Unpopular Opinions about Video Games

Rockstar games are supremely overrated. Every game is about forcing you to work for assholes to advance the plot, said asshole never compensates you for your work, and then betrays you to top it off so you never even get the initial promised reward. Every game is:
On-rails Chase mission -> On-rails Chase mission -> On-rails Chase mission -> a merciful break from the chase missions, in which the person you did the last three missions for kills your dog -> Chase mission with a novelty vehicle with the worst mechanics you have ever used necessitating replaying this single mission 4 times or more and it is not a short mission -> a cool mission, and repeat.

Notable exceptions to this pattern were the warriors and red dead revolver, which were not made by the main rockstar studio.
That's why this guy is popular:
1731411059645.png
> not an asshole
> doesn't betray you
> gives you a stake in a casino
 
Humanoid-faced villains in my fantasy games have got to go.

Uninterested in the rest of the game, sorry. I've seen enough "lord of the demon realm" titles with a completely human set of facial features to last a life time. It started with early JRPGs and no one seems to be on the same page as me that it's a complete snoozer to run into this template over and over again.

thevillain.png

You can model in 3D or draw whatever you want, and you made... a dude in a costume.
 
Rockstar games are supremely overrated. Every game is about forcing you to work for assholes to advance the plot, said asshole never compensates you for your work, and then betrays you to top it off so you never even get the initial promised reward. Every game is:
On-rails Chase mission -> On-rails Chase mission -> On-rails Chase mission -> a merciful break from the chase missions, in which the person you did the last three missions for kills your dog -> Chase mission with a novelty vehicle with the worst mechanics you have ever used necessitating replaying this single mission 4 times or more and it is not a short mission -> a cool mission, and repeat.

Notable exceptions to this pattern were the warriors and red dead revolver, which were not made by the main rockstar studio.

The appeal of these games is that they are a power fantasy.
 
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The modern indie scene is essentially becoming the same as the AAA scene but without mult million dollar budgets to churn out progressive propaganda slop. You just instead get the same thing, but on a lower budget, and for half the price of a new AAA release.
It's been like that for the last couple of years, and even budget wise you've got pieces of shit like Duskborn that had governments spend millions of dollars on propaganda against the USA.
 
The Hitman reboot games are an astounding example of blatant corporate greed and IO Interactive doesn't get nearly as much shit for them as they remotely deserve. A fully priced game with 6 unique missions recycled ad infinitum, go fuck yourself IOI.
I thought the series was on ice after Absolution and all the gay shit that came after was tacked onto that game. The more you know.
 
The Hitman reboot games are an astounding example of blatant corporate greed and IO Interactive doesn't get nearly as much shit for them as they remotely deserve. A fully priced game with 6 unique missions recycled ad infinitum, go fuck yourself IOI.
This is why Hitman 3 is good. When they put out the Freelancer mode for free, they also gave everyone the Hitman 1 and 2 content. You always could get plenty of mileage out of the missions because of all the challenges and special modes but freelancer really should be a mainstay for the series from now on.
 
Age of empire 4 should have been World War One or Crimean war level technology the whole idea of going back to the lame *** medieval setting for the crybabies who enjoyed that with dumb also all of the units look the exact same and it gets into the same boring *** log which was age of empires 2 multiplayer but at least age of empires two had unique units for the majority of the factions.
Three at least try to do something different with home shipments and you need boost 3 is a better game than two.

I blame people caring about what the homosexuals of the competitive scene no one actually cares about the competitive scene besides homosexuals
 
Humanoid-faced villains in my fantasy games have got to go.

Uninterested in the rest of the game, sorry. I've seen enough "lord of the demon realm" titles with a completely human set of facial features to last a life time. It started with early JRPGs and no one seems to be on the same page as me that it's a complete snoozer to run into this template over and over again.
The hint for why is your notice that JRPGs started it. It's for wank/schlick material, so it won't end.

See also Solas in Dragon Age.
 
I have an intense dislike for the "Episodic" format that certain indie/AAA games rely on.
Those dont even exist anymore? They were a brief experiment like 10 years ago. Hitman 1 had it but that was 2016. The last one I remember was RE revelations 2. For most consumers theyre very alienating so they just stopped.
 
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Age of empire 4 should have been World War One or Crimean war level technology the whole idea of going back to the lame *** medieval setting for the crybabies who enjoyed that with dumb also all of the units look the exact same and it gets into the same boring *** log which was age of empires 2 multiplayer but at least age of empires two had unique units for the majority of the factions.
Three at least try to do something different with home shipments and you need boost 3 is a better game than two.

I blame people caring about what the homosexuals of the competitive scene no one actually cares about the competitive scene besides homosexuals
Don't agree 100% but yeah, what were they thinking by putting AoE4 in the same time period as AoE2, a game that's been resurrected for a long time now and gets new content regularly? AoE4 offers nothing new and meaningful, it's just a shittier 2 by every metric. I also don't like 3's gameplay overall but the whole colonialism/age of discovery/line warfare theme it has going on is at least interesting and different plus the way some home city shipments are designed are pretty cool and offer wildly different playstyles for a single civ.

There's a good reason AoE4 doesn't even have half the playerbase that 2 has.
 
That's why this guy is popular:
View attachment 6637673
> not an asshole
> doesn't betray you
> gives you a stake in a casino
He is one of the few people in the game that treats you better than your surviving family who even after you save them countless times and prove you're "for the hood" they blast you. Sweet didn't come around until about mid way and close to the end of the game but Woozie immediately treated Carl like he was a friend and knew he was capable. Kind of crazy to me that GTA SA is still a great criticism of this hood gangbanger lifestyle that very few games have done. Saints Row tried it with the first two games then went off the rails lol.
 
The Hitman reboot games are an astounding example of blatant corporate greed and IO Interactive doesn't get nearly as much shit for them as they remotely deserve. A fully priced game with 6 unique missions recycled ad infinitum, go fuck yourself IOI.
So many games try to casually remarket themselves into some kind of "definitive collection of games". Hitman.. World of Assassination? But it's still just the newest hitman game.. engine? All call of duty games putting content into the BR warzone whatever they call it.

Not even gonna try to figure out what battlefield is doing. 2042 got some kind of weird tie-in with other games? bad company 2 and bf vietnam? But they're making a BF6 so uh anyway?
 
Stray wasn't a good game and coasted entirely on it's marketing of "le funny cat game" from inbredditors. Yeah, okay, let's make what looks like a platformer where you play a cat but need to use button prompts for every single jump. Fuck off.
I want to play as a cat in FPS in a regular suburban town.
 
Rockstar games are supremely overrated. Every game is about forcing you to work for assholes to advance the plot, said asshole never compensates you for your work, and then betrays you to top it off so you never even get the initial promised reward. Every game is:
On-rails Chase mission -> On-rails Chase mission -> On-rails Chase mission -> a merciful break from the chase missions, in which the person you did the last three missions for kills your dog -> Chase mission with a novelty vehicle with the worst mechanics you have ever used necessitating replaying this single mission 4 times or more and it is not a short mission -> a cool mission, and repeat.

Notable exceptions to this pattern were the warriors and red dead revolver, which were not made by the main rockstar studio.
Problem with rockstar is they take it too seriously. It's the same problem naughty dog has, they see games as "experiences" and not just cool toy with a story on top. The narrative is optional, it should be treated as optional and the gameplay is what comes first. Rockstars game design forces narrative into the gameplay to immersion breaking degrees. All their "systems" and attention to detail is a gimmick to sell the world, it's not like an immersive sim where you can exploit it to your benefit which is what I expect it to be. Missions are not problem solving sessions, they're just cutscenes which you take part in. By taking narrative so seriously they try to write something Hollywood quality like a hipster and end up selling a narrative which is subpar and less thoughtful than something which doesn't take itself as seriously, say doom or dead rising. It's part and parcel of western game design to de emphasize gameplay to such degrees but companies which focus on narrative more end up extremely pretentious and equally hollow.

Also I would've killed for the capcom version of red dead revolver, it looked so good to play.
 
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