- Joined
- May 25, 2024
Ripe to be wojaked.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Ripe to be wojaked.
since no one is actually excited about this garbage game you might like this Dragon Age CYOA, it's fan made but a fun little thing to do
Inquisition is right now pulling me by the ass with the first map, but i found fun.I'm replaying Inquisition, and I didn't remember the hooker armor.
View attachment 6558956
I'm guessing it won't be in DA:Woke
Inquisition is right now pulling me by the ass with the first map, but i found fun.
I didn't hate the Hinterlands all that much, but it was very obvious that Bioware was in the throughs of Bethesda envy when they were developing Inquisition."Leave the damn Hinterlands!" Actually said by the people that made the game because they are retarded and made the first map way too large.
Fair enough, never seen any of the Godfather films.That is almost certainly a Godfather II reference. Or both. I think the line in Storm of Swords was meant as a GF allusion itself.
Meh, forgive me for not knowing a film from half a century ago which I very rarely see people actually talk about by name.If you honestly believe this is from ASOIAF, I have some grim news about your involvement with modern pop culture and its effect on you.
I didn't hate the Hinterlands all that much, but it was very obvious that Bioware was in the throughs of Bethesda envy when they were developing Inquisition.
It was smart imo. Skyrim gets very old and repetitive with so many dungeons and locations just copy pasted.Agreed. The size of the Hinterlands map, compared to just about any other map in the game, makes me think they were contemplating a true "open world" where it is just one huge map, then they scraped that and went back to isolated regions because they just couldn't find a way to tie it all together that was cohesive enough that it didn't look like a poor man's Skyrim.
Agreed. The size of the Hinterlands map, compared to just about any other map in the game, makes me think they were contemplating a true "open world" where it is just one huge map, then they scraped that and went back to isolated regions because they just couldn't find a way to tie it all together that was cohesive enough that it didn't look like a poor man's Skyrim.
Maybe, The asset reuse was annoying in DA2 but it was clear it was due to budget. Most of the Mass Effect sidequests happen in the same three buildings.Yeah, the shit about Bioware following Bethesda's formula to open world games is so obvious in Hinterlands.
At least is better than reusing the same 5 interiors with a different section & name in DA2.
True."They were all supposed to be giant zones" is an interesting hypothesis, and DA:I did pull in some other features from Dark Souls like limited healing potions, bonfires, respawning enemies after a rest, etc.
True.
And not even healing from spells. That basically putting me off of a mage playthrought.
What's the point of limited healing if you just use guard so you don't need healing at all? What a stupid design choice.The trick is to abuse the absurdly OP Horn of Valor upgrade that gives Guard to your whole party.
What's the point of limited healing if you just use guard so you don't need healing at all? What a stupid design choice.
Hinterlands is poorly designed.
There are interiors in Inquisition?Yeah, the shit about Bioware following Bethesda's formula to open world games is so obvious in Hinterlands.
At least is better than reusing the same 5 interiors with a different section & name in DA2.