- Joined
- Mar 7, 2023
before i decide how bad of an opinion this is, i would like to inquire about your opinion of tank controlsThe GC one is too hard otherwise
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before i decide how bad of an opinion this is, i would like to inquire about your opinion of tank controlsThe GC one is too hard otherwise
this was true up until they made the vr version which is the immersion that the wii edition wanted to doI think it does kinda suck unless you're playing the Wii version. The GC one is too hard otherwise, which wouldn't have been an issue if you could move and aim, but just having faster, more accurate aiming via Wiimote is sufficient.
Cucked censored RE4 lol. Weird it's exclusive to Oculus though, I wonder why.this was true up until they made the vr version which is the immersion that the wii edition wanted to do
i will die on the hill that the most gimmicky retard version of the game that is for some reason exlusive on fucking oculus quest (mobile shitware vr) is the definitive way to play it
second best option is the gamecube edition on emulator with controller, get good or kill yourself.
Tank controls are good, but I don't think that should stop you from strafing when aiming.before i decide how bad of an opinion this is, i would like to inquire about your opinion of tank controls
Your thinking of the re4 remake, the oculus re4 is just the original game but ported to vrCucked censored RE4 lol.
hmmm, i guess you get a pass on having a completely bad opinion. but here's why you shouldn't be able to strafe in Resident Evil 4Tank controls are good, but I don't think that should stop you from strafing when aiming.
Truer words have never been said.I am gifting you the rarest Internet currency of all...an apology.
That's true, but I find them very useful when it comes to doing max difficulty playthroughs, because I can copy strategies to get through annoying sections with less trouble (or skip them entirely if you're willing to exploit glitches).Watching speedruns is risky business. Take your time with games. Speedrunning increases your chance of trooning out.
What technical issues? I can play through original DS fine on Steam on my PC, the only issue is if you don't disable v-sync then the zero gravity sections will randomly kill you for no reason.What I've played of Dead Space Remake was also good and I'd recommend it over the original, at least on PC, because the original is unplayable due to technical issues
Money, would be my guess. I'm sure it'll eventually come to other VR platforms, and Shinji Mikami will have to cut his head off again.Weird it's exclusive to Oculus though, I wonder why.
I read if you try to look up her skirt like in GC it doesn't let you. It's a minor issue but still.Your thinking of the re4 remake, the oculus re4 is just the original game but ported to vr
only thing i noticed that was censored is that your hands dissapear if you try to touch ashley (probably because the indian developers at meta were trying to grope her during testing)
the cucks at meta didnt even take out the popstar ashley skin that you unlock after beating the game which i assumed they would
unless i missed something its just a direct port of re4 that adds vr
I agree but the way to do that isn't to encumber or limit your options, it'd be better to let you have full control but make the enemies harder or something. Limited or bad controls is almost always a bad crutch to lean on.hmmm, i guess you get a pass on having a completely bad opinion. but here's why you shouldn't be able to strafe in Resident Evil 4
RE4 is a horror game. it's the job of a horror game to take away options that make you feel powerful. you're supposed to feel uncomfortable and constrained while solving problems because that's what gives the game its horror element. just like game designers need to prevent players from optimizing the fun out of certain types of games, in RE4's jump to full 3D they needed to find ways to prevent players from optimizing the horror out of their game
Just like with the above Mario example, yes, if they increased Leon's abilities but not the enemies', sure, but just...don't do that. Account for the strafing, simple as.if you were able to move while aiming, or strafe while aiming, or have a reticle when not aiming, or any of the other things people wished that would make the game easier, there would be almost no horror. taking strafing pot shots or kiting enemies would be a breeze and they would be annoying bullet sponges instead of stalking monsters that can really hurt you
But you can't watch your back and sides, so you have to always assume you're being crept up on and dispose of the enemy swiftly to check, and if you can't (if it's even possible, maybe you gotta just disable them momentarily and do a 180 to check) you receive a cheap hit.with the design decision to not let players move while aiming, the developers were able to have the game be a naturally flowing set of tense moments where the monster slowly approaches you while you fumble around trying to make accurate shots with a dwindling amount of ammo. that kind of moment is what horror games are made for and RE4's design team was able to make their entire game that moment, where plenty of other horror games might only have a few moments of that, if they're lucky
I'd just be repeating the same points I went over to address this, but I'll say RE4 wasn't bad, not even the GC version, I just think it is bad compared to the Wii version, I should've been more clear about that.if you could move in RE4 while aiming the game would have been been known as a pretty solid action game with Resident Evil branding, but not as the survival horror masterpiece that still holds up today
I hope so, I wanna try it.Money, would be my guess. I'm sure it'll eventually come to other VR platforms, and Shinji Mikami will have to cut his head off again.
If you disable vsync you hit invisible walls that hardlock progression because the scripted events that disable the walls won't trigger and once it hasn't triggered there's no way to re-trigger outside of reloading an earlier save and doing it again with vsync enabledWhat technical issues? I can play through original DS fine on Steam on my PC, the only issue is if you don't disable v-sync then the zero gravity sections will randomly kill you for no reason.
I didn't disable v-sync until the outside section that takes you to the turret, so that's probably why. My PC is also pretty old by now so I might just be lucky with hardware. I did have similar problems playing Bayonetta on Steam where I couldn't parry enemies properly until I disabled v-sync.There's one less than 10 minutes into the game so I'm not sure how you got past it if you had vsync disabled
Not a chance, I am at a stage in my life where I just want to have fun with games. Plus I never want to do the Krauser fights again on any difficulty.I forgive you only when you beat the game on Professional on a fresh save.
Aside from what the other guy already said, they also removed the "ballistics" line that was said by Luis about Ashley.Your thinking of the re4 remake, the oculus re4 is just the original game but ported to vr
only thing i noticed that was censored is that your hands dissapear if you try to touch ashley (probably because the indian developers at meta were trying to grope her during testing)
the cucks at meta didnt even take out the popstar ashley skin that you unlock after beating the game which i assumed they would
unless i missed something its just a direct port of re4 that adds vr
One additional point I'd love to add to this that I think was brilliant on the design side was the difficulty.hmmm, i guess you get a pass on having a completely bad opinion. but here's why you shouldn't be able to strafe in Resident Evil 4
RE4 is a horror game. it's the job of a horror game to take away options that make you feel powerful. you're supposed to feel uncomfortable and constrained while solving problems because that's what gives the game its horror element. just like game designers need to prevent players from optimizing the fun out of certain types of games, in RE4's jump to full 3D they needed to find ways to prevent players from optimizing the horror out of their game
if you were able to move while aiming, or strafe while aiming, or have a reticle when not aiming, or any of the other things people wished that would make the game easier, there would be almost no horror. taking strafing pot shots or kiting enemies would be a breeze and they would be annoying bullet sponges instead of stalking monsters that can really hurt you
with the design decision to not let players move while aiming, the developers were able to have the game be a naturally flowing set of tense moments where the monster slowly approaches you while you fumble around trying to make accurate shots with a dwindling amount of ammo. that kind of moment is what horror games are made for and RE4's design team was able to make their entire game that moment, where plenty of other horror games might only have a few moments of that, if they're lucky
if you could move in RE4 while aiming the game would have been been known as a pretty solid action game with Resident Evil branding, but not as the survival horror masterpiece that still holds up today