Unpopular Opinions about Video Games

You should go outside and interact with others instead because you're wasting your limited time on this earth staring at a screen being unproductive...
Whoa, wow, #whoaaah look at this badass over here with the blistering hot takes! Never seen anyone be this BASED before! Fuck even his name is badass as fuck, kiwi and farts? Get outta here with this guy!
 
It was fairly groundbreaking for its time. That's really about it. It's like Unreal or Warcraft 1. They're not really very good games, but they did a lot of things nobody had seen before.
Unreal and Warcraft 1 were good games, though.
 
No More Heroes is the best game ever, fuckhead.
true btw

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Roguelikes, and I'm not talking about random map generation seeds, suck. It destroys strategy, destroys a sense of place, and destroys design.

It was best suited for the game that spawned it, during a time when games were far and few between and any creative use of RNG may have well been black magic.
Not all Roguelikes are created equal and not all Rogue-lites should be called Roguelikes.

Roguelikes at their best are about emergent gameplay and resource management. If I leave this section of the dungeon, will I ever be back? Is it worth delving deeper here only to get smoked? The idea is that you're constantly running a risk-reward equation versus the idea in a non-roguelike where the dungeon will always be there and overcoming it is a matter of time.

I think there's a lot of value in that but many games that have "roguelike" elements actually just give you two random choices as you "explore" predetermined modular rooms. Not really actually roguelike at all.
 
Romance options in games are cringey and shallow. It just gets in the way of exploring a good game. And I mean it’s shit in every single game, for every persuasion. Playing BG3 is like a minefield, I can’t compliment someone without them creepily saying shit about their dick or my dick. It’s always the most awkward, forced, and nerdy flirting too. In more egregious games all the followers sound like sluts, in the less egregious it’s completely without feeling or fulfillment. If the devs really want to make romance they should distinctly mark romance options. Some of the options are so innocuous, saying “good job bro” to a supporting male character makes him think i’m out to suck his cock.
BG3 tried to do visual novel romance after dumping a billion hours into gameplay, map design, etc. The results are rushed, shitty, and shallow romances. The main issue with romances in video games is a matter of substance and material.
Persona does this a bit better, but the combat system has essentially stayed the same for the entire series.
The main development is focused on world design and story. Which can easily segway into romances for characters.
Visual Novels are great at doing all of these because they have very little gameplay value, usually. The main focus is the story and romance.

I think the issue with video game romances stems from 3 issues:
Too many choices leading to too little content
Too little content even if you don't don't have many choices (due to focus on game development)
Bad Writing (as always)

Why do dudes love Elizabeth from Bioshock: Infinite even though there isn't a romance aspect?
She interacted with you, helped you out in combat, was a major focus of the story, and hot.
Same thing with Cortana.

BG3's issue was over-pollution.
Everyone is important to the story. Everyone helps you. Everyone is attractive. Everyone sort of interacts with you.
No-one really feels very special or unique enough to really draw player interest.
They should have had 3 different romance options with really, really good writing whose classes fit different playstyles and the rest are fleshed out, interactable allies. Sort of like Mass Effect system.

If you want good romance in video games, especially RPGs, it's about quality over quantity.

My unpopular opinion is routed in this:
Giving gaymers more choices to make everyone happy takes away from your game.
I'd rather swim in a 10ft deep pool than a 100ft wide puddle/weird water playground place.
 
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I don't, and never asked to be able to take a break from hunting down a mystical artifact to slay an ancient demon so that I can impregnate the party's lockpicking expert. It would be great for this shit to just not exist.
I do, and I asked to be able to take a break from hunting down a mystical artifact to slay an ancient demon so that I can impregnate the party's lockpicking expert. It would be great for this shit to just exist.

Slaying a dragon is impossible and fun, but so is also impregnating your fantasy world's waifu through a properly paced romance. Two sides of the same coin. It's wish fulfillment and fun interaction. It's just not yours.
 
The only time romance in a game works is when there's no choice given and it's part of a linear plot.

The problem with CYOA romances is that one cannot serve two masters. Something always gets sacrificed to write romance paths, whether it's gameplay or alternative paths the devs did not favor.

Then there's the issue that most people writing romances nowadays have clearly never been in a relationship worth a damn.
 
Nintendo has no good games if you are +10 years old. Only reason they are still around is due to nostalgia soyboy manchildren stuck in their infantilization psyop. This statement could be debated as a description for video games as a whole concept, but if you play any thing Nintendo or think it's acceptable for an adult (male) to play these toddler games, please KYS.
 
I think calling Bully "GTA for kids", or "GTA but in a school" fails to aptly describe/sum up the game. It might even lead to disappointment. Bully was primarily more of a (humorous) school simulator that also happened to feature certain GTA-like elements. All its unique systems, like the indepth (albeit largely irrelevant) socialization system, the significantly more structured/restricted progression system, and the bigger emphasis on world interactivity all make Bully very much its own thing.

Hope this doesn't come off as a fanboy take. It's not that I think Bully is a flawless masterpiece, I just never really considered the "It's GTA: Campus Edition" summary to be accurate.
 
Nintendo has no good games if you are +10 years old. Only reason they are still around is due to nostalgia soyboy manchildren stuck in their infantilization psyop.

No, they're still around because of literal, actual, children. Remember those? Some people still have them, even in this enlightened age. That's who the vast majority of Nintendo's players are.
 
Remember those? Some people still have them, even in this enlightened age. That's who the vast majority of Nintendo's players are.
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This statement was my "go to cope", that picrel is just a cherry picked few, but with the years I seriously doubt if this is true. I honestly think the demographics for a Nintendo consumer is most likely +18.
 
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