Congrats on finally getting your pink triangle!
What does that mean anyway? I know it's for "disruptive guests" but how do people get that?
I have a major solution: Just don't be a complete cunt to people and know when to hit the bricks. It's worked for me so far.
Anyway, I have purchased too many Starfinder books not to run Starfinder. I would love some recommendations, advice, or pitfalls to avoid. If that advice is "Don't run Starfinder" TOO LATE.
It is 1E I haven't seen and 2E stuff. Is that even really a thing?
My first bit of advice. Don't run Starfi- erm feild! Yeah, field...
How is the tech book? Last I heard it was being playtested and the mech class was broken maths wise. Like you had a whole formula with divisions in order to do an attack. Also, how is drift crisis?
As for running it. I tried to run against the Aeon Throne. The first book is good, but the adventures are over tuned and assume an optimal party. ACs can quickly outscale the parties ability to match. I'm talking needing to roll a nat 17 just to hit type situations. The second book railroads hard and is easy to softlock if your players go off script. It's what happened to me.
Other SF adventures I've skimmed appear to have the same issue as later Paizo stuff. A series of books that feel as though they didn't talk to each other. As a result, a lot of PF2 stuff requires major re-writes to be workable. The space trucker campaign begins to go off into bullshit land however.
Building space ships is a huge pain in the arse. Use a stock one if it can and allow players to edit it. Unless they like autistic crunch in which case let them do it and check their work later.
Run space battles RAW on a hex grid. The rules sound incredibly complicated, but once you're playing they flow quite well. All it really comes down to is players choose a chair, and run through those actions. Some players might complain how it's "2D" but most are willing to go along with for gameplay purposes.
One pitfall I didn't figure out a fix for. Differentiating between shop items and what can be crafted/printed. The costs are the same, and if they have a crafter on board there's no reason not to craft everything. I gave them a discount at the shop for helping the shop keeper. Maybe they should be the same. Not sure.
As for 1e vs 2e. I haven't played 2e. But 1e is like a half-way point between PF and PF2. There's clearly some ideas being tried in SF that would form the backbone of PF2.