- Joined
- Jan 22, 2021
Featured on Oct 7, 2024 by 0 0: The second Kiwi Farms Doom mapping project has been completed.
KIWI FARMS Community Doom Mapping Project No. 2!
Kiwi Dreams.

One day the Ooperator wanted to do science. He took random kiwi shitposters and connected them to a dream reading machine. Unfortunately, this caused every single one of them to fall into a permanent coma. Even worse, the nightmares may soon break free. A gigantic CONSENT ACCIDENT is threatening the fabric of reality. Billions will die! As the only able-bodied bird left, you've been called back to the KF laboratory to undo as much damage as possible.
-SCREENSHOTS-
Kiwi Dreams.

One day the Ooperator wanted to do science. He took random kiwi shitposters and connected them to a dream reading machine. Unfortunately, this caused every single one of them to fall into a permanent coma. Even worse, the nightmares may soon break free. A gigantic CONSENT ACCIDENT is threatening the fabric of reality. Billions will die! As the only able-bodied bird left, you've been called back to the KF laboratory to undo as much damage as possible.
-SCREENSHOTS-
After 6+ months, this project is finally finished. In it you will find 18 levels, connected through a central hub, the so-called KF Lab (and there might be some additional secrets in there...).
-DOWNLOADS and Instructions-
What you need:
- GZDoom v. 4.13 or newer.
- The mod itself. MEGA, Mediafire (local archive at the bottom of this post)
- "Your own" copy of Doom2.wad
- ZDL - Graphical ZDoom launcher that manages your source ports and mods. Recommended, if you don't want to use a command prompt, or drag and drop files onto an .exe every single time you want to start this mod.
- Nash's Gore Mod - For those who wants some extra "flair" to the gameplay.
Technical info:
- This mod is designed to use the Vulkan renderer (selected by default in GZDoom). OpenGL will cause severe performance issues on slower systems.
- If Vulkan does not work for you, update your drivers (yes you need new drivers to play a 30 year old game).
- If you still can't get Vulkan to work, you must disable Dynamic Lights.
- This mod will work on laptops with integrated graphics card, though.
- Make sure Autosaves are enabled.
- Don't use ingame VSync, enable it through your graphics card control panel.
Have fun!
Updates
Version 1.1 - Fixed missing textures in a room on the Snack Run map.
KIWI FARMS Community Doom Mapping Project No. 2!
Kiwi Dreams.
The second Kiwi Farms Community Doom Mapping Project has now started. Anyone is welcome and you will have 2 months to submit your map(s).
Kiwi Dreams.
The second Kiwi Farms Community Doom Mapping Project has now started. Anyone is welcome and you will have 2 months to submit your map(s).
The story: "One day the Ooperator wanted to do science. He took a random kiwi shitposter and connected him to a dream reading computer. What did the Ooperator see on his screen?"
Your job is to create a KF-themed Doom map based on this very elaborate story. To your help you have a ton of new custom KF assets and if that is not enough, then you'll be able to add anything you want to make the map of "your dreams".
Each map will be stand-alone, connected by a hub. Anyone regardless of mapping skill can join.
Rules:
- The name of the map should follow this projects "story" and be inspired by this site. The theme of your map can be anything.
- The name of the map should be reflected in the maps gameplay.
- You must make some use of the custom KF-assets provided(at the bottom of this post).
- You are allowed to make more than 1 map.
- Deadline: December 8!!!
- Source port: GZDoom
- Map format:GZD UDMF or GZD Doom2(Hexen format) only.
- Difficulty: UV(lvl 4) only (unless someone volunteers to go through all the maps and add them and balance them).
- Multiplayer: No
- Custom assets: Yes, there will be one pack provided and the mappers can add ANYTHING they want!, as long nothing is conflicting. Also, add your custom content to a NEW pk3 file.
- Scripting: Yes
- Jumping/crouching: No
- Freelook: Optional (but make sure you design your level as if the player will use it).
- Submission standard: Everything in the map works, textures are aligned and that there are light/sector height contrasts and all maps should be pistol start.
- Provided with the custom assets is a MAPINFO template. This is needed for custom name, music etc. Change all the text between " " and zip it with your wad, or you can insert it directly into the wad if you know how. If you don't do this, then random music and sky texture will chosen for you.
What you need:
- GZDoom
- U. Doom Builder
- If you want to add custom stuff: SLADE3
- doom2.wad (ask if you can't find one)
- KFDoom_assets_project_2.pk3 (see bottom of post)
Here's an example image comparing the 2. Make sure you know what you want to make before choosing format, since if you wish to change, it's possible but will break your map.
The UDMF example also contains commented scripts for those curious. So if you are new to mapping, check them out.
When making a map you must first set it up. To do this:
- Create a new map with your prefered format,(if it's not in the list you need to close the window, then press F6 and tick the right box on the left) script type should be Zdoom ACS, level name default. Press OK.
- Then press F2 and click "Add resource".
- Then click "From PK3/..." and choose gzdoom.pk3. It's in the root of your GZDoom folder. Don't forget to check the "exclude this" box!!! Click OK.
- Then do it again and select add "From WAD File" and choose doom2.wad, click OK. Then add "From PK3/..." and choose KFDoom_assets_project_2.pk3. Do not check exclude for these 2.
You need to do this for the example maps too if you wish to check them.
If you need to learn how to actually use Ultimate Doom Builder you have to search for tutorials. There are plenty out there.
Questions? Make a post.
That's it. Have fun!




It's time for the second Kiwi Farms Community Doom Mapping Project. But before it starts I want to have a small discussion. So if you want to join, now is the time to post your requests, concerns or whatever the fuck before it starts officially. I plan to start it as soon as possible.
So this is what I have in mind. The project is based around a Kiwi-themed science lab hub. Each level should be made as a science project there the player enters a portal into "the dreams of a Kiwi-farmer". That is You, the map maker. Your map can be about anything and build however you want as long as it is inspired by this site. Then, the more levels the player clears, more parts of the lab opens up. Simple.
Anyone regardless of mapping skill can join.
Details:
Once the pre-planing is over I will edit this post and add download links to all tools and everything else needed. If anyone has any good links to tutorials, please post some here. There will also be example wads provided for newbies. I will also add a template MAPINFO so people can customize their level more.
That's it I think.
So this is what I have in mind. The project is based around a Kiwi-themed science lab hub. Each level should be made as a science project there the player enters a portal into "the dreams of a Kiwi-farmer". That is You, the map maker. Your map can be about anything and build however you want as long as it is inspired by this site. Then, the more levels the player clears, more parts of the lab opens up. Simple.
Anyone regardless of mapping skill can join.
Details:
- Source port: GZDoom
- Map format: UDMF or Doom2(Hexen format)
- Difficulty: UV only (unless someone volunteers to go through all the maps and add them and balance them)
- Multiplayer: No
- Custom assets: Yes, there will be one pack provided and the mappers can add anything they want
- Scripting: Yes, as long as it only affects your level
- Jumping/crouching: No
- Freelook: Optional (but make sure you design your level as if the player will use it)
- Submission standard: Everything in the map works, textures are aligned and that there are light/sector height contrasts, all maps should be pistol start
- Timeframe: Not sure but 2 months was suggested to me
- Anything I forgot?
Once the pre-planing is over I will edit this post and add download links to all tools and everything else needed. If anyone has any good links to tutorials, please post some here. There will also be example wads provided for newbies. I will also add a template MAPINFO so people can customize their level more.
That's it I think.
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