Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
I just realized if the Evanuris use archdemons as soul containers then what is Kieran?

Like an amensic Evanuris June (god of crafts and buildings) or something? Solas would have commented on this if Kieran was a threat so I guess Solas is alright with this.

Tell you the truth I thought Leliana would be a Mythal/Andraste host before Morrigan.

In other news, there was a Dragon Age the Veilguard AMA on reddit (L/A).

Some of the "interesting" facts:
Solas' ritual was a hailmary. He just thinks that demons would rampage around and that the elves would be able to gain immortality again.

Mythal had a offscreen character development from watching the various player characters(you) and Morrigan(?) interact with the world. [And Millenia of traveling around] This is why she has at different attitude and was able to convince Solas to seal himself in the Mythal/Solas ending.

At the end of the game, the Blight is forever changed; it is less infectious and dangerous but Wardens still hear the Calling just a very minute levels. The Veil was "leaking" the Blight and with Solas as the seal it cannot get out anymore.

The Executors are very risk-adverse so they might have gaslight Logahin to follow their plans. Possibly enflaming his fears of another Orslean occupation.

Southern Thedas is almost annihilated but it is possible to rebuild, but survivors are wary of heading back (possibly because of the blight).

The developer specifically said "The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
 
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In other news, there was a Dragon Age the Veilguard AMA on reddit (L/A).

Some of the "interesting" facts:
Solas' ritual was a hailmary. He just thinks that demons would ramapage around and that the elves would be able to gain immortality again.

Mythal had a offscreen character development from watching the various player characters(you) and Morrigan(?) interact with the world. This is why she has a different attitude and was able to convince Solas to seal himself in the Mythal/Solas ending.

At the end of the game, the Blight is forever changed; it is less infectious and dangerous but Wardens still hear the Calling just a very minute levels. The Veil was "leaking" the Blight and with Solas as the seal it cannot get out anymore.

The Executors are very risk-adverse so they might have gaslight Logahin to follow their plans. Possibly enflaming his fears of another Orslean occupation.

Southern Thedas is almost annihilated but it is possible to rebuild, but survivors are wary of heading back (possibly because of the blight).

The developer specifically said "he balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Cool, excellent, why the fuck do you, as game designers, need to do reddit AMAs regarding your game's story and lore, instead of JUST HAVING THIS SHIT IN THE ACTUAL FUCKING GAME. Surely, the narrated epilogue could have answered these questions, right? Or maybe interactions with NPCs or random fluff books/ documents scattered around the world? For fuck's sake. They butchered the creation myth of the blight by answering plainly, and now they're going to continue to dissuade players from playing their game to find out more background lore, by straight up being omniscient narrators, answering redditors' questions, instead of having them answered by in-game sources. I'm sorry, I got a bit MATI. Fuck this garbage. I hope Bioware gets unceremoniously slaughtered by EA and the rights to ME and DA end up with a decent company.
 
Tell you the truth I thought Leliana would be a Mythal/Andraste host before Morrigan.
This was a running fan theory for years that Leliana was either Andraste reincarnated or one of Andraste's mythical (grand) daughters, from the vague mentioned fact Andraste had two daughters with her mortal husband. One of whom had children of her own but records were lost on her lineage during the second age.

But if you look at her, Leliana even fits Andraste's own lore to a T, being a redheaded bard who hears the voice of the Maker, being lead to do things for the greater good. So. The theory held a lot of water for a long time, even more so with Inquisition and Leliana being an option for Divine.
 
The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
 
The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
A 'Lord Foreshadow' existed in Baldur's Gate who existed purely to do the same thing but for Neverwinter Nights if memory serves. Guess they never grew out of that habit, though in the case of the first one he just rolled up to you and barked his bullshit.
 
The same concept died in Inquisition.
If you do the dark ritual: Kieran holding a old god soul but transfered to Flemeth.
If you do not: either Kieran is a normal child without father or doesn't exist.
only origins being canon continues to be true
otherwise the foundation of the entire franchise is incredibly irrelevant and inconsequential
 
As an Origin fan I cannot even begin to express how disappointing it is that the mystery of the darkspawn and the black city and the veil was just distilled into

"Lol elf AIDS"
That floating city that looks like a tear in existence hanging overhead in the Fade (It took me a while to realize that's what it was) is just there, my man.
why it was a city? don't ask questions
 
The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
There are bits of DAV that Inquisition hinted at

Cole talks about the evanuris waging war against the titans, and also obliquely comments on Solas being in service to Mythal. The dwarves having a magic hive mind that the elves shattered-is something Dagna and Solas both also refer too indirectly.

Also, its heavily implied the Dalish origin has Tamlen see the black city-either he saw the evanuris there, or he saw the blight itself.

DA2 also had a pride demon you fight in a side quest also imply the Evanuris were imprisoned in the black city.

So the main two concepts

Elves vs titans
Evanuris imprisoned

were there from the get go.
 
The point is...
Arl Foreshadow (Yep, that's his name); if you make appear and steal him before disappears; his notes are a fucking foreshadow about Arlathan in Inquisition.
The OG team had the entire world building since Origins. That's why i consider Inquisition the last game of Dragon Age (much like Mass Effect 3 to Mass Effect) and anything after them (Androshit and Wokeguard) are just fanfictions.
I'm curious how the story would unravel if sequels kept the tone and art direction of DAO. Would it remain grounded dark fantasy, or would it still go the way it did?
 
I'm curious how the story would unravel if sequels kept the tone and art direction of DAO. Would it remain grounded dark fantasy, or would it still go the way it did?
Sequels would have to have been made shortly after DAO (ffs for this dumbass automatic emoji conversion on this fucking forum I hope null loses more of his baggage during move, fuck him), in a streamlined development chain, where investors would have been too afraid to drastically change the engine and art direction in fear of delays. Basically early (up until 3rd main title) Assassin's Creed cycle - the story was cohesive, the gameplay basically the same (plus some game specific smaller gimmicks), the cast more or less the same, and the general feel preserved.
 
Cole: They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget. Cole:He did not want a body, but she asked him to come. He left a scar when he burned her off his face.

Solas was a spirit of wisdom in Mythal's service, (this gives some context to Solas throwing a fit over drinking from the well-he is in Mythal's service).

(I do admit there is something there is something deeply striking about the line "the earth was afraid and it fought back, but they made it forget). It feels appropriately mythic. IDK.
 
Sequels would have to have been made shortly after DAO (ffs for this dumbass automatic emoji conversion on this fucking forum I hope null loses more of his baggage during move, fuck him), in a streamlined development chain, where investors would have been too afraid to drastically change the engine and art direction in fear of delays. Basically early (up until 3rd main title) Assassin's Creed cycle - the story was cohesive, the gameplay basically the same (plus some game specific smaller gimmicks), the cast more or less the same, and the general feel preserved.
Thinking about it now, shift in design philosophy happened from Mass Effect 2 onward, with BW games becoming simplified, so I wonder if it was EA, or BW choice
 
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