Unpopular Opinions about Video Games

as shitty as most modern games end up at this point I'm more interested in just getting more shit playable in English that isn't now. most of the companies who historically have made my favorite games have no interest in doing anything but remaking or repackaging those for whatever retards are willing to pay for them again and I'm just over here hoping more studios licence out and translate random shit fans haven't gotten to.
I'd also like old games to get new official content, like the e-Reader stages for SMB3, it's kinda crazy to me that's not a more common practice. Didn't they add a new dungeon in LttP for GBA too? Nintendo did a lot of that kind of stuff back then.

It could also be a unique way to revitalize interest in dormant franchises with minimal investment. NSO could offer "DLC" for more Star Fox or F-Zero stages, stuff like that.

They also need to figure out a way to actually make their wanderlust design for the open world worthwhile. When every single end result is either a korok seed, a shrine, or a weapon, the mystique disappears. They were trying so hard to emulate Skyrim's wanderlust with BOTW but failed to understand what drove people to explore at all.
Absolutely, exploration felt hollow in BotW. Plus I think RPG mechanics of some sort are necessary to incentivize combat, otherwise you just generally avoid it to preserve your resources. So you don't get substantially rewarded for exploration nor combat, what's left? Not much of a story or interest in boring lookalike shrines, so I guess it's a pretty game that sounds nice but forgettable (I can't remember a single song from it).
 
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If you're going to have transgender characters in a fantasy game, then just have them transition using magic. There is no fucking reason for a game to have surgery scars and bullshit abount nonbinary. Give them a "my dick fell off" potion. Fucking One Piece did this, a character's main power is changing genders.

This is the logical conclusion of that big debate about disabled adventurers: It's not actually about telling a coherent story, it's about weirdos self inserting all their ridiculous hangups into a setting where they do not make sense.
 
People literally just want real dungeons back and no bullshit (breakable weapons, emphasis on crafting, actual content, etc), that's not being stuck in 1999.
In this case it wasn't even about lack of dungeons and breakable weapons (as the complaints about that were almost universal) and dungeons and unbreakable weapons were a thing when Zelda 1 and AofL came out. There are literally some people I've seen who realized that what they thought was their their interest in Zelda turned out to be just about Ocarina, once TOTK came out and they sensed that Nintendo really was moving on from that old era. It's anything that has the centering of the whole franchise and the timeline around the importance of the Hero of Time or his direct descendants.

If you ever look in the YouTube comnents on Nintendo Directs or the YouTubers commenting on stuff in them, there's almost always speculating or rumors on Nintendo bringing Ocarina to yet another console. I'd seen someone say that as long as they did another Ocarina remake, that it was all that mattered to them.
Yeah BOTW's world might not have been randomly generated, but it sure felt like it. To be a world that had seen the apocalypse, it didn't feel like it at all. It felt like "Generic Video Game Fantasy World".
Yeah, I think they needed something that conveyed the horror more of what happened, it was kind of bland. Unfortunately it's also the byproduct of Nintendo being afraid to traumatize the kiddies, where they will hide even any hint of suffering, blood or realistic looking human bones. They won't even go the old Ocarina route, where they just hinted at the old underground torture chambers showing that the Royal family history wasn't squeaky clean.

Ganondorf's era of doom would have been more effective if they had actually showed he could easily create long term suffering and devastation, and got to do so for a few centuries rather then wrapping it up seemingly so quickly or easily which doesn't lend to the seriousness or gravitas of the situation. He should have been behind the Zonai's extinction and remained an undead lich, and as his endgame reanimating nightmarish horrors that are allowed to utterly wreck Hyrule once again. This also means they need to make Ganondorf actually scary, so he is taken seriously.
 
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They were trying so hard to emulate Skyrim's wanderlust with BOTW but failed to understand what drove people to explore at all.
A lot of open world games that came after skyrim did this. A big, detailed open world doesn't mean shit if there isn't any real reason or drive to explore it. Bethesda gets a lot of deserved shit but, ignoring Starfield since I haven't played it and cant speak on it, no one is able to make an open world like they can. Even Morrowind and Daggerfall are still fun to just get lost in all these years later. Fuck even Fo4's Commonwealth is fun.
 
A lot of open world games that came after skyrim did this. A big, detailed open world doesn't mean shit if there isn't any real reason or drive to explore it. Bethesda gets a lot of deserved shit but, ignoring Starfield since I haven't played it and cant speak on it, no one is able to make an open world like they can. Even Morrowind and Daggerfall are still fun to just get lost in all these years later. Fuck even Fo4's Commonwealth is fun.
Elder Scrolls is unique in that you're pretty much encouraged to tell your own story with where you go and what you find. You can basically play through Morrowind and Oblivion as some wandering archeologist or Skyrim as some guy squatting in a cave without even touching the main quest.
 
Everyone dilating about later open-world slop not living up to Skyrim's heckin open-worlderino are nostalgiafags. It's the most shallow, repetitive and uninteresting slop there is. Omg it's draugr crypt 21 leading to useless autistic screech power 9 in an astoundingly bland, snowy forest mountain overworld.

People talking about "drive" and "motivation" in regards to it are oblivious to their nostalgiafaggory. The game induces apathy like nothing else.
 
Nintendo's remakes are cultural genocide, as practiced by totalitarian regimes. They want to erase games like e.g. Metroid 1 and 2 and replace them with completely different and more hand-holdy games so Nintentoddlers can play the "entire" series without having to in actuality. The Resident Evil remakes are the same thing, an erasure of history for modern gamers who are tripped up by tank controls because they can't pass a mirror test. Remakes and remasters "preserve" nothing, if they can't preserve the time before blinky quest markers.

Also, Toki is very nice and they did a good job with the remake.
 
Elder Scrolls is unique in that you're pretty much encouraged to tell your own story with where you go and what you find. You can basically play through Morrowind and Oblivion as some wandering archeologist or Skyrim as some guy squatting in a cave without even touching the main quest.

I'm going to have to push back against Oblivion and Skyrim. Morrowind has Caius telling you to fuck off and pick flowers right at the beginning, but if you did the same in Oblivion or Skyrim, you're just an asshole. The Emperor was assassinated with right after he handed you the Macguffin, and a dragon popped out of nowhere to destroy a heavily garrisoned city, and it's acceptable to piss away precious time being a gladiator or an assassin? No.
 
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People who say "they fixed the combat" when all the game did was turn it into bog standard fucking third-person over-the-shoulder combat need to be bludgeoned to death with hammers.
No, Mass Effect was not "improved" by turning it into fucking Gears of War with less homoeroticism.
No, Silent Hill 2 was not "improved" by turning it into fucking The Last of Us with worse fog.
 
First time I ran out of a castle into a 3D field. First time I drove across a city. First time I played a shooter online. First time I saw a monster so realistic, it creeped me out. First time I saw a breathtaking, cinematic introduction of a boss. First time I bombed a city block. First time I flew my starfighter at an enormous interstellar capital ship and blew it up.
And that's why zoomers and younger are fucked. They can't ever appreciate such things because they started too late.

I am still able to be wowed by old games I never played before because I can compartmentalize and go "great for the time," but I suspect most can't.
 
astoundingly bland, snowy forest mountain overworld.
It looks beautiful and natural, unlike most open world games. Just exploring is a treat, and the music and random shit that can happen is fun. If a game can't even make exploring pleasant and interesting after Skyrim, it failed. We should be improving on that, not regressing.

I am still able to be wowed by old games I never played before because I can compartmentalize and go "great for the time," but I suspect most can't.
I can too, but I really only ever feel that way about 5th gen games onward now. I'm sure in theory I could still be wowed by an older game, but I'm fairly certain I've seen all the most impressive stuff by now.

The last time I was seriously impressed with a pre-5th gen game was Star Fox 2, it's a huge technical improvement over SF1.
 
Nintendo's remakes are cultural genocide, as practiced by totalitarian regimes. They want to erase games like e.g. Metroid 1 and 2 and replace them with completely different and more hand-holdy games so Nintentoddlers can play the "entire" series without having to in actuality. The Resident Evil remakes are the same thing, an erasure of history for modern gamers who are tripped up by tank controls because they can't pass a mirror test. Remakes and remasters "preserve" nothing, if they can't preserve the time before blinky quest markers.

Also, Toki is very nice and they did a good job with the remake.
Not just Nintendo, pretty much every remake and remaster is just total disrespect with the old days of gaming.
 
Everyone dilating about later open-world slop not living up to Skyrim's heckin open-worlderino are nostalgiafags. It's the most shallow, repetitive and uninteresting slop there is. Omg it's draugr crypt 21 leading to useless autistic screech power 9 in an astoundingly bland, snowy forest mountain overworld.

People talking about "drive" and "motivation" in regards to it are oblivious to their nostalgiafaggory. The game induces apathy like nothing else.
Hmm, I strongly disagree but this an unpopular opinion thread. I guess I should say good job?
 
A lot of open world games that came after skyrim did this. A big, detailed open world doesn't mean shit if there isn't any real reason or drive to explore it. Bethesda gets a lot of deserved shit but, ignoring Starfield since I haven't played it and cant speak on it, no one is able to make an open world like they can. Even Morrowind and Daggerfall are still fun to just get lost in all these years later. Fuck even Fo4's Commonwealth is fun.
Starfield was fucked because there was no true exploration, it was "here's a quest to go here, warp drive there, land in a procedurally generated area, and do radiant quest objective". It completely removed Bethesda's strongest design strength from the equation and now you're stuck with all their other retarded design decisions, so it was obviously going to be a garbage game.
 
The story of SOMA is boring and contrived. I don't care about a bunch of robots being tortured. Why do the robot's simulate pain? If my consciousness was put into a robot the last thing I'd want is human pain. It also doesn't feel like any of the events in the game need to happen. He have copied the human brain, but can't stop a meteor? The only way to continue human life is through androids, who, by the way, AREN'T HUMAN? It's not thought provoking. Robots are not human. I can feel bad for fictional robots, but that doesn't make them any more relevant to the meaning of my existence. People only praise it because the story is in a video game. If it was a book or movie it would get torn to shreds. It's on the level of Pandorum.
 
If you're going to have transgender characters in a fantasy game, then just have them transition using magic. There is no fucking reason for a game to have surgery scars and bullshit abount nonbinary. Give them a "my dick fell off" potion. Fucking One Piece did this, a character's main power is changing genders.
What you have to remember is if these people actually believed they're the "other" gender, they would simply play the "other" gender instead of a "trans" character.
 
The online debate over "yellow paint" is one of the weirdest and dumbest talking points I've ever seen related to video games.

There have always been conventions to indicate items or other interact-able objects in games - whether it was spinning, flashing, glinting, highlighted with some kind of border, whatever - that made no sense within the context of the game and existed entirely for gameplay purposes, so why did it only become a problem when yellow paint became a new example of the same convention that's as old as the medium itself?

It feels like the kind of artificial anger where one person pointed it out and an army of retards who understand nothing about anything reflexively agreed because "MODERN GAMES BAD" therefore this innocuous visual indicator must be bad too.
 
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