Accursed Farms

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I've finished watching the new Halloween episode. I think Ross couldn't be anymore right, what a wasted opportunity. The anime aesthetics didn't grab me, but everything else about the game was top notch...then it turns into a shitty catgirl anime.
I read your post then had to watch the episode more to see what you mean.... yikes.

Also, was he kidding when he said the terms of sale for the catgirl were "don't feed her after midnight and don't let her touch water" or does the game literally say that?
 
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I read your post then had to watch the episode more to see what you mean.... yikes.

Also, was he kidding when he said the terms of sale for the catgirl were "don't feed her after midnight and don't let her touch water" or does the game literally say that?
I'm sure it's a Gremlins reference.
 
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He was joking because it doesn't matter what the 'contract' even was.

The parents went abroad and bought a kid in the black market instead of adopting and the kid turned out to be magical and got people killed. The Gremlins joke is because the gremlins are basically that. It's a dumb plot bit but they didn't steal it from the movie, they just did something dumb.
 
Ubishit is getting sued in California. :semperfidelis:
Between all the shitty games they've done over the past years, them saying that people should get used to not owning games (you'll own nothing, and be happy), and the travesty that is the new Assassin's Creed game that I can't even remember the name of and is hated by the japs, I can only say one thing.

TUD.
 
Games as a Service was born in the head of the slimiest exec who first figured out he can use piracy as an excuse for the system where his company can "turn off" games they sell after 2 years for the purpose of forcing niggercattle to buy new ones. Gaming industry for decades had this problem of so many abandonware games out there, everyone could play whatever got released from 40 to 10 years ago and not pay a dime to developers or publishers. Graphics are not a bait anymore as they were in the early 2000s.

Shoulda made a deal with Steam back when everyone was making fun of Gabe. Sucks to be you!

What will the next big thing in gaming be? My hope is dedicated AI hardware, so you can play Medieval Total War against a personalized Genghis Khan AI, with human-like diplomacy and conversations, or Slaanesh, or Joan of Arc. Or play Civilization XIVCIV with Gandhi and talk him into using India's nuclear arsenal. That would be cool, multiplayer but no Internet required and you don't have to play with some monkeycheese retard from Brazil. Reminds me of that ancient Galactic Civilizations retrospective where the author played as a rabbit species rushing for a transhumanist victory, where the notKlingons AI was smart enough to NOT sign a world peace agreement because it would not be a victory on their terms and was keeping the rabbits alive despite author doing everything to piss them off on purpose.
 
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New Game Dungeon for Christmas. Featuring German jank.
Pretty insightful, as always. Ross always delivers.

As for the game itself, I was never into this style of fantasy RPG games, but holy fuck why some of the decisions/gameplay had to be so obtuse (for newbies)? speaking as a complete RPG neophite, this looks like the kind of game you really need to play along a playthrough guide to the side. If someone like him was struggling in some areas, I'd imagine that I'd be completely stumped. And I agree with him about the savescumming... now I am curious to know if it's even possible to beat the game without savescumming.
 
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New Game Dungeon for Christmas. Featuring German jank.
Good review. The other overviews usually stick to the good things about the game without talking on the plot or gameplay so it's interesting to see the level of jank and obtuse progression. It looks pretty fun but it seemingly relies on knowing what the devs wanted you to do rather than being easy to progress, like Ross didn't touch how learning transformation spells early gives you an animal form to kill the entire map, or that you can break the market by smithing.

It is also fun having games where you can execute an entire faction.

The remake looks abysmal, amazed it still wasn't released 4+ years after the preview.
 
Pretty insightful, as always. Ross always delivers.

As for the game itself, I was never into this style of fantasy RPG games, but holy fuck why some of the decisions/gameplay had to be so obtuse (for newbies)? speaking as a complete RPG neophite, this looks like the kind of game you really need to play along with a playthrough guide to the side. If someone like him was struggling in some areas, I'd imagine that I'd be completely stumped. And I agree with him about the savescumming... now I am curious to know if it's even possible to beat the game without savescumming.
Alot of these games are based around the fact people can savescum so they can make them as difficult as they want
 
As for the game itself, I was never into this style of fantasy RPG games, but holy fuck why some of the decisions/gameplay had to be so obtuse (for newbies)?
Really, nigga? I've played throught it in primary school without any guides or Internet, but then again Polacks have racial affinity for Gothic 1 and 2.
 
Y'know, I kind of appreciate Ross giving up on the concept of Christmas episodes entirely instead of trying to force it. As he's pointed out multiple times, there's a real dearth of actually good or interesting Christmas games out there, and I think the only time he really pulled it off was with Aida's Strange Christmas, since that was a bizarre adventure game themed entirely around the holiday (or an odd interpretation of it, anyway). He's kind of tried to fit the theme with winter sport games or games that had some vague Christian theme, eventually just resorting to "does this game have snow in it? Christmas episode." Then last year he dropped that requirement and decided on a game that kind of felt like it had the right vibe to him. And now this year it's just "oh this episode's releasing on Christmas, uh, Christmas episode!"

No complaints here, it's always fun to watch Ross murder his way across another game world.
 
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Really, nigga? I've played throught it in primary school without any guides or Internet, but then again Polacks have racial affinity for Gothic 1 and 2.
I grew up in the '90s so I've played many games without guides, especially since my English at the time was less than basic. I've played Riven as far as I could go, though I didn't finish it at the time... I just loved the atmosphere and clicking things around over and over again until the puzzles got seemingly impossible to figure out.

I guess it's a product of its time, but at the same time, some of the gameplay events/strategies he points out can get rather obtuse to figure out, unless you're replaying the game for the 70th time to try a different path.
 
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