Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

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You have to remember that they had to change the entire map of Africa for Vic3 cause of these retards. Vic 3 is about the scramble for Africa and I sorta saw this coming and was hoping that Vic3 would never come out. Why would it when Vic2 is enough? But I've seen they filled in the entire continent with nations. In the old game you probably know this but the provinces were blank as it showed there is no real contorl their so any great or secondary power can try to colonize it. In the new one IIRC they have this concept that the niggers own all that land but they have loose control (as deep down even paradox knows they are mud hut tribals). And you just get free reign to bully them. Not the worst of compromises but its still stupid tokenism trying to appeal to and appease the we wuzzer niggers. Also is it still true that military combat is still ass where you dont control or command units directly or at all?

It's a terrible compromise, the interior of Africa was impenetrable to outsiders due to malaria, typhoid fever, and all the other lovely bugs only present in sub-saharan Africa. The old Vic 2 system of a low life rating prevented colonization from outsiders until technology got good enough to cope with the green hell, the new system allows for a Scramble For Africa in 1836.
 
Eurocentrism accusations are probably why Vicky 2 and CK3 fucked up technology and literacy mechanics. Like yeah buddy, technology is tied to culture and doesn't spread geographically. Yeah I'm sure some African tribe that spans two tiles has as much literacy as a minor German state,

I fully expect EUV to remove the Institution Spread mechanic since it is 'unfair' and punishes playing Iran or Zulu from a meta-perspective. As if there aren't games out there where your England run gets fucked up because the Printing Press gets spawned in China.
I never got the whole eurocentric argument for paradox games. For example, in Eu4 there plenty of content, though quality and quantity may very for pretty much the rest of the world, include the new world. It does this while also focuses on europe, particularly western europe and their colonialism and other events like the reformation. Though whether focusing on areas like random migratory natives for even a single dlc pack is worth it is up to you. And sure paradox focuses on other areas might be pushback form the "le eu4 is eurocentric" crowd but the content is there.

The Institution Spread mechanic might not be the most realistic (i.e china can getting the enlightenment or southern africa can get global trade), but its still just a game and is an interest mechanic that should remain in eu5 even if tweaked and it isn't even that hard to bypass. The player (and only the player) will ever dev enough to spawn them in manually anyways, and LARPers can just imagine their ruler is some Emperor Meiji style figure. Also countries having different unit types unintentionally deals with the problem of the player deving in insitutions since western tech is objectivly stronger for most of the game.

I haven't played Vic 2 or 3 but i assume playing something like an african tribe, the qing or even something like russia or the ottomans is fun because of HOW dominant the western powers are. I haven't played much of CK3 but from what ive seen, you can largely make up your own goals if youre playing in india or tibet for example.
 
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Have him have an ark, where the more his state develops, the fitter his portrait becomes.
i'd need one of those ai filters that make someone have a super sharp jawline for that, by the time jersh conquers america he'll look like the bogdanoffs

i've been experimenting with trying to implement pinochet into the game, but for some reason it wont work. no matter what i name the loc files, the loc always stays same. the thing is, the news events, names, everything stay the same, but when i did this with pol pot it worked just fine. i think i'm gonna focus on tyumen for now
 
I haven't played Vic 2 or 3 but i assume playing something like an african tribe, the qing or even something like russia or the ottomans is fun because of HOW dominant the western powers are.
The Westernization Mechanic is one of the worst things to lose in Vicky 3 besides actual combat. Every non-Western nation (IE everything in Asia and Africa outside of the Ottoman Empire) has to westernize and balance between traditionalist rebels who can fuck your entire run up. Uncivilized nations are unable to compete with western powers and late game easy victims for colonial conquest CBs, while civilizing can put you on par with a Western nation.

One game I westernized as Egypt, created a pan-Arab union, and ended up in the Great Powers list. Japan usually ends up a great power in the end game, and you can never let AI China westernize because it actually breaks the in-game economy.
 
i've been experimenting with trying to implement pinochet into the game, but for some reason it wont work. no matter what i name the loc files, the loc always stays same. the only thing i got working was the name to change, but the description stayed the same. thing is, everything with pol pot still works as intended, and kims name and description work just fine but the party name wont change.
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@GoodWinSon any advice?
 
I have been lurking 4chan, and apparently, theres plans so that in the german victory mod of TNO, the neutral country of sweden, surrounded by germany and its allies, can not only leave the pakt and go their own way, but they can even start a nuclear weapons program!

Now you will probably be thinking that the ultra evil nazis would never in a million years tolerate that right?
-Maybe they invade then from all sides? (like the soviets did to hungary and the czechs otl?)
-Maybe they coup the goverment using radicals?
-Maybe they bomb the country to dust like they did to belgrade otl?

Well actually the ONLY thing germany can do, in response to sweden trying to get nukes, is to embargo the fucking country.
Yea, we have gone so far towards the nothing ever happens stance that germany cant even invade a small surrounded country leaving his sphere trying to get fucking nukes, and the braindead devs said that germany also cant coup the country because swedens democratics institutions are too strong and as such there are no meaningful extremists in the country.
And that same retarded (INSTITUTIONS STRONK) excuse is why every swedish path will be a different flavour of democracy, this is not about realism, this shit is more braindead boring than the original timeline in every way. Its just deranged boring neolibs thinking that if you trust THE INSTITUTIONS then everything just turns into an utopia where no one is evil and everything is wholesome forever.

At this point the soviet union was a more agresive superpower that TROONOs nazi reich (and also NATO because they dared to bomb fucking serbia, how unrealistic of them).
Its honestly mindbogling, maybe they are trying to tell us nazis are actually good?
 
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I have been lurching 4chan, and apparently, in the geman victory mod of TNO, the neutral country of sweden, surrounded by germany and its allies, can not only leave the pakt and go their own way, but they can even start a nuclear weapons program!

Now you will probably be thinking that the ultra evil nazis would never in a million years tolerate that right?
-Maybe they invade then from all sides? (like the soviets did to hungary and the czechs otl?)
-Maybe they coup the goverment using radicals?
-Maybe they bomb the country to dust like they did to belgrade otl?

Well actually the ONLY thing germany can do, in response to sweden trying to get nukes, is to embargo the fucking country.
Yea, we have gone so far towards the nothing ever happens stance that germany cant even invade a small surrounded country leaving his sphere trying to get fucking nukes, and the braindead devs said that germany also cant coup the country because swedens democratics institutions are too strong and as such there are no meaningful extremists in the country.
And that same retarded (INSTITUTIONS STRONK) excuse is why every swedish path will be a different flavour of democracy, this is not about realism, this shit is more braindead boring than the original timeline in every way.

The soviet union was a more agresive superpower that TROONOs nazi reich, its honestly mindbogling, maybe they are trying to tell us nazis are actually good?
What? I thought Sweden had no content, how can they get nukes?
 
PDX has slowly been making games more sandbox like. I suspect the success of Stellaris has a hand in this, though Stellaris' setting almost requires it to be a sandbox. Vic2, CK2, and EU4 are still simulation games. If left to its own devices, the ai will still act out some historical trends.

To use CK2 as a case study, Christians absorb pagans overtime, crusades happen as they should, and historical events like nomadic invasions, the black death, and the 4th crusade are scripted to play out. Even as PDX tacked on more and more, this never really changed. CK2 also makes religions distinct from one another. Catholics and Orthodox play very differently from each other. Catholics get crusades and have lots of holy orders but have to deal with the Pope and more heresies. Orthodox are weaker, but have more independence and can potentially mend the schism. Even EU4 still has European powers dominating the game, even if they frequently form silly blobs.

CK3 and Vic3 on the other hand offer lots more variety and yet remain utterly shallow. I earlier stated that in CK2, Orthodoxy and Catholicism are highly distinct from one another. Its sequel on the other hand, separates the two via just one trait and a few holy sites. It's not just them, all the religions are only distinguished from the other by their bonuses and how you get them. The only real pull for this mechanic is that you can make your own religion. Yet, this is also quite pointless, as you essentially have to put in tons of effort to simply change a few stats. Vic3 has the same shallow customization with systems defined by variety rather than real mechanical differences. As for historical simulation, half the reason I quit Crusader Kings 3 was that I was sick of seeing realms either explode into 17 shades of vomit, or grow endlessly like aggressive cancers. The last straw was the CK3 AtE mod. I saw Brazil and the HCC, two realms that should be heavy hitters, collapse into a crayola mess of counties, duchies, and kingdoms.

Hoi4 is a strange in-between. At launch, it was probably the most scripted game since 2010. Now hoi4 has lots more sandbox elements tacked on, yet remains utterly reliant on scripts for any action to start. You can still force the ai to follow historical paths, even.

It's still up in the air whether eu5 will be a simulation game or a sandbox game. I hope for the former, but suspect the latter.
 
i've been experimenting with trying to implement pinochet into the game, but for some reason it wont work. no matter what i name the loc files, the loc always stays same. the only thing i got working was the name to change, but the description stayed the same. thing is, everything with pol pot still works as intended, and kims name and description work just fine but the party name wont change.
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@GoodWinSon any advice?
First check that the localization key is correct and corresponds between the character files and the localization files. Once you've confirmed that, search the localization files (vscode has a useful search feature, but not sure about other text editors) to see if your key is used somewhere else. If there is a duplicate key, delete it or change your key name, whichever you prefer.
 
First check that the localization key is correct and corresponds between the character files and the localization files. Once you've confirmed that, search the localization files (vscode has a useful search feature, but not sure about other text editors) to see if your key is used somewhere else. If there is a duplicate key, delete it or change your key name, whichever you prefer.
i use vscode, and ive made sure the loc key is the same. the thing is im putting the keys in new localisation files so they overwrite the old ones instead of copying the loc files wholesale and reducing compatibility with other mods. this worked with pol pot (i was able to put the world news event loc keys in a separate file and modify them easily), but it doesn't work with the events for pinochets coup.
strangely enough i moved the loc key for pinochets name to another loc file and it worked, but his description stayed the same. i've vaguely heard about file load orders being determined by the first letter in the filenames so i tried that, but no luck.
 
i use vscode, and ive made sure the loc key is the same. the thing is im putting the keys in new localisation files so they overwrite the old ones instead of copying the loc files wholesale and reducing compatibility with other mods. this worked with pol pot (i was able to put the world news event loc keys in a separate file and modify them easily), but it doesn't work with the events for pinochets coup.
strangely enough i moved the loc key for pinochets name to another loc file and it worked, but his description stayed the same. i've vaguely heard about file load orders being determined by the first letter in the filenames so i tried that, but no luck.
Try taking at the hoi4 wikis article on loc. I think putting your file in the "replace" folder might help.
 
This is just like Vicky II
I will use every console command available to prevent the mass Chink global immigration due to lack of econ in Qing China while also consuming all resources to create industries. That shit is a literal plague and impossible to manage.

Thank god HPM usually results in China fragmenting into warlordism.
 
Try taking at the hoi4 wikis article on loc. I think putting your file in the "replace" folder might help.
negative, doesn't work. i'll figure a way to make it work anyways.
anyways, you said that you intended on adding a path for tabbys russia where he could elevate a pretender to the throne and it'd make russia authdem preventing the collapse, do you still have that planned?
 
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But the same happens in CK2, if anything in my experience kingdoms in CK3 seem to be less liable to explode than CK2.
It depends, in certain games I've seen the HRE blob and blob while in others I've seen the Abbasids collapse into a million pieces. The decadence mechanic for muslims doesn't result in too many collapses, anyways.
 
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