- Joined
- Dec 14, 2024
FF15 failed because it started life in 2013 as project Nova Crystalis and then as Project Verses 13 both of which were canceled and reworked into what would eventually become FF15.>FF director: We won't be going back to our turn-based roots on FFXVI
>gets mogged by Baldur's Gate 3, a turn-based RPG with optional gay bear sex, on 2023
Get fucked.
There was basically no possible way for them to sell enough to offset a nine year dev cycle in which they started over several times.
16 failed mostly because it was incredibly boring and it honestly wasn't much of a game being about 80% cutscenes and not good ones.