GTA San Andreas release 20 years ago today. - Your knee popped when you got out of your chair didnt it?

PointOfNoReturnPoint

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Anyone else agree with me that this is the best GTA ever made? This was the last GTA game that was IMO truly a video game in the sense of it wasn't just to sell micro-transactions or any sort of product other than itself. This is the last time, on the disc is what you got. Traditional gaming tropes like cheat codes/secrets/rumors were still in abundance and dropped off heavily on GTA IV.

What is it you miss about gaming before 2010? It feels like thats the last time that gaming was still gaming in the traditional sense.
 
Many fond memories, I remember me and my siblings would use the TVs built in vcr to record our selves playing, that's right I actually invented lets plays fuck you slowbeef it was me. Nothing any gta game has or will do can ever measure up to joy of getting that the jetpack and my preteen self always giggled uncontrollably at the dildo bat.
 
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Its the best GTA game hands down. Replaying it and going for 100%, you really see how well the game is designed for PS2 standards. It might seem very gimmicky and stale physics and gameplay wise but the soul is still there. Its a very fun prospect to scooter brother the ai only for it to go in circles around a neighborhood.
 
Lots and lots of shit to do outside the main missions, excellent character customization, great and intuitive controls, memorable soundtrack that WILL expand your musical taste, fuck-huge map that feels great and rewarding to explore, and I'm not even mentioning the plot and the characters because the series arguably never did anything better than here in those regards.

This is a solid 10 game. It's not even debateable.
 
Hands down the best GTA game. GTA 3 was fun but pretty small. I never really liked Vice City. It was retarded you drowned instantly in water being set in a parody of fucking Miami and I just never really liked the setting or the story in general. Four was ok, but it felt like a retread of 3 and didn't really feel like grand theft auto. I dunno it's hard to describe but it felt like a step back from San Andreas in the grand theft autoness of the game if that makes any sense. It just felt less over the top and like it had less of a sense of fun. I didn't mind GTAV but I never really got that into it. I don't think I ever finished the full campaign mode and I never really played it much online. It felt more like a proper Grand Theft Auto game than IV and the world was fucking huge but I just didn't find it as fun to explore and do all the side shit as it was in San Andreas.

San Andreas was fun as fuck. I probably explored every square inch of the world in that game. I've played through the full campaign at least 2 or 3 times and I dunno how many hours just playing the run from cops as long as possible game. Probably my favourite part in the whole game though is the gang war section when you go back to the first city. For some reason that really blew me a way when I first played it that you could drive around and take over sections of the city and while you were just playing the game other gangs would try to take over sections you controlled. They really missed out not including something like that in later games. Some kind of gang war mode in GTA V multiplayer would have been really fucking fun at least I think it would have.
 
Funny how all the games I grew up with came out when I was barely able to use the family laptop. Would've been 3 when GTA:SA came out, and only years later would I get to first play it at one of my old "friends'" house. I remember he had various cheat codes written down on the desk pad. Obviously my parents would never buy me or let me play such a violent game. Needless to say I've watched plenty of GTA:SA myth videos and machinimas during that time, those were the better days when data mining wasn't everywhere and you could keep some secrets to speculate about, now that magic is gone, but anyway.

Only in 2013 when I was 12 I've managed to figure out how to use torrents, and that's when I snatched the HOODLUM release from The Pirate Bay. I still have that ISO, dated July 15th 2013. I'm not sure what the fuck was up with me back then, I've managed to archive just about all of my personal shit from 2010 onward. My first endeavors into Minecraft, Minecraft modding and my very first Minecraft screenshots, still there with the original timestamps.

Same goes for San Andreas stuff. My current data folder still has camera photos made on the same day I got that ISO. And much like I can see that it took me five days from taking the first vanilla screenshot in Minecraft to taking the first visibly modded screenshot in Minecraft back in 2011, it took me 10 days to do the same with San Andreas. Needless to say, GTA:SA modding has changed drastically since then, I still remember using IMG Tool to install car mods, now it's just a case of drag-and-drop without ever having to touch vanilla files.

As for modding nowadays, well, this is how my current GTA:SA looks like.
Bloom galore
Yes, it's generic HD Remastered BS but a) it's still better than Defective Edition and b) with modern GTA modding I just need to tweak one INI file to transform the game again. No need to fondle with .img files or anything like that.
PS2 piss filter galore
Boom. Now it's much more faithful while still looking better than vanilla. If I want I can throw out all the extra mods and leave nothing but the few basic fixes to have an even more faithful experience. It's great how trivialized 3D era modding has became, LiNK2012's Modloader is a godsend. All of this was basically me getting mods from MixMods and assembling them together, it's basically the GTA modding site, comprehensive documentation, guides and collection of various mods, a lot of which were made by the site's founder, Junior_Djjr.

Interestingly enough, as I was writing this I pulled up MixMods and found an announcement about SilentPatch getting a 20th anniversary update, biggest in it's history, and also going open source under the MIT license. But I'm sure R* will be more than glad to celebrate as well, by removing even more tracks from the radio for which the licenses expired, and replacing them with whatever 2020 bullshit they have on hand, because fuck consistency, they've already fucked over Vladivostok FM that way. R* quality my ass, you can only hope for autistic Poles like Silent and autistic Brazilians like Junior_Djjr to deliver quality.

One more thing. Anyone who says that The Wrong Side Of The Tracks was the hardest mission is a retard. All you have to do is to keep driving alongside the front of the train, but as far to the right as possible so the traitorous fat fuck can actually take a shot instead of hitting the train. No need for tricks with jumping onto the train or taking the high road. Freefall will always be the hardest mission in San Andreas, even if you're a pro at VC/SA flying controls. Yes, I had no issues with Zero missions and Vice City RC missions, once you know how to fly in those games it becomes piss easy. Freefall will always be hard because WHO THE FUCK THOUGH IT WAS A GOOD IDEA TO PUT YOU IN ONE OF THE SHITTIEST PLANES IN THE GAME TO THEN FLY OUT TO THE EDGE OF THE MAP, DO A 180 AND CATCH UP WITH ONE OF THE BEST PLANES IN THE GAME.
 
The franchise really seemed to stagnate after San Andreas. GTA:3 added the entire 3D element, but was pretty bare-bones with a basic story that was a lot of just doing random shit for random people to progress. Vice City really added to story, gave the world more depth and added the whole element of non-linearity. But I think where it came together most was San Andreas, the story was much deeper and connected, the world had more to discover and the game handled a lot better.

After Vice City Stories and Liberty City Stories were similar to San Andreas if I remember correctly, but they were PSP games so that's understandable. GTA4 was graphically a step up, had really great physics, but felt like a bit of a step back in some elements, I did like the story though. Then there's GTAV which felt like a step back from the physics of GTA4, in a lot of ways it felt about the same.

I'm not confident that GTAVI will be as much of a jump as people expect, I think it'll be like Red Dead Redemption 2, where people sing its praises, and call it so deep and advanced, but it's kind of a superficial change, or a lot of little tedious tasks you need to do that don't really matter much.

I think this is the way all videogames are going, a 20 year old game like San Andreas still feels relatively modern compared to something that came out 20 years before it like Tetris of Punch-Out. This is even more obivous if you look a couple years beyond it like GTA4 ( 2008 ), that game's not that different than games we have now and neither is San Andreas really.
 
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