal ass bunny with carrot. I understand they're symbolic for people's inner dillemas (The bunny Pry conversation is you soothing a baby) but it's so lame it borders on satire.

(These all look like shitpost monsters and not horror game material)
There is more in the kickstarter page if anyone wants to read, they wanted only 3k and got 5k so the solo dev sounds humble at least.