- Joined
- Dec 14, 2024
Could have fooled me.because body type B is female.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Could have fooled me.because body type B is female.
Cool, excellent, why the fuck do you, as game designers, need to do reddit AMAs regarding your game's story and lore, instead of JUST HAVING THIS SHIT IN THE ACTUAL FUCKING GAME. Surely, the narrated epilogue could have answered these questions, right? Or maybe interactions with NPCs or random fluff books/ documents scattered around the world? For fuck's sake. They butchered the creation myth of the blight by answering plainly, and now they're going to continue to dissuade players from playing their game to find out more background lore, by straight up being omniscient narrators, answering redditors' questions, instead of having them answered by in-game sources. I'm sorry, I got a bit MATI. Fuck this garbage. I hope Bioware gets unceremoniously slaughtered by EA and the rights to ME and DA end up with a decent company.In other news, there was a Dragon Age the Veilguard AMA on reddit (L/A).
Some of the "interesting" facts:
Solas' ritual was a hailmary. He just thinks that demons would ramapage around and that the elves would be able to gain immortality again.
Mythal had a offscreen character development from watching the various player characters(you) and Morrigan(?) interact with the world. This is why she has a different attitude and was able to convince Solas to seal himself in the Mythal/Solas ending.
At the end of the game, the Blight is forever changed; it is less infectious and dangerous but Wardens still hear the Calling just a very minute levels. The Veil was "leaking" the Blight and with Solas as the seal it cannot get out anymore.
The Executors are very risk-adverse so they might have gaslight Logahin to follow their plans. Possibly enflaming his fears of another Orslean occupation.
Southern Thedas is almost annihilated but it is possible to rebuild, but survivors are wary of heading back (possibly because of the blight).
The developer specifically said "he balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
This was a running fan theory for years that Leliana was either Andraste reincarnated or one of Andraste's mythical (grand) daughters, from the vague mentioned fact Andraste had two daughters with her mortal husband. One of whom had children of her own but records were lost on her lineage during the second age.Tell you the truth I thought Leliana would be a Mythal/Andraste host before Morrigan.
A 'Lord Foreshadow' existed in Baldur's Gate who existed purely to do the same thing but for Neverwinter Nights if memory serves. Guess they never grew out of that habit, though in the case of the first one he just rolled up to you and barked his bullshit.The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
She's 52, and probably half-assed it a bit.Claudia Black sounds really different this time around...aging or cold?
dont think about itI just realized if the Evanuris use archdemons as soul containers then what is Kieran?
The same concept died in Inquisition.I just realized if the Evanuris use archdemons as soul containers then what is Kieran?
only origins being canon continues to be trueThe same concept died in Inquisition.
If you do the dark ritual: Kieran holding a old god soul but transfered to Flemeth.
If you do not: either Kieran is a normal child without father or doesn't exist.
That floating city that looks like a tear in existence hanging overhead in the Fade (It took me a while to realize that's what it was) is just there, my man.As an Origin fan I cannot even begin to express how disappointing it is that the mystery of the darkspawn and the black city and the veil was just distilled into
"Lol elf AIDS"
There are bits of DAV that Inquisition hinted atThe point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
I'm curious how the story would unravel if sequels kept the tone and art direction of DAO. Would it remain grounded dark fantasy, or would it still go the way it did?The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
We'll never know nowI'm curious how the story would unravel if sequels kept the tone and art direction of DAO. Would it remain grounded dark fantasy, or would it still go the way it did?
Sequels would have to have been made shortly after DAO (ffs for this dumbass automatic emoji conversion on this fucking forum I hope null loses more of his baggage during move, fuck him), in a streamlined development chain, where investors would have been too afraid to drastically change the engine and art direction in fear of delays. Basically early (up until 3rd main title) Assassin's Creed cycle - the story was cohesive, the gameplay basically the same (plus some game specific smaller gimmicks), the cast more or less the same, and the general feel preserved.I'm curious how the story would unravel if sequels kept the tone and art direction of DAO. Would it remain grounded dark fantasy, or would it still go the way it did?
Thinking about it now, shift in design philosophy happened from Mass Effect 2 onward, with BW games becoming simplified, so I wonder if it was EA, or BW choiceSequels would have to have been made shortly after DAO (ffs for this dumbass automatic emoji conversion on this fucking forum I hope null loses more of his baggage during move, fuck him), in a streamlined development chain, where investors would have been too afraid to drastically change the engine and art direction in fear of delays. Basically early (up until 3rd main title) Assassin's Creed cycle - the story was cohesive, the gameplay basically the same (plus some game specific smaller gimmicks), the cast more or less the same, and the general feel preserved.