Dragon Age: The Veilguard - A woke disaster? Yep!

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790

It reached 1.5 million players. Not sure if that means sold or it’s counting those free versions given away (with a graphics card?)

Either way, lol
So they missed their goal of 3,000,000. Even if we ignore the various free promo copies given out(which didn't necessarily get played) that means they wanted 180 million in revenue to cover the cost of the game because it sat in development hell for a fucking decade running up the production costs. The reality is that even with the 1,500,000 players they did get, a bunch of those were discounted sales in addition to the free copies of the game passed around through nvidia and shit.

In any normal world, with those results after a decade of failure, Bioware would be fucked. But it also means all of the speculation about it only selling 1-1.5 million copies was spot on, and everything claiming otherwise was as people suspected, a laughable amount of cope over an utter failure.

But no, it won't be because the game was shit. It's just that all gamers are evil nazi fascist bigots
 
1.5 million copies is a complete disaster for a 250 million dollar game. Probability 300 million with marketing.
LOL, the marketing that didn't happen, kind of. Someone earlier in the thread mentioned a lack of marketing for this shitty game, they must have forgotten that some genius at gamestop convinced EA/Bioware to invest most of their marketing dollars into fucking Game Informer that of course folded causing most of the marketing campaign to disappear overnight.
 

It reached 1.5 million players. Not sure if that means sold or it’s counting those free versions given away (with a graphics card?)

Either way, lol

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:story::story::story:
 
It reached 1.5 million players. Not sure if that means sold or it’s counting those free versions given away (with a graphics card?)
In the U.S. and Canada you are allowed to count promotional and heavily discounted copies as sales. Even worse is that promotional and free copies given out through redeemable codes count even if the code is never redeemed. So if you sign up for a service like a Walmart shopper's card that comes with a free ad-tier Paramount+ subscription, even if you never redeem the code for the streaming service, you are still counted as being a Paramount+ subscriber. Microsoft still counts all of its employees getting free Game Pass as being part of the subscriber base.

Their 1.5 million sales figure is certainly not full price copies.
1.5 million copies is a complete disaster for a 250 million dollar game. Probability 300 million with marketing.
Mass Effect 5 will likely be an even bigger bomb.
 
It reached 1.5 million players. Not sure if that means sold or it’s counting those free versions given away (with a graphics card?)

Their 1.5 million sales figure is certainly not full price copies.
The game has had a 5 hour trial on EA play (their paid sub service) since early December. These trials are not demos, it's literally the full game it just it locks you out when the time is up. If you decide to buy the game you'll pick up right where you left off.

They have millions of subscribers of their own and in addition to that anyone who has a Game Pass Ultimate sub (which best guess is around 20 mil people because Microshit has been obfuscating the number for a few years now) gets an EA Play sub for free as well. So that is another 20+ million people who were capable of contributing to this "Reached" number.

Because yes, this is a very common tactic for these companies who are running sub services (Microsoft especially loves to do it because of GP.) They're not legally lying because people had access to the full game even if it was just for a short while.

I think the fact that they had such a huge pool of potential "players" but only reached a 1.5 mil number is actually more damning than giving us the real number of units sold. Because this means literally a couple dozen million people had the chance to try the game out and they didn't even bother.
 
Now EA confirms 1.5m players. SmaahJT already saying 1.5m sales figures since like december. More and more likely he has source within bioware. He leaked tranny director leaving before mainstream media confirm it. Can't wait for bioware to be shutdown next.
Everyone always says they have a source and I think this is the first time it's actually been true.
 
Couldn't they just make money?
It's gaslighting at the end of the day. The North American games industry is not really any different from Hollywood, you can directly translate their problems onto these game companies. For the last decade the people who are supposed to have their pulse on what gamers want have just been lying to the higher ups. Telling them that they can make more money by "appealing to everyone." Of course their version of "everyone" is strictly the kind of people who want a game where "top scars" are an option in the character creator.

This disaster happened because of a very specific chain of events. So like you say "couldn't they just make money?" Yes, that is how this game got greenlit again. It was originally cancelled because EA had a hard stance starting in the late 2000s where they openly said that no one wanted single player games (and they started greenlighting fewer and fewer of them.) But when Jedi Fallen Order came along and sold over 10 million copies (significantly beyond their expectations) they decided to bring this game back.

The problem is though some middle manager decided to put a random tranny in the director's chair. Emphasis on random. This guy went to college for art and only ended up at EA entirely on a whim. He started out doing art on various licensed games before working his way up to a game designer on... Sims 3 expansion packs. Basically: Some random ass person at EA decided a guy with no game design experience should be put in charge of a long running dark fantasy RPG series. Probably cause he was a tranny I assume (I mean that's just my speculation, but I don't think it's out of the realm of possibility.)

EA does want to make money though. Which is why they'll probably close BioWare at some point and just put more focus into their sports games which make billions of dollars each year.
 
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The biggest problem for ME is Shepherd's story(what ME is about) is done. Like his story is over, the reapers are defeated. You either bring back the reapers or introduce a "bigger badder" threat-both of which completely undercut the trilogy.

One thing I've always liked about ME3's endings beyond their content is...they decisively and cleanly end the story. No sequel bait or endless releases. Stories have to end, and when a story ends-it shouldn't be continued.
But that's literally all Bioware knows how to do. Just dumping characters into existing settings and hoping it lands. It's literally all Dragon Age is.

The Warden, then Hawke, then the Inquisitor, then Rook. Just dumping more and more characters into the setting and connecting them very loosely.

Mass Effect is a huge enough setting where you could just have other people doing things in universe - but there's a 0% chance they would resist the urge to do dumb cameo shit constantly.
 
The problem is though some middle manager decided to put a random tranny in the director's chair. Emphasis on random. This guy went to college for art and only ended up at EA entirely on a whim. He started out doing art on various licensed games before working his way up to a game designer on... Sims 3 expansion packs. Basically: Some random ass person at EA decided a guy with no game design experience should be put in charge of a long running dark fantasy RPG series. Probably cause he was a tranny I assume (I mean that's just my speculation, but I don't think it's out of the realm of possibility.)

I maintain that Corinne Busch was responsible only for the flavor of Veilguard's failure: the omnipresence of genderspecial nonsense, the horrifying top scars and other tranny-coded character appearances, the suffocating wokeness. I think by the time he got the top spot EA had written the game off as a loss and was both trying to score some ESG points and build a temporary shield against criticism by pointing to the tranny-hating chuds when the inevitable bad word began to spread. It doesn't excuse him; this person should clearly never be given a position of authority or creative control over any game ever again, but I genuinely believe that by the time he got the nod the game was already beyond salvaging, short of throwing it back into development for another three to five years.
 
I have already seen defenders of this game cope with “the Nazi chuds on YouTube made regular gamers pass on the game”-I kid you not.

The sad thing is, I like dragon age, and I like Mass Effect, but damn BioWare just can’t help but shoot itself in the mouth again, and again.

People talk about EA being greedy and short sighted and yeah they are, but they have given BioWare a lot of grace-a lot of studios, firms really that performed this poorly for a decade straight would not be given as many chances as BioWare has gotten.

ME4 is either never coming out, or…someone said EA may demand it be finished by Q4 2026. Regardless-I think that will be BioWare’s last chance and I can’t imagine EA is going to be patient. Expectations will be “this is your biggest IP it better make the numbers or polish your resumes”
 
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