Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
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Same vibe.
 
"Leave the damn Hinterlands!" Actually said by the people that made the game because they are retarded and made the first map way too large.
I didn't hate the Hinterlands all that much, but it was very obvious that Bioware was in the throughs of Bethesda envy when they were developing Inquisition.
 
That is almost certainly a Godfather II reference. Or both. I think the line in Storm of Swords was meant as a GF allusion itself.
Fair enough, never seen any of the Godfather films.
If you honestly believe this is from ASOIAF, I have some grim news about your involvement with modern pop culture and its effect on you.
Meh, forgive me for not knowing a film from half a century ago which I very rarely see people actually talk about by name.
 
I didn't hate the Hinterlands all that much, but it was very obvious that Bioware was in the throughs of Bethesda envy when they were developing Inquisition.

Agreed. The size of the Hinterlands map, compared to just about any other map in the game, makes me think they were contemplating a true "open world" where it is just one huge map, then they scraped that and went back to isolated regions because they just couldn't find a way to tie it all together that was cohesive enough that it didn't look like a poor man's Skyrim.
 
Agreed. The size of the Hinterlands map, compared to just about any other map in the game, makes me think they were contemplating a true "open world" where it is just one huge map, then they scraped that and went back to isolated regions because they just couldn't find a way to tie it all together that was cohesive enough that it didn't look like a poor man's Skyrim.
It was smart imo. Skyrim gets very old and repetitive with so many dungeons and locations just copy pasted.

Inquisition had many things wrong especially gameplay, but it's modules and levels were pretty and pretty distinct. At least compared to each other.
 
Agreed. The size of the Hinterlands map, compared to just about any other map in the game, makes me think they were contemplating a true "open world" where it is just one huge map, then they scraped that and went back to isolated regions because they just couldn't find a way to tie it all together that was cohesive enough that it didn't look like a poor man's Skyrim.

I've heard that the Exalted Plains, the Emerald Graves, and Emprise du Lion were originally conceived as one gargantuan area called "The Dales," but console limitations made it impossible to render. If true, it further makes me think that this was meant for all the game's regions: the Dales, the western deserts, and some Fereldan coastal region. This would have made the Hinterlands the smallest area in the game, and therefore more clearly introductory. (The Hinterlands even feature a large fortress that could easily have been a Keep, and under this scheme each region would have a Keep at the center rather than arbitrarily scattered around.) This might have made it clearer that you were intended to pop in and out of different regions as you pleased rather than clearing each area one by one.

Either way, these giant areas demonstrate BioWare has no idea how to do an engaging open world. Inquisition doesn't even integrate the main quest into the explorable regions: every main story quest takes you to a discrete area you can never visit again. There are a few minor exceptions to this -- you have to visit Redcliffe before starting In Hushed Whispers, and Here Lies the Abyss requires trips to Crestwood and the Western Approach -- but for the most part BioWare fell back on what they know: quest areas that are simply stages for the story rather than places to really explore. Compare to how Skyrim handles its main quest, with only the final areas of Skuldafn and Sovngarde being unique, one time only areas. Over and over again Inquisition shows BioWare trying to ape other styles of RPG and usually falling short.
 
I'm guessing it won't be in DA:Woke
Those people generaly do not shy away from showing their ugly creaturas in a NSFW way and with pride. So I expect they will still show us a few slut armors but fat chance those will be for "women", lol.
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Another Inquisition "slut armor" we might never see again.
 
Yeah, the shit about Bioware following Bethesda's formula to open world games is so obvious in Hinterlands.
At least is better than reusing the same 5 interiors with a different section & name in DA2.
 
Yeah, the shit about Bioware following Bethesda's formula to open world games is so obvious in Hinterlands.
At least is better than reusing the same 5 interiors with a different section & name in DA2.
Maybe, The asset reuse was annoying in DA2 but it was clear it was due to budget. Most of the Mass Effect sidequests happen in the same three buildings.

Hinterlands is poorly designed. Players who read guides may leave it ASAP, but how many ever come back? Bioware half-assed it with the Hinterlands too, but instead of being cheap, they spent time and effort on shit that is so boring, players quit the game. Outside of some main story points, it's all a bunch of dumb fetch quests with ChatGPT-level writing when you click on a plaque or maybe talk to an NPC. People talk about how bad "Where the Druffalo Roam" is but they're ALL bad.

"They were all supposed to be giant zones" is an interesting hypothesis, and DA:I did pull in some other features from Dark Souls like limited healing potions, bonfires, respawning enemies after a rest, etc.
 
"They were all supposed to be giant zones" is an interesting hypothesis, and DA:I did pull in some other features from Dark Souls like limited healing potions, bonfires, respawning enemies after a rest, etc.
True.
And not even healing from spells. That basically putting me off of a mage playthrought.
 
What's the point of limited healing if you just use guard so you don't need healing at all? What a stupid design choice.

That upgrade was added in Trespasser, so maybe it was intended to address how shitty healing is in the base game. All I know is if you don't use something to give them Guard and you don't equip them with items that restore health on kills, your rogues have the life expectancy of a college age student with progeria.

I really miss the crazy variety of healing potions from Origins, and how since their effectiveness was based on your Magic stat your mages could roll with the cheapest variety for the entire game.

Hinterlands is poorly designed.

You know what's funny? The one area where this isn't true is the dragon fight, which is also one of several things that are supposed to be a hint you should venture to other areas to level up. The Fereldan Frostback is a genuinely well designed encounter, with multiple stages, challenges, and incorporating a fairly vast chunk of the Hinterlands.

And it's the only dragon fight that shows this kind of thoughtfulness. Every other one uses a far smaller portion of the map and none of the other dragons will bother using terrain to kill you. The Emprise du Lion dragons are particularly egregious, with each one confined to an actual arena. The Highland Ravager -- the most powerful dragon in the base game! -- is stuck in a collapsed arena's pit, so it doesn't even take flight when you encounter it. The dragon fights are pretty fun, but I was always astounded at how lazy 9/10ths of them are compared to the Hinterlands dragon. I assume it was used at E3 to show how AWESOME the dragon fights are, and then they didn't bother putting so much work into the rest of them.

EDIT: I forgot the Gamordan Stormrider in the Exalted Plains will electrify the swamp water around it. Still, 2 out of 10 is a lousy ratio.
 
Inquisition has barrier and guard instead of healing. Barrier is bad and runs out quickly, guard is completely OP and you can craft items that give guard on hit that just makes you invincible. It's absolutely retarded.

Yeah, the shit about Bioware following Bethesda's formula to open world games is so obvious in Hinterlands.
At least is better than reusing the same 5 interiors with a different section & name in DA2.
There are interiors in Inquisition?
 
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