Sony hate thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
That current gen consoles can't play 4k blu-rays tells you everything you need to know about modern day consoles.
They both can. The last-gen Xbox One S also can.
The catch though is that none of them support enhancement layers like Dolby Vision and HDR10+, only basic HDR10. Xbox oddly supports Dolby Vision for streaming services but not discs.
So the current consoles do play 4K Blu-rays, but they're kind of shitty at it, and someone serious about watching movies on the format would still need a dedicated player.
It's a marked downgrade from previous generations where owning any of them set you up with a reasonably good DVD or Blu-ray player that didn't need replacement.
 
The catch though is that none of them support enhancement layers like Dolby Vision and HDR10+
Xbox or PS5 (I can't remember which) doesn't support DSS 7.1, only 5.1.
Sure they can play 4k blu-rays, but at such a shit quality as to not even bother. It's false marketing, like labelling the Series S as a 4k console or the PS5 as an 8K console.

Funny that the 8K was removed from PS5's, only for it to wind up on PS5PRO advertising.
 
wait what the fuck? im thinking on buying the last lotr blurays
A break down

From the article:

Running against a range of standalone 4K Blu-ray players from Oppo, Panasonic and Sony that cover a wide variety of price points, neither the PS5 nor the Xbox Series X give a particularly stellar account of themselves where picture quality is concerned.

For starters, players that support HDR10+, or particularly Dolby Vision, instantly prove the worth of these formats on compatible TVs. Both types of ‘active’ HDR content enjoy noticeably better dynamics and slightly richer but also more natural looking colours on compatible displays than the standard HDR10 feeds the consoles can provide.

Audio:

Spinning up the bombing-run scene of Unbroken via Blu-ray, it turns out that the PS5 can do a very good job of Dolby Atmos soundtracks when given the chance (remember; it only supports Dolby Atmos when playing Blu-rays). It doesn’t quite have the crispness or dynamic punch of a dedicated player, but the console produces a muscular, room-filling sound with good clarity and well-placed sound effects.
(Considering PS5 has a dedicated audio chip 'as powerful as a PS4', this is laughably bad.

Summary (from forum comments):

Based on this article, the PS5 is better than the Xbox Series X as a 4K blu-ray player, but they are both inferior to an actual 4k blu-ray player (even an average and cheap one), which has sharper image, among other things. The big problem with these consoles as 4K blu-ray players is lack of support to Dolby Vision and HDR10+.

Verdict:

Buy a stand-alone player.

[Why do they suck as players? Because Sony and Microsoft hate the physical market and physical 4k blu rays are the last bastion of cutting-edge physical media).
 
For reference, this is what a receiver looks like with a horizontal case
2024-10-27_11-04.png
But really, even thinner than that, something for retro computing, maybe under the monitor.
For now I have a new-build itx case that somewhat looks the right vintage but no wood. Fitting all the retro interfaces is a bit of a pain. But me and OpenSCAD and my 3d printers are having a grand old time.
 
You can just get a roku stick
I wouldn't really recommend getting anything Roku related.

Nevermind the fact that you have to sign up for an account and give them your credit card info even BEFORE you actually use the damn thing, but they've been REALLY fucking ad-happy, to the point where they created a patent for injecting ads onto shows you watch that don't have ads in them.

That, and they keep pulling a Microsoft and changing your settings when a new update comes along. Every now and then you'll have some new section on the home menu that you didn't even ask for or apps that you don't want just randomly show up on your app list, like Spotify, for example.

I have a regular Roku because it's the only way for me to play my ripped dvd shows on my external hard drive on my old widescreen TV. The TV itself only takes FAT32 drives with Motion JPG only videos. The Roku is Linux friendly and can do ext3/ext4 with mp4/mkv formats
 
What's happened this generation with everything going to PC really feels like Sony scuttling its own success. I would not consider Horizon or Last of Us to be long-term investments, and a third game will probably send them the way of Resistance.
The games are expensive and keep in mind that there's only like 60 million PS5s sold worldwide. Here's a list of the top-sellers on the platform:
1730055794852.png

Marvel's Spider-Man 2 cost an astonishing 300 million dollars to make. And then probably another few hundred million to market. If we assume that everyone who bought a copy paid the $70 price tag, that'd mean that Sony doubled their investment. But that's not the case at all - Spider-Man 2 is a pack-in game sold at a discount bundled with a console already either selling at a loss or at cost.

And even if we're generous in our assumptions - making 2x is not enough because we now live in an era of increasing interest rates where the cost of financing that 300m over the 4-5 year dev cycle probably means that they might have just broken even.

So you have Sony dumping ever-growing piles of money to create enthusiast-level experiences on a console where most people... play FIFA and Genshin. Meanwhile the actual enthusiast faggots who want bleeding-edge graphics and cinematic gaems are on PC with hardware that puts your console to shame.

At a certain point you have to start recognizing that consoles are not where the cutting-edge of gaming lives anymore and start right-sizing your projects. And the easiest thing to do with existing projects is to retroactively right-size them so now they can sell on the wider PC market.
 
The games are expensive and keep in mind that there's only like 60 million PS5s sold worldwide. Here's a list of the top-sellers on the platform:
View attachment 6567998

Marvel's Spider-Man 2 cost an astonishing 300 million dollars to make. And then probably another few hundred million to market. If we assume that everyone who bought a copy paid the $70 price tag, that'd mean that Sony doubled their investment. But that's not the case at all - Spider-Man 2 is a pack-in game sold at a discount bundled with a console already either selling at a loss or at cost.

And even if we're generous in our assumptions - making 2x is not enough because we now live in an era of increasing interest rates where the cost of financing that 300m over the 4-5 year dev cycle probably means that they might have just broken even.

So you have Sony dumping ever-growing piles of money to create enthusiast-level experiences on a console where most people... play FIFA and Genshin. Meanwhile the actual enthusiast faggots who want bleeding-edge graphics and cinematic gaems are on PC with hardware that puts your console to shame.

At a certain point you have to start recognizing that consoles are not where the cutting-edge of gaming lives anymore and start right-sizing your projects. And the easiest thing to do with existing projects is to retroactively right-size them so now they can sell on the wider PC market.
Do not forget that Marvel gets a cut from that too.
 
For reference, this is what a receiver looks like with a horizontal case
View attachment 6567798
But really, even thinner than that, something for retro computing, maybe under the monitor.
For now I have a new-build itx case that somewhat looks the right vintage but no wood. Fitting all the retro interfaces is a bit of a pain. But me and OpenSCAD and my 3d printers are having a grand old time.
Very cool, keep us posted.
At a certain point you have to start recognizing that consoles are not where the cutting-edge of gaming lives anymore and start right-sizing your projects
A company is going to have the balls to make a cheap and cheerful console, like a wii or ouya (good idea on paper) or Series S without tethering it to 4k or made by retards.

Do normiefags want to play Fifa in 4k? No, they don't give a fuck. Would they pay for a $249 console to play it in 1080p with upscaling tech? Yes.

Sega should re-enter the arena with a cheap as fuck, bare-bones, basic bitch Dreamcast 2.

a console already either selling at a loss or at cost.


FWIW Jim Ryan said each PS5 sold made $30 for Sony. Then they raised the price...twice.
 
  • Like
Reactions: SlavSquater
The games are expensive and keep in mind that there's only like 60 million PS5s sold worldwide. Here's a list of the top-sellers on the platform:
View attachment 6567998

Marvel's Spider-Man 2 cost an astonishing 300 million dollars to make. And then probably another few hundred million to market. If we assume that everyone who bought a copy paid the $70 price tag, that'd mean that Sony doubled their investment. But that's not the case at all - Spider-Man 2 is a pack-in game sold at a discount bundled with a console already either selling at a loss or at cost.

And even if we're generous in our assumptions - making 2x is not enough because we now live in an era of increasing interest rates where the cost of financing that 300m over the 4-5 year dev cycle probably means that they might have just broken even.

So you have Sony dumping ever-growing piles of money to create enthusiast-level experiences on a console where most people... play FIFA and Genshin. Meanwhile the actual enthusiast faggots who want bleeding-edge graphics and cinematic gaems are on PC with hardware that puts your console to shame.

At a certain point you have to start recognizing that consoles are not where the cutting-edge of gaming lives anymore and start right-sizing your projects. And the easiest thing to do with existing projects is to retroactively right-size them so now they can sell on the wider PC market.
What occurred for this to happen? Was it scalpers or something else.
 
Back