Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

Why are you expecting crpgs to have gameplay? It's like expecting visual novels to have gameplay, they're practically the same genre. Although with that said, dice rolls/RNG can be a fun gameplay mechanic on its own if done right, see dicey dungeons, buckshot roulette, roulette knight.
If there is enough variance, bare bones mechanics with a nice presentation can perfectly work. One of the reasons I enjoy VN is going with the flow and seeing where the decisions take me and crpgs take that one step further by also adding the possibility of failure upon your decisions. As long as there is enough wild variance to it, I can enjoy these sort of games. Then you have stuff like fake choice which absolutely undermines the appeal of these sorts of games and suddenly you are just reading a book with an audio track for the most part where you can give sassier responses.

When it comes to pure game mechanic rng... well, I loved Inscryption, game was fun enough for me to engage with it and the presentation was fantastic keeping me invested. But I ended up getting tired with Enter the Gungeon since what you manage to get on the first floor or 2 really has a huge effect on what you can expect going forward.
 
I personally really like blackjack and poker.
I understand the appeal of card games (and gambling in general, to an extent) but the difference I see is a hand of blackjack lasts at most a minute, maybe? I know a hand of poker can go a little longer but you're still talking a couple minutes at most, I assume. I can understand that logic applied to games to an extent, but I have never understood the appeal of the roguelike genre, for example, where you can lose hours of progress to one little mistake or just plain bad luck and you start over with nothing.

I don't mind so much in games like Dead Cells because a run of that only takes an hour at most (much less if you get God rolls) and you can choose different routes if you don't fancy a particular area or just want a change, but I got bored so fast with Hades because no matter what rolls you get you're always going through the same biomes and fighting the same bosses with minor variations (and none of them are particularly fun to fight).
 
  • Like
Reactions: Lord Xenu
What? You mean the one about mice by the guy that trooned out mid development?
1732374754202.jpeg


This one, I forgot what it was called. It had couple other characters also.

I don't mind so much in games like Dead Cells because a run of that only takes an hour at most (much less if you get God rolls) and you can choose different routes if you don't fancy a particular area or just want a change, but I got bored so fast with Hades because no matter what rolls you get you're always going through the same biomes and fighting the same bosses with minor variations (and none of them are particularly fun to fight).
The appeal of roguelikes comes down to, at least for me, systemic interactions, dynamic item/weapon pool and synergies/stat breaking. I won't say Hades is bad but I found it boring as well, it's closer to a visual novel with minigames like other supergiant games, gameplay just exists to pad out character interactions. Dead cells does not have huge stat breaking capacity insofar as the initial game stages. But I like games like isaac and neon abyss for those reasons. Atomicrops is another roguelike which I like for similar reasons although it has no stat breaking. There are some roguelikes I'm just not good at and have never completed, spelunky and gungeon for example, so I can't comment on them.
 
Genuine question: what is the appeal to games where your success is predicated on complete luck?

I gave up on playing Inscryption even though I really liked the aesthetic because I got tired of getting fucked over by RNG
The thrill of winning despite the odds. It’s the same concept for gambling. Roll the dice, hope for something nice. It’s a simple albeit very effective means to keep an audience engaged. I marked out heavily when I played BG3 last year, and one of the decisions my character had to make required a D20 to succeed… and I managed to roll it. Absolutely lucky, but it felt awesome.
 
The appeal of roguelikes comes down to, at least for me, systemic interactions, dynamic item/weapon pool and synergies/stat breaking. I won't say Hades is bad but I found it boring as well, it's closer to a visual novel with minigames like other supergiant games, gameplay just exists to pad out character interactions.
I actually like the grotesque unfairness of some roguelikes.

In even the toughest, like Nethack (far from THE toughest but definitely the iconic example), the quintessential roguelike, the RNG is intensely cruel and even unfair, but a top-tier player can win the vast majority of the time. However, even the top-tier player can be curbstomped by intensely bad luck from time to time.

There really aren't very many games that are entirely skill or almost entirely skill (like chess). I'd say vidya like tough platformers are pure skill at least when they have no RNG and the outcome is essentially deterministic, i.e. do X at time Y and Z will happen every time. These are also dull except to the extremely autistic because when you master them, it's almost just a matter of muscle memory unless you're such a profound sperg you find it entertaining to spend thousands of hours trying to improve your speedrun by a fraction of a second.
The appeal of roguelikes comes down to, at least for me, systemic interactions, dynamic item/weapon pool and synergies/stat breaking.
I'm a big fan of stacking buffs to a game-breaking level.
I understand the appeal of card games (and gambling in general, to an extent) but the difference I see is a hand of blackjack lasts at most a minute, maybe? I know a hand of poker can go a little longer but you're still talking a couple minutes at most, I assume.
Blackjack depends how many people are playing and if the hand gets gnarly, i.e. lots of people splitting or having difficult choices, common because your average player doesn't have basic strategy hardwired into their brain. Poker hands can go on several minutes, especially if someone goes "into the tank," i.e. spends a lot of time thinking about the hand.

You can call the clock on someone (i.e. start a timer for a set period of time) at any time, whether or not you're in the hand, but it's often considered rude, especially if someone doesn't stall constantly and has an actual decision to make. So if you have two duelists who are always getting into hands with each other and taking forever to make their decisions it can really slow things down.

Personally, I tend to try to act as close to immediately as possible, doing my thinking about what I'll do in any likely situation while the other guy is doing his own thinking about the current hand. If I don't get flummoxed by something I didn't think about, I'll just act nearly immediately. I think I lose a little bit of accuracy in my predictions, but I also think it's more intimidating if someone is nervously contemplating every move and I seem as if I know everything and don't even have to think about it.

But it's also sometimes useful to stall, or "Hollywood" and pretend you have something to think about when it's an easy call and you already know what you're doing, and a lot of people do this. (Especially to mix it up a bit so people don't assume any time you don't act immediately means you have a tough decision.)

So the speed of a poker hand really depends on the temperaments of the players, how casual they are about caring about how quickly things move (like a friendly game is often more of an excuse to shoot the shit than serious), and what kind of decisions people have to make, i.e. a pot-limit game is probably the most skilled bet size variant and requires more thought.
 
Last edited:
When I learned to embrace losing in video games, I truly learned to enjoy them.
I don't mind losing when I know it was my fault (AKA the 'git gud' grindset) but when it's due to something I couldn't possibly have foreseen or realistically reacted to I just feel like I'm having my time wasted.

Remnant 2 had a lot of this bullshit, even though it's overall a great game and a huge improvement on the first. A lot of bosses have insta-kill attacks no matter how high your stats are, and their animation is indistinguishable from regular grabs; plus it can clip through geometry so even if you dodge correctly it gets you any way.
 
I find very ironic and funny that a game development studio from Estonia, a nation that has a very turbulent history with communism while they were under the rule of the Soviets, would make a game that, a lot of people, find sympathetic to communism together with the devs thanking Marx and Engels at the VGAs. This plus the collapse of studio and the subsequent infighting leads me to believe that if these people lived during the Stalin era/Cold War they would have ratted out their neighbors to the NKVD/KGB for wrongthink/petty bullshit and would feel proud about it.
That's sad. I'm pretty sure people in their 50s to the 70s would give the youngns a woop in the ass for cheering on an asinine ideology. It's no wonder too, Estonia makes full use of economic freedom nowadays.
 
The sweet baby inc cancer is spreading, EA wants an intern DEI coordinator.

View attachment 6709289

Lmao EA. 2042 was such a dumpster fire it both revived Genderfield V (Which became 'good' after a couple of patches, and if you ignore the history revisionism, which is a bit hard to do), Battlefield 1, and even Battlefield 4. Sure, none of them are great, but at least the air units gameplay in BF1 beats 2042 by a landslide. Just because it's on a playable state now, it doesn't justify this 4 year EA Scam. There's still no server browser, only something remotely similar limited to the Portals game mode. 2042 dev cycle is ADHD incarnate, throw every single idea but don't expand on any of those. Reason being: Most of the DICE's staff that were responsible for creating and maintaining the Frostbite engine left after BFV. Alongside most other, for lack of better word, veteran developers. Including founders and the people directly responsible for the frostbite engine itself, some of these people worked at DICE for the majority of it's lifespan. If you cannot grasp the severity of the situation I don't know what can.
So, all of the interns and new guys were now responsible for not only keeping up the frostbite engine, but also the massive Battlefield IP. Great idea, EA.
Now, I don't take all this guy said in the video as gospel, but it looks to me that most of the stuff he said about the whole BF 2042 development inferno is accurate.
Los Angeles, not even once.

Or what about the Sims 4, also known as Downgrade 4?
There are dozens of videos comparing The Sims 4 to its predecessors, most of the times TS2 and TS3 come on top as the more feature complete games, despite TS4 having about 800$ worth of DLCs and "Micro" transactions.
I won't say anything about Command and Conquer, that still hurts me. Generals 2 was the only good time they cancelled something, considering how much they were planning to make it Pay To Win (alpha gameplay footage). This shit was supposed to be released after CNC 4, with all their Freemium ideas. If you want an actual "generals 2", I'd suggest mods like Rise of the Reds for the Zero Hour expansion. The team overhauled all 3 factions and added 2 extra ones, it's nice. Not perfect, but better than what EA planned.

EA has been a giant turd in the video game industry since the early 2000s, if not even earlier, only 'recently' their shit ideals have come to surface.
Seriously, much like SEGA, EA is worth of a lolcow thread. They're a terrible publisher that abuses their developers and threats both devs and customers like niggercattle just to make a semblance of a profit for their quarterly shareholders meetings. BF 2 and 2140 are still better than most other BF games.

Implying that EA wasn't already doing DEI in practice.
If cancer wants to get additional cancer, what we are to stop it from happening?
Fun how people have forgotten the DEI History revisionism in Battlefield V, where they basically went the Giant Enemy Crab* route.
This is the same game where the retarded director said "don't like it don't buy it" only for it to sell much less than the projected gazillion copies and for him to resign. Really. EA has some seriously laughable history, and this is just with Battlefield. Remember when they bought the whole company behind Renderware, alongside the "Burnout" Series only to end up not using that IP and firing everyone, just so they could license the Renderware engine? Turns out devs made their own engines rather than paying some idiotic ransom fee.

in short, during Genji 2 E3 2006 presentation, the guy said that this game was "historically accurate to ancient japan" and that "all battles actually happened" only for a Giant Enemy Crab to appear. It's became a laughingstock to this day, even Sony mocks it.

Between Konami, Nintendo, SEGA and EA, I don't know which of the 4 would come out on top as being the worst dev/publisher. Who puts these niggers in management position, anyways? Then you speak to these brainlets, and the issue isn't the crunch time, the shit work environment, the shrinking paychecks for the grunts, no, the issue is that the Consumers wants too much (reads: a working product/what you've promised.) The solution? More AI slop, according to ubisoft, or calling the customers entitled for not wanting modern politics in games that have nothing to do with the game's story. As well as more pahjeet trooning out in the work environment because DEI is also a solution, according to both activision and EA. Fuck them all, burn their shitty office to the ground. (it's almost impossible to find a clear quote from MGR:R, so this is is the next best thing I could find, sorry)
edit: not that indie is any better. New Blood gets progressively more retarded with each email:
35e1d14e-cddf-1c29-7df5-2a990804c20e.png

What in the name of the holy does any of this has to do with your games?
 
Last edited:
EA has fallen. There is no hope left for gaming *sigh*
EA has been producing damn near nothing but trash for a decade, propped up by morons who can't help but continue to throw a billion dollars a year in MTX at their fucking soccer game, since EA sports can mostly just copy/paste all of their shit annually.

EA sports games, they've been shit for 20 years
Star Wars games? They cancelled as many as they actually made when they had the exclusivity license, and most of the shit they made was awful(the battlefront remakes, the awful halfassed space fighter game that was just ripped out of battlefront 2)
They murdered the sim city franchise with the last game that was a tiny multiplayer only mess, and then fucked up the Sims part of the franchise with their MTX riddled garbage that was sims 4.
Dragon Age? Fucking lol, that and Mass Effect are dead.
There's a handful of remakes of things, most of which are mediocre or in some ways worse than the original games
Immortals of Aveum was dead on arrival
Battlefield franchise has been shit since 3
They're working on another god awful command and conquer mobile game that will hopefully die as quickly as rivals did
Anthem? LOL
Apex Legends they keep irritating their own existing player base

wtf do you mean EA has fallen just because they're now hiring someone to help them make more DEI slop? The company produces garbage and is entirely propped up by gambling addicts who like sports themed slot machines. Have you just been living under a rock for the past 10 years? And even if you liked the jedi fallen order games, that still doesn't make up for the dozens of trash titles they've developed and published.
 
I really don't get how anyone would be surprised that EA wants a DEI intern, noting that they've been spewing DEI propaganda since at least 2015 now. Same issue with Ubisoft and Activision (Before being acquired by Microsoft and before acquiring Blizzard).

EA has fallen. There is no hope left for gaming
This may be new to some, but EA always been a disaster for the gaming industry since the second half of the 90s. They did some of the most egregious and anti-consumer practices in the early 2000s. Honestly, if EA falls, that would mean hope for the rest of the industry. Tons of licenses and IPs would be freed from their retardation. Codemasters? westwood studios? bioware? I hate pedopedia, but there is a wikipedia page just focusing on their acquisitions. They've acquired, since the 80s, a total of 47 companies, only to later dissolve them. This practice is so scummy, that I'm curious about reading some antitrust law to see if it isn't breaching at least a couple of those.
(Oh, they have been having some stakes into ubisoft since 2004. interesting.)
I will just list dates, names and current status (as of 2024)
DateCompanyStatusBusinessDerived Studiosnote
11987Batteries IncludedDEADHardware and software developer
2July 1, 1991Distinctive Software Inc.MERGEDVideo game developerEA Vancouver
3September 10, 1992Origin SystemsDEADVideo game developer
4November 14, 1994DROsoftDEADSoftware distributor
5January 6, 1995Bullfrog ProductionsDEADVideo game developer
6March 8, 1995Kingsoft GmbHDEADSoftware distributor
7January 29, 1996Manley & AssociatesMERGEDVideo game developerEA Seattle
8June 4, 1997MaxisDEAD-ishVideo game developer and publisherMaxis
While Maxis Emeryville was closed, other Maxis groups were consolidated into existing studios of EA. New studios using the brand name began opening in 2019.​
9April 2, 1998Tiburon EntertainmentMERGEDVideo game developerEA Tiburon
10April 8, 1998Vision SoftwareMERGEDSoftware distributorVision Software
11July 28, 1998ABC SoftwareMERGEDSoftware distributorABC Software
12August 17, 1998Westwood Studios; Virgin Interactive's North American Operations, Burst StudiosTriple KillComputer and video game developersEA PacificALSO DEAD.
Staff who choose to remain were absorbed into EA Los Angeles.
13September 8, 1999PlayNationMergedDeveloper of online entertainmentPlayNation
14November 22, 1999KesmaiDEADVideo game developer and online game publisher
15February 24, 2000DreamWorks InteractiveDEADVideo game developerDanger Close GamesALSO DEAD
16February 28, 2001Pogo.comFamily games website
17June 11, 2002Black Box GamesDEADSports and racing video game developerQuicklime GamesALSO DEAD
18October 16, 2003Studio 33MERGEDRacing video game developerEA Northwest
19February 13, 2004NuFXDEADSports video game developerEA ChicagoALSO DEAD
20July 28, 2004Criterion SoftwareVideo game developer
21July 27, 2005HypnotixDEADVideo game developerEA Tiburon
22December 8, 2005JAMDAT MobileMERGEDMobile entertainment developerEA Mobile
23July 20, 2006Mythic EntertainmentDEADComputer game developerEA MythicALSO DEAD
24August 23, 2006Phenomic Game DevelopmentDEADReal-time strategy game developerEA PhenomicALSO DEAD
25October 2, 2006Digital Illusions CE (DICE)MERGED/GOLDEN BOYVideo game developerEA DICEDICE Ontario was closed down; the Stockholm studio persists under the "EA DICE" label.
On verge of "restructuring" (killing)
26November 30, 2006Headgate StudiosDEADVideo game developerEA Salt LakeALSO DEAD
27February 12, 2007SingShot MediaMERGEDSocial network serviceSims on Stage
28October 5, 2007Super Computer InternationalMERGEDComputer software developerEA Online TechnologyALSO MERGED
29October 11, 2007VG Holding Corp.DEADHolding company of video game developersBioWare | Pandemic Studios (DEAD)Somehow bioware is still alive.
30May 21, 2008Hands-On MobileMERGEDMobile video game developer and publisherEA Mobile Korea
31June 3, 2008ThreeSFDEADSocial network service
32December 2, 2008J2MSoftDEADComputer game developer
33Q1 Fiscal 2010J2PlayDEADSocial network service
34November 9, 2009PlayfishDEADSocial network game developer
35October 20, 2010ChillingoDEADMobile video game publisher
36May 3, 2011Mobile Post ProductionALIVEMobile video game developer and publisher
37May 4, 2011FiremintALIVEMobile video game developer and publisher
38July 12, 2011PopCap GamesALIVEVideo game developer and publisher4 studios, 2 closed.
39August 11, 2011Bight GamesMERGEDTrade Wars (mobile game)Red Crow Studios
40June 1, 2012ESNSocial gaming product developers
41December 1, 2017Respawn EntertainmentVideo game developerTitanfall is dead.
42May 1, 2018GameFlyGame streaming
43July 9, 2018Industrial ToysDEADMobile video game developer
44February 18, 2021CodemastersVideo game developer and publisherF1 mines
45April 29, 2021Glu MobileMobile video game developer and publisherEA Mobile
46May 5, 2021Metalhead SoftwareVideo game developer
47June 23, 2021PlaydemicMobile video game developer
note: Merged into surviving group doesn't necessarily means that there weren't layoff or restructuring. The moment EA bought some company, that company has a fixed lifespan before either being merged or dissolved. This table was depressing to read. Out of 47 companies, only 12 have survived without being shut down, merged or shuffled around by EA.
And these are just the companies. But who gives a shit, right? I'm sure that if we were to take a look at all the series that EA has messed up, the table would be at least 1000 rows long, mostly filled with "dead" or "parent company shut down". EA Sports BIG hasn't had an entry since the PS2 days.

Ironic merchandise that is "safe horny" by subverting weeb expectations?
Their games takes years to update, and most of the updates are basically bugfix patches; They haven't had a good game for a very long while now, even if they claim that Ultrareddit is selling like hot cakes, the developer is fucking up that game so bad that even the fanbase would turn on xey/xem, if they weren't the same Undertale/FNAF fandom. Coomershit aside, that still has nothing to do with their games, except the PR Guy needing a shower and probably their hard drives checked up by the FBI.
 
Last edited:
Back