Sid Meier's Civilization

I’ve never played a Civ game, or a real strategy game for that matter.
I really like the concept of Civ so bought Civ 6 and played the tutorial yesterday, I’m pretty hooked.

What are some pointers for a beginner? I know there’s too many paths to go down, so I’m looking for broad answers to help me get my Civ set up in the early game at the moment.
 
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I’ve never played a Civ game, or a real strategy game for that matter.
I really like the concept of Civ so bought Civ 6 and played the tutorial yesterday, I’m pretty hooked.

What are some pointers for a beginner? I know there’s too many paths to go down, so I’m looking for broad answers to help me get my Civ set up in the early game at the moment.
Well, in terms of general pointers, I have a couple. Aside from these, Computer God Autism's remarks for Civ V about playing to the strengths of your particular civilization and not worrying too much about everything going perfectly from the start are applicable.

First is that your cities will always get resources (work) the tile that they're founded on regardless of where citizens are placed, so founding a city on a tile with extra yields is a good idea. Settling on a Geothermal Fissure is also a good choice since you normally can't build any improvements on them until MUCH later in the game, and your city will also always get the amenity bonus from an aqueduct if it can build it since it would always be adjacent to it. Always prioritize settling on Fresh Water early on, though.

You'll also want to make a scout or two so you can check the surroundings of your starting location once you have that first city. On top of being able to find nice places to put down a second city, it'll also help you earn era score to possibly get an early Golden Age bonus or avoid a Dark Age by helping you discover natural wonders, other civs, or city states. Try to use them to grab any tribal villages they find for additional random bonuses as well that might help you early on.

Trying to prevent a Barbarian Scout from discovering your city by getting too close to it (causing the ! to appear above its head) is important if you don't want to deal with extra barbarians attacking your city regularly. If it happens, then try to kill it before it gets back to the encampment, or destroy the encampment entirely as soon as possible so you don't have to worry about them stifling your growth by raiding and pillaging your stuff.

A good early defense if shit hits the fan is to keep a slinger in your city's tile since they can't be directly attacked by units while in there. Upgrade them to archers as soon as possible and you can attack enemies one tile away safely. Get masonry to build city walls and that adds to the city's defense and allows you to bombard an enemy with the city each turn as well.

In terms of Governors, I usually go for Pingala the Educator first because of his science and/or culture bonuses giving a pretty decent boost early on to the development of civics or technologies. Even later down the line he tends to be left to handle my capital. I've seen other players use Magnus the Steward to build cities faster by focusing on technologies that allow the clearing of terrain features and chopping things down due to him increasing the resources gained from doing so, though, if that's more your preference. Though you'll want to be moving him around to your newest city to maximize that effect.

Finally, Civ 6 particularly favors playing wide over tall in most situations. The more cities you get up and running at the start of the game, the more territory you'll own and the more of... pretty much everything you can do. Amenities might be a bit of a problem early on, but your cities shouldn't be punished too hard by them as long as you aren't going out of your way to directly settle next to other civs and far away from your other cities. Most civs prefer you settle your cities close together and expand outward, anyway.
 
My first game is going okay enough, although I’m underdeveloped in my second city after 100 turns, and pretty underdeveloped in everything except religion which is leagues ahead of everyone else.
I’ve explored my continent pretty completely and been to war with Norway for a bit. They were talking shit because I don’t have a navy, so thought I should take the advantage while I could.

I have a great prophet and I’m about to start pumping missionaries out into the world, but I expect to get overrun somewhere along the way due to being behind everywhere else.

It’s a fun game, I can see myself sinking a lot of time into it.
 
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This is outright embarrassing.
God, between this and how random some of the choices for civ-swapping are, they're not even pretending that the game is even slightly grounded in reality anymore, huh? Even Reddit of all places has some people complaining about this pop culture depiction of him.
 
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I wouldn't mind eras, if you could pick bonuses, instead of switching civs. Like for each leader, you had your iconic bonuses that you start with. But with each era you got to pick something depending on how the game was going.
 
I've played at least some of every Civ game (aside from Civ Rev 2 and 7 if it's out yet), and I think the best is still Civ 2 (especially with the Fantastic Worlds addon).
 
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I’ve never played a Civ game, or a real strategy game for that matter.
I really like the concept of Civ so bought Civ 6 and played the tutorial yesterday, I’m pretty hooked.

What are some pointers for a beginner? I know there’s too many paths to go down, so I’m looking for broad answers to help me get my Civ set up in the early game at the moment.

Play as Trajan and Qin. These are the best Civs to learn the game.

Trajan is gets a bunch of free stuff when getting started and Qin rewards wonder spamming which is nice for seeing which wonders you will want to build in games going forward.
 
This is outright embarrassing.
That's genuinely the most embarrassing promotion video thing I've ever seen.
Also don't think he's a particularly good pick for leader of Italy he was a civil servant he never had that much power his writings is what made him influential.
If you like picking Leo Tolstoy as a possible leader of Russia
 
"2K Presents - The Sid Meier Collection" Humble Bundle is on for the next 18 days : 9 hours : 55 minutes as of this post: https://www.humblebundle.com/games/2k-presents-sid-meier-collection:
Build the greatest empire ever. Explore the outstanding games and worlds of Sid Meier with our latest bundle! Sid Meier’s Civilization VI headlines this engaging library of great games—choose from a variety of civilizations and lead your people to prosperity. Enjoy awesome add ons to Sid Meier’s Civilization VI like the Leader Pass, the New Frontier Pass, Beyond Earth - The Collection, and more! Start your adventure today and help support Covenant House and The Michael J. Fox Foundation.
(5$ for Civilization® III: Complete, Starships, Railroads!, Ace Patrol and more | 9$ adds Civilization VI, Civilization®: Beyond Earth™ - The Collection, Civilization V: Complete, Pirates!, Civilization® IV: Complete | 12$ adds 8 DLCs | 18$ adds 2 DLCs)
Tier 1 (5$)

Sid Meier's Civilization® III: Complete

Sid Meier's Starships

Sid Meier's Railroads!

Sid Meier’s Ace Patrol

Sid Meier’s Ace Patrol: Pacific Skies

Tier 2 (9$)

Sid Meier's Civilization VI

Sid Meier’s Civilization®: Beyond Earth™ - The Collection

Sid Meier’s Civilization V: The Complete Edition

Sid Meier's Pirates!

Sid Meier's Civilization® IV: The Complete Edition

Tier 3 (12$)

Sid Meier’s Civilization® VI: Gathering Storm

Sid Meier’s Civilization® VI: Rise and Fall

Sid Meier’s Civilization VI - Vikings Scenario Pack

Sid Meier’s Civilization VI - Poland Civilization & Scenario Pack

Sid Meier’s Civilization® VI - Australia Civilization & Scenario Pack

Sid Meier’s Civilization® VI - Persia and Macedon Civilization & Scenario Pack

Sid Meier’s Civilization VI - Nubia Civilization & Scenario Pack

Sid Meier’s Civilization® VI - Khmer & Indonesia Double Civilization & Scenario Pack

Tier 4 (18$)

Sid Meiers Civilization VI: Leader Pass

Sid Meier’s Civilization® VI - New Frontier Pass
 
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Looks like Tier 2 is the one if anyone doesn't have those. Pirates!, Railroads and Civ IV complete are the best. And Civ V is fine.

The only thing missing is Sim Golf and CivCity: Rome, but that's probably tied up with rights and shit.
 
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If you have netflix they have civ 6+dlc for free for... mobile. It's just a straight pc clone, it works fine on my device.
 
That's genuinely the most embarrassing promotion video thing I've ever seen.
Also don't think he's a particularly good pick for leader of Italy he was a civil servant he never had that much power his writings is what made him influential.
If you like picking Leo Tolstoy as a possible leader of Russia
Or Erasmus for the Netherlands. Or better yet, Aaron Burr for the United States. Macciaveli was straight up exiled from Florence. It feels like they're leaning too hard on the idea of the civ leaders being weird abstractions.
 
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Screenshot_20241217_184127_Samsung Internet.jpg

This game is a meme
 
I wouldn't mind eras, if you could pick bonuses, instead of switching civs. Like for each leader, you had your iconic bonuses that you start with. But with each era you got to pick something depending on how the game was going.
I think the interesting thing about eras is that they both try to change up gameplay to be more fitting for each era, make civilizations more era-dependent, and most importantly stop the constant up-and-away snowballing that always has always plagued the Civ series (people just don't like to lose, and usually quit rather than trying to make a comeback).

That being said, I honestly wonder if their concepts could have been implemented in a way that's more seamless with gameplay, rather than as a hard stop-start that jumps a few hundred years forward.

Personally I think that with the switch from Great Leaders to Thought Leaders, that the Civ franchise should move away from following a civilization to following a peoples. That means that even if your civilization falls, there could be ways of continuing to play. I.e. your people become a diaspora, and/or regain their independence at a later stage. Of course, that does become 'problematic' in modern orthodoxy...
 
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