Concord - robots with pronouns

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
Here's an actual thing that if you know about game development at all, you'll understand just how bleak this is. From one of those friends. "At no point in development, did they meet their deliverables for a single milestone, for any area."
Apologies for the double post but could you go into more depth on this phrase?
 
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As much as I would love to laugh my ass off at firewalk and Sony for fumbling the bag to the tune of 400 mil?

That would make it one of the five most expensive pieces of media produced in the history of humanity. That Is a number so mind-boggling that I'm going to need to see some hard proof of that. 100 million, I can accept off of the bat. AAA budgets are already severely bloated. 200 Million with the cost of purchasing Firewalk factored in? Doesn't seem far fetched.

400 million? Citation fucking needed.
As with every single AAAA game nowdays, a lot was outsourced to outside companies. Check out the game's credits.
 
Apologies for the double post but could you go into more depth on this phrase?
Essentially production is broken up into different parts (Milestones) which usually consist of several smaller parts (Sprints) and each Milestone itself is supposed to be set with Deliverables for each Area. Examples of areas would be things like Audio, World Art, Maps, Gameplay etc. Each of those deliverables are a set of goals/items that need to be met for the Milestone to be considered a pass. It's something talked about and decided in advance for each stage. So Producers set their goals for their areas for each one of these many phases, and not once did they actually successfully meet them.

Edit for more examples a deliverable. Let's take the Maps team, they'd have something like "Hook lighting up in Level_01" Yadda yadda.
 
I want to see the building the game director supposedly "made" for the initial development of the game. I have a feeling if he actually did the construction or planning himself it is just as poorly made as his shitty games. Foundations probably fucked because rebar is too phallic so he just skipped that step instead just pouring concrete in sono tubes with no footers.
 
Back in May, a couple months before the Concord incident, Sony promoted Herman Hulst from head of Playstation studios to co CEO of Playstation. During his time as head of Playstation studios, Hulst didn't just oversee the development of Concord, but was no doubt a key component in the studio's acquisition. This is, of course, assuming the new report is true because the new report claims Hulst, among others in leadership positions, "championed" Concord. More than this though, the game was described as "being his baby." The implications of this are obvious. It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of Playstation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half a billion dollars when they could have gotten a better counsel from the YouTube comments section.
 
Edit for more examples a deliverable. Let's take the Maps team, they'd have something like "Hook lighting up in Level_01" Yadda yadda.
To add to the point about deliverables, generally they're also tiered. Leads and directors might have broader, larger targets to hit - but the grunt-workers towards the bottom might have more specific, numeric quotas to hit, all to be later synthesized together. This-much-of-this, that-much-of-that, make-sure-all-these-don't-throw-errors, fix-this-many-bugs, etc.

So when I hear that deliverables weren't being hit at any level, that tells me that not only were there high-level development issues - which aren't exactly uncommon - but that even at the floor, people were slacking, goofing off, and being allowed to faff about and get nothing done. In a way, though, I think you can probably see why: incompetent management fused with no-one at all on the project actually believing in it.
 
Apparently Sony spent a whopping FOUR HUNDRED MILLION DOLLARS on Concord and hyped it internally as “the future of PlayStation”, according to insiders.


Apparently there is a culture of “toxic positivity” both within Sony and Firewalk Studios, where nothing critical is ever said. Which would go a long ways towards explaining how this clusterfuck happened.
 
To add to the point about deliverables, generally they're also tiered. Leads and directors might have broader, larger targets to hit - but the grunt-workers towards the bottom might have more specific, numeric quotas to hit, all to be later synthesized together. This-much-of-this, that-much-of-that, make-sure-all-these-don't-throw-errors, fix-this-many-bugs, etc.

So when I hear that deliverables weren't being hit at any level, that tells me that not only were there high-level development issues - which aren't exactly uncommon - but that even at the floor, people were slacking, goofing off, and being allowed to faff about and get nothing done. In a way, though, I think you can probably see why: incompetent management fused with no-one at all on the project actually believing in it.
And throwing in managerial/executive perspective, all of the financial models are based on those milestones and targets being hit. You assume they won't all be, you can sustain a few setbacks, but the more that happen, they cause a snowball effect as you need to expand teams and bring in outsourced resources who need time to learn the systems and projects (who work India time and your US engineers need to fix everything they did in the morning), so if you fall three months behind in one area it's like you're starting all over again with new people who don't know what you're doing and have no investment in the work they do. Software is almost always late and way too expensive because of unrealistic expectations, especially when the CEO calls something "their baby".
 
"At no point in development, did they meet their deliverables for a single milestone, for any area."
who the fuck let this go on? eta herman hulst is the answer to this question. why the fuck was this allowed? for real, how are the japs at sony looking at this massive money pit and going "oh yes rets fund more concord, honoraburu western game deveropers sure to make a hit game!"

if they wanted to burn that cash, imagine the game that kojima productions could have made them? death stranding 2 would be photorealistic.
 
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why the fuck was this allowed? for real, how are the japs at sony looking at this massive money pit and going "oh yes rets fund more concord, honoraburu western game deveropers sure to make a hit game!"
Do YOU want to be blacklisted from the industry for questioning such stunning and brave design? Yeah, I thought so.
 
It's almost too perfect that Sony dumped hundreds of millions into Concord, a game with servers designed to handle hundreds of thousands of people that peaked with 700 players online, that lasted far, far less longer than other disasters like Battleborn and then had AstroBot be a parade of Sony's dead IPs.
 
No. And anyone who says those numbers of 400m is a retard. It was around 200-230 million IF you include the buyout.

It's a piece of shit game and fun to meme on but this is just more people pretending to be insiders. Fucks sake 4chan greentexts are more believable than these tards.
400 million is completely believably for a multiplayer game that was supposed to be a massive money maker flagship franchise with new cgi animations and controllers made for it. so you have an expensive genre, more dumped in because its supposed to be an iconic cash cow flagship, bloat and shit devs, etc. apparently near 2k employees.
 
concord sale.jpg
lmao
 
400 million is completely believably for a multiplayer game that was supposed to be a massive money maker flagship franchise with new cgi animations and controllers made for it.
But it's mindblowing for a multiplayer that is that shitty and hideous. Also allegedly Sony spend 200 million dollars because 18 months before release the game was such an unplayable mess that the work had to be outsourced. That means that the retards working on the game before that did jack shit for 6+ years. Some things hadn't even been worked on. So what did they do instead and where did the money go?
 
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