Dragon Age: The Veilguard - A woke disaster? Yep!

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
if this game ends up being a major commercial success, buckle up, we will never hear the end of it.
I doubt it, but there may be enough trannies and other hobgoblins now that will eat this slop up to where they can justify making it and continuing running the slop machine. It won't reach the peak Bioware had with the Mass Effect trilogy, I remember seeing ME3 adverts on TV back in the day and seeing dozens of lets plays and other content on YouTube. Fromsoft, Larian (the new Baldur's Gate people), and CDProjektRed now occupy that space at the top for quality RPGs.

The days of Ubisoft, Bethesda, and Bioware being major studios is coming to a end I believe. They haven't adapted or have adapted to retardation. They haven't made anything interesting or innovative in years and have fallen from great heights. It's nature really, these studios rest on the laurels of past accomplishments, content with churning out repetitive and out of touch tripe while new and more competitive studios take their place.
 
I doubt it, but there may be enough trannies and other hobgoblins now that will eat this slop up to where they can justify making it and continuing running the slop machine. It won't reach the peak Bioware had with the Mass Effect trilogy, I remember seeing ME3 adverts on TV back in the day and seeing dozens of lets plays and other content on YouTube. Fromsoft, Larian (the new Baldur's Gate people), and CDProjektRed now occupy that space at the top for quality RPGs.

The days of Ubisoft, Bethesda, and Bioware being major studios is coming to a end I believe. They haven't adapted or have adapted to retardation. They haven't made anything interesting or innovative in years and have fallen from great heights. It's nature really, these studios rest on the laurels of past accomplishments, content with churning out repetitive and out of touch tripe while new and more competitive studios take their place.

Agreed, they can't even do what they used to be able to pull off, much less make something new and innovative.
 
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Makes me think of the average DA: Origins dialogue options. First time I played, I was actually shocked at how many options you had, you rarely feel like you can’t say what you want to say in the game. Insane what it’s like now…
 
Deadfire is no Dragon Age Origins but its pretty good if you skip all the story elements and just create your own party. I sacrificed the homofish to some random god for that weird doll thing.
I loved Pillars of Eternity I. That game made me appreciate the tense and neurotic real-time battles. I remember the story being somewhat grim at the start with you arriving to a town where the lord hung some of its people on a tree after a researcher failed to cure his wife. With both your initial companions sticking with you because they too want to get away from that shithole. The companions were really good, I remember liking Eder and Kana. I also got into the setting with its gods and stories.

While the sequel, Deadfire, felt like it ran out of steam about halfway through the game (Maybe even earlier than that) and so did I. Specially with the ship mechanics, it started to get really repetitive after a while. I didn't have problems with the companions; I remember liking a few of the new and old ones. With the exception of the fish, he was annoying. I really liked Maia, the military Rauatai, who played the roll of straight woman or diplomat to the other schizophrenics in the party (Unlike her brother in the previous game). But I can't, for the life of me, remember much from the story of Deadfire.
 
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Makes me think of the average DA: Origins dialogue options. First time I played, I was actually shocked at how many options you had, you rarely feel like you can’t say what you want to say in the game. Insane what it’s like now…
Voiced protagonists and their consequences have been a disaster for RPGs
 
It’s made by and for trannies that want nothing so much as little hug boxes where they can feel affirmed with zero pushback or discomfort.

The audience the game is actually meant for is going to buy it and ensure it’s successful. (At least to keep Bioware afloat).
For financial reasons a public has to be cultivated. They are not just upsetting the chuds, they are also uprooting some of their more moderate customers. Customer base built up for 14 years. Their new pet public, which is a minority, will only carry them so far. AAA games needs more than those minorities to be viable.

If there is a next Dragon Age by the same folks for the same public then I only expect it to be like a bad TellTales game. Without much gameplay, if at all.
I loved Pillars of Eternity I. That game made me appreciate the tense and neurotic real-time battles.
White March was the peak of it I would say. I still remember that Alpin Dragon, the two other archmages and the damn bounties on PoTD upscaled. Each, unique fights and damn good at that.
But I can't, for the life of me, remember much from the story of Deadfire.
For "good" reasons as the whole main story was plot-holed like a swiss cheese, rushed and of poor quality. If you liked the God stuff in general and forgot about PoE2's story, I only encourage you to lower your expectation if you intend to replay it as what Obsidian did and did not do with the Gods was a fucking massacre in writting.

In my own opinion the best stories and gameplay segments(in general) took place in the DLCs. I think the games realy shined with those more focused, refined and shorter adventures.

A great shame they did not stick to this format after the WM instead of doing PoE2.
 
General review gist:

Positive:

Character creation(I think people just love playing virtual doll dress up).
Environment
Combat is simplified and has none of the RPG elements prior titles did.
More substantive praise when it has occurred is basically “this game is about found family and identity and such”-usual tumblr tropes.
Much of the positive reviews feel very much like shilling, or someone played seven hours wandering around pretty maps.

Resetera and other wokeist strongholds are less interested in defending the game proper and more just attacking the chuds-and attacking any reviewer that might even have some association with gamergate somehow.

I’ve noted defenders of the game have ceased even trying to respond to criticism, probably because they know on critiques they can’t cry “bigotry!” About they have nothing to say, except they like it.

As much as twitter trannies say the mean Nazi incels want the game to fail, I get the very strong impression they want the game to succeed much much more, as they have clearly invested more of their identity into it.
 
For "good" reasons as the whole main story was plot-holed like a swiss cheese, rushed and of poor quality. If you liked the God stuff in general and forgot about PoE2's story, I only encourage you to lower your expectation if you intend to replay it as what Obsidian did and did not do with the Gods was a fucking massacre in writting..
Yes that’s one of the big issues I had with the game as well. The gods hardly did anything and it was so annoying. I was really rude to the and went around destroying every single shrine I could get my hands on (to the horror of most of my party) and the gods never gave a crap. I was hoping you could get them pissed off enough to abandoned you or something.
Didn't Kotor 2 had romancable characters? The gunslinger guy for women, and the sith chick or the white clothed chick for men?
Yes Handmaiden and Visas Marr the blind sith girl. Mira looks like she should be romanceable but if you try she just says your too old for her.
 
there may be enough trannies and other hobgoblins now that will eat this slop up to where they can justify making it and continuing running the slop machine
I wouldn't count on it. First, they're a tiny demographic. Noisy, but a fraction of one percent of the total population. Even if every single tranny and genderfluid idiot bought a copy of this game as a show of support, it won't amount to much.

Second, this demographic in particular is one of the stingiest groups of people on this Earth. They don't buy games. They lecture others about how to make them and try to cancel people who disagree.

It's a tiny market of people who don't actually buy the product. Of course, publishers still go after it anyway, because they're retarded.
 
Yes Handmaiden and Visas Marr the blind sith girl. Mira looks like she should be romanceable but if you try she just says your too old for her.

They're quasi-romances at best. Like I said earlier, they were meant to lay the groundwork for confrontations at the Trayus Academy where whichever "romance" you favored less (or outright rejected) falls to the dark side and tries to kill your would-be paramour. No idea if there was a way to avoid it by keeping them both happy, or what the ideal outcome was, but the voice files for Atton attacking Disciple can still be found out there.

Interestingly, Chris Avellone says he considers Darth Sion's obsession with a female Exile to be a romance of a kind.
 
Yes Handmaiden and Visas Marr the blind sith girl. Mira looks like she should be romanceable but if you try she just says your too old for her.
They're also not those silly cut to black for implied sex scene romance you have in rpgs like those made by bioware.
Handmaiden has you fighting nude with her, which is a Echani cultural thing, but the dialogue heavily implies the Handmaiden is doing it for more than just training.
Visas Marr lets herself become vulnerable around the exile and the Handmaiden becomes jealous if you spend time together and you learn to use the force to see like Visas.
It's way less explicit, but way more suggestive
They're quasi-romances at best. Like I said earlier, they were meant to lay the groundwork for confrontations at the Trayus Academy where whichever "romance" you favored less (or outright rejected) falls to the dark side and tries to kill your would-be paramour. No idea if there was a way to avoid it by keeping them both happy, or what the ideal outcome was, but the voice files for Atton attacking Disciple can still be found out there.

Interestingly, Chris Avellone says he considers Darth Sion's obsession with a female Exile to be a romance of a kind.
See above
 
this is what they call 'return to the form' :story:

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friend group simulator lmfao they're saying the quiet part out loud: these people (and I use that term loosely) do not and have never had genuine human relationships


CS Lewis remains undefeated on the differences between eros and philia. Every single one of these Tumblr tier lowlifes needs to go and read the four loves. What the fuck is the point of hiring writers who cannot distinguish the basics?

Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend. The rest of us know that though we can have erotic love and friendship for the same person yet in some ways nothing is less like a Friendship than a love-affair.​

 
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They're also not those silly cut to black for implied sex scene romance you have in rpgs like those made by bioware.
Handmaiden has you fighting nude with her, which is a Echani cultural thing, but the dialogue heavily implies the Handmaiden is doing it for more than just training.
Visas Marr lets herself become vulnerable around the exile and the Handmaiden becomes jealous if you spend time together and you learn to use the force to see like Visas.
It's way less explicit, but way more suggestive
the exile is the only jedi with a harem
 
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friend group simulator lmfao they're saying the quiet part out loud: these people (and I use that term loosely) do not and have never had genuine human relationships


CS Lewis remains undefeated on the differences between eros and philia. Every single one of these Tumblr tier lowlifes needs to go and read the four loves. What the fuck is the point of hiring writers who cannot distinguish the basics?
If they could have had human relationships, they wouldn't need to pretend-special by having 468 genders and a different bright hair color every other week. The awful dialogues, portrayal of genders, and complete lack of creativity indicate that these people most likely don't leave their rooms much as well.
 
Personally, i like dysfunctional parties in rpgs better than "friends til the end" types. I'm not talking about minor things like love triangles or "agree to disagree" arguments, but situations like the paladin pulling against everything to avoid justicing the assassin on your team, or the thief wearing out the priest's patience, for example.

Saints Row tried to bank on the "Found Family" aspect too, we all know how that went
 
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