Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

Also have to remember Syndicate came hot off the tail of Unity which was a technical disaster and the butt of jokes for a month. This was when Ubi was pumping these out annually. At the time, people were skeptical if Origins was going to be yet another cash grab because of some pay real money to open loot crates you found in game controversy but I think that was either scrapped or overblown. It's hard to believe that happened almost a decade ago.
It was a cash grab. It wasn't about lootboxes - it was the fact that the game really felt like it was decently paced with XP/levels before it's release, then they reduced XP gains where it felt like a slog and then also added a "XP booster" that went back to the "good" pacing.

The "I have to grind to continue the story" mindset is something you don't really even see in MMOs anymore - putting it into a normie psuedo-RPG was insane, on top of all the other issues the game had.

It blows my mind that Alan Wake 2 didn't make money. That game was plastered everywhere. I guess they took too long and it faded from the discourse despite all their games existing in the same universe.
It was very simply Remedy not understanding the market. Control (2019) was budgeted around $20 million and made like $100 million back. Alan Wake 2 was an anticipated game but not that many people were amped up for a sequel to a 14 year old game. They decided to budget it at $50-60 million and then throw another $20-30 million at plastering it everywhere (Marketing). If AW2 had a normal budget and normal marketing - it would have been financially successful already as it's allegedly made $60 million.

There's also the idea of remedy doing some shady financial tricks and not including money they made from AW2 being Epic Exclusive as "money made by AW2". For reference, Borderlands 3's Epic Exclusivity was $115 Million Dollars - so it wouldn't be unreasonable to think they got $20/$30 million from that alone for AW2.
 
It was a cash grab. It wasn't about lootboxes - it was the fact that the game really felt like it was decently paced with XP/levels before it's release, then they reduced XP gains where it felt like a slog and then also added a "XP booster" that went back to the "good" pacing.
Is that what the "hexa chests" or whatever they were called were? I knew it was something retarded.
 
Is that what the "hexa chests" or whatever they were called were? I knew it was something retarded.
Even worse then that.

1727879613167.png


Just a flat +50% XP boost that costs $10. This in-game store looks like a fucking mobile game but was a full price release from a formerly respected studio.

The Heka Chests were just in-game lootboxes that used in-game currency.
 
It blows my mind that Alan Wake 2 didn't make money. That game was plastered everywhere. I guess they took too long and it faded from the discourse despite all their games existing in the same universe.
Nah more like once again: insulting your consumer base because they were skeptical of a new protagonist and making it about race was not going to end well.

Sure, it was a deutagonist thing, but at that point. No one's going to bother looking. To make no mention it was an unoptimized EGS exclusive and didn't even have the fun gameplay of Control to help that.
 
Nah more like once again: insulting your consumer base because they were skeptical of a new protagonist and making it about race was not going to end well.

Sure, it was a deutagonist thing, but at that point. No one's going to bother looking. To make no mention it was an unoptimized EGS exclusive and didn't even have the fun gameplay of Control to help that.

I don't think most customers are actively plugged in enough to care about the changes to Saga honestly. Certainly a factor but i don't buy it was a big one.
Another factor to consider is the fact that AW2 released in the same year as Resident Evil 4 Remake. There's a better than zero chance that a lot of potential customers for a ostensible third person action horror game already got 4make and decided "Nah, I don't need another this year."

There's always more than one factor to a failure.

Wokescold script consultants who hate white people having their names tied to commercial failure is however always good.
 
I look forward to AI-assisted mod conversions that remove excess uggos and niggos from games. It's coming.
It probably won't happen just for the real sad truth of video games. They aren't very good.

If you took Concord and removed all of the DEI shit from it - you'd be left with a stiff and unfun hero shooter. If you took out Yasuke and Ninja girl from AC:Shadows - you'd (probably) just have another middling and unfun Assassin's Creed game. If you replaced the Star Wars Outlaws girl with literally Han Solo - it would still be a glitchy, unfun, and unfocused mess.

It's something worth noting every chance you get - the games aren't bad strictly because DEI is in them, but DEI is a huge warning sign that the game is going to be bad.
 
The thing that surprises me the most is that these games continue to be profitable, even Mirage was profitable.
Compared to the others, Mirage played it excessively safe, both mechanically and developmentally since it was made exclusively during covid.

Guess they really couldn't rein in that arrogance anymore for Shadows.
Mirage was supposed to be a grand return to traditional form and wound up being boring, empty, and mechanically inferior, or at least that's how I've seen it framed. Fuck if I'm ever going to bother playing it to find out.
SHIT! I forgot Mirage was a thing! Well... Mirage was a thing.

It blows my mind that Alan Wake 2 didn't make money. That game was plastered everywhere.
Plaster a turd everywhere and ask people to buy it. They won't.

It was very simply Remedy not understanding the market. Control (2019) was budgeted around $20 million and made like $100 million back. Alan Wake 2 was an anticipated game but not that many people were amped up for a sequel to a 14 year old game. They decided to budget it at $50-60 million and then throw another $20-30 million at plastering it everywhere (Marketing). If AW2 had a normal budget and normal marketing - it would have been financially successful already as it's allegedly made $60 million.

There's also the idea of remedy doing some shady financial tricks and not including money they made from AW2 being Epic Exclusive as "money made by AW2". For reference, Borderlands 3's Epic Exclusivity was $115 Million Dollars - so it wouldn't be unreasonable to think they got $20/$30 million from that alone for AW2.
The industry is at a point where studios spend all their time, money and man-power on one game at a time and if that game fails, the studio is fucked. It is how things are done now but it is unsustainable. The studios are that guy in the casino that bets all his saving, all the time. He only needs to lose once.
 
It probably won't happen just for the real sad truth of video games. They aren't very good.

If you took Concord and removed all of the DEI shit from it - you'd be left with a stiff and unfun hero shooter. If you took out Yasuke and Ninja girl from AC:Shadows - you'd (probably) just have another middling and unfun Assassin's Creed game. If you replaced the Star Wars Outlaws girl with literally Han Solo - it would still be a glitchy, unfun, and unfocused mess.

It's something worth noting every chance you get - the games aren't bad strictly because DEI is in them, but DEI is a huge warning sign that the game is going to be bad.
I'm sorry to tell you this, but Elder Scrolls 6 is probably going to be set in Hammerfell. Too much DEI money going around.

We will need mods.
 
It probably won't happen just for the real sad truth of video games. They aren't very good.

If you took Concord and removed all of the DEI shit from it - you'd be left with a stiff and unfun hero shooter. If you took out Yasuke and Ninja girl from AC:Shadows - you'd (probably) just have another middling and unfun Assassin's Creed game. If you replaced the Star Wars Outlaws girl with literally Han Solo - it would still be a glitchy, unfun, and unfocused mess.

It's something worth noting every chance you get - the games aren't bad strictly because DEI is in them, but DEI is a huge warning sign that the game is going to be bad.

You have to understand DEI doesn't just influence the end product in terms of the characters and stories the games tell; it negatively influences the entire design process.

If a company has an HR Department that is DEI standardised, that means that they practice Creative Lysenkoism. If a straight white man on the development team has a good idea or is seen developing their skills toward a more high skill/management position, that tall poppy gets his head cut off. If a brown, a gay, a woman or a cripple is even mediocre in their role, they get elevated above their peers and their suggestions implemented if they're even remotely viable within the development budget. Those promoted beyond their talents develop Imposter Syndrome and paranoia that they'll get outed, so they become commissars for the system that gave them the promotion.

Thus the internal teams of companies are full of utter incompetents, and the fired straight white males who once worked for the companies internally have formed outsourcing companies to supplement the big studios failures. This contributes to the ballooning design costs, and just how ridiculously long every major release's credits roll is.

Its a system of wilfully engineered Creative Kakistocracy. The unlikeable ugly characters and retarded repetitive lefty stories games have are just the tumours that appear on the skin long after the pancreas has gone metastatic.
 
We will need mods.
If you took Concord and removed all of the DEI shit from it - you'd be left with a stiff and unfun hero shooter. If you took out Yasuke and Ninja girl from AC:Shadows - you'd (probably) just have another middling and unfun Assassin's Creed game. If you replaced the Star Wars Outlaws girl with literally Han Solo - it would still be a glitchy, unfun, and unfocused mess.
Agreed. Even then if it was possible, some DEI runs deep. The reason Yasuke isn't being removed from AC Shadows is in part because it would require a complete re-write of the first act.

It's one thing to replace a pride flag, it's another to completely change a game at it's core. eg. Even if you could go back into Saints Row Reboot. You'd have to replace the character models, re-write the entire script, redesign all the missions, and fix the broken mechanics. At some point it becomes easier to make a whole new game.
 
I don't think most customers are actively plugged in enough to care about the changes to Saga honestly. Certainly a factor but i don't buy it was a big one.
Another factor to consider is the fact that AW2 released in the same year as Resident Evil 4 Remake. There's a better than zero chance that a lot of potential customers for a ostensible third person action horror game already got 4make and decided "Nah, I don't need another this year."

There's always more than one factor to a failure.

Wokescold script consultants who hate white people having their names tied to commercial failure is however always good.
So allow me to explain. They were essentially working up I forget her name redhead to being the protagonist of AW2 with the AWE DLC.

So, people were skeptical SPECIFICALLY because it is yet another new protagonist once more, while you essentially promised not to do that.
Their reaction was something about racism, and then everyone just rolled their eyes and left. Ezpz.
 
There's more slop coming from Suicide Squad. Archive
Cringe1.pngcringe2.png
Meet Lawless, Deadshot's daughter. Her backstory is pure "eat the rich" cringe. She is a ethical thief live-streamer (seriously) who does "aggressive redistribution" from "the out of touch elites of Gotham" and her talents are called "The Influencer" and "Revolutionary". I am not kidding.
cringe3.pngcringe4.png

The Rocksteady twitter account is not even promoting it.
41%.png41%2.png
 
Why would an "ethical thief" team up with actual murderers and psychos?
The same "suicide squad" that literally blackmailed her father?

You have to understand DEI doesn't just influence the end product in terms of the characters and stories the games tell; it negatively influences the entire design process.

If a company has an HR Department that is DEI standardised, that means that they practice Creative Lysenkoism. If a straight white man on the development team has a good idea or is seen developing their skills toward a more high skill/management position, that tall poppy gets his head cut off. If a brown, a gay, a woman or a cripple is even mediocre in their role, they get elevated above their peers and their suggestions implemented if they're even remotely viable within the development budget. Those promoted beyond their talents develop Imposter Syndrome and paranoia that they'll get outed, so they become commissars for the system that gave them the promotion.

Thus the internal teams of companies are full of utter incompetents, and the fired straight white males who once worked for the companies internally have formed outsourcing companies to supplement the big studios failures. This contributes to the ballooning design costs, and just how ridiculously long every major release's credits roll is.

Its a system of wilfully engineered Creative Kakistocracy. The unlikeable ugly characters and retarded repetitive lefty stories games have are just the tumours that appear on the skin long after the pancreas has gone metastatic.
It's not that complex.

You see this because AAA gaming is so scaled up that they do not have a mechanism for identifying or retaining actual talent or real creatives. It's why so many creatives get to stay in GameDev way past their expiration date (aka Richard Gariott, Romero, Randy Pitchford, the FFXIV 1.0 team, Yoshinori Ono, Ion H over at Blizzard) and why it's such a volatile position to be in. Over the last 20 years - a marked shift has happened in the video game space, where "real creatives" opt to work for your huge corporations and instead set out for themselves.

Think over the last 15 years on some of the generational games released. Minecraft, Undertale, Shovel Knight, Slay the Spire, Vampire Survivors, Gone Home (if you're a homo), Outer Wilds, Return of the Obra Dinn, Stardew Valley, Superhot, FNAF, and so on. A lot of "best games of all time" were created by small independent studios (or one man teams). It represented a gigantic shift in the career trajectories of an above average game dev - no longer was "get a job at Blizz/Acti/Ubisoft" the goal, it was to make your own game and make piles of money. No 15-25 year old wants to be the next Randy Pitchford, they want to be the next Toby Fox.

But AAA studios still exist - so what do you do? What can you do? Well, trying some shit out. First you saw big studios just making small teams to try and recreate the success of indies - like Square's Tokyo Factory (I am Setsuna), Blizzard's Team 5 (Hearthstone), or Nexon's Mintrocket (Dave the Diver) - which didn't find much success as a concept. This is where you start seeing AAA games generally losing their edge - Assassin's Creed yearly releases that are dogshit, Call of Duty being good once every 3 years, DLC/Lootboxes/Season Passes/etc. The only small team game tied to a big studio that seems to even be considered "Great" is Astro Bot - which is a small studio sequel to the fucking Playstation 5 pack in free game/demo.

Then you have the idea - we don't need our own creatives; we can just hire consultants. This is where Sweet Baby (and every other grifter) came in from. It's a good sales pitch because it's true "What you've been doing isn't working and we've got a new much more modern approach" and they know it. It's just a scaled up corporate version of a person who does a really good interview but is dogshit at the actual job - except it costs studios huge piles of cash.

You can throw out Sweet Baby (and at this point, most studios are headed that way if they aren't there already) but it doesn't magically fix the gaping hole in AAA development studios that is realistically never going to be fixed. This problem existed at AAA before DEI was a "big thing" - if you have passion, drive, and/or talent in GameDev; the last place you'd ever want to work is a AAA studio - so they don't. The mediocre DEI hires are all the studios have - your "white guy with great skills" just went back to making games in his garage with 1-10 of his friends and family and made $30,000,000 on Steam for it.

If you're thinking "well what do they do next after DEI" - you're actually already here now, in the present day. AAA doesn't have the soul or heart of creatives to make things that are really going to have an impact - so they're just remaking/remastering old games that are already made by better people and re-releasing them.

TL;DR - the entire AAA design process was fucked up beyond any fixing once they moved to a large scale. They were fucked before DEI ever inserted themselves into corporate culture and they're going to be fucked once DEI gets pushed out.
 
Back