@Judge Dredd
Sorry, it wouldn't let me quote and I'm a retard who can't figure out this site no matter how much I try over the years. Part of the issue, my big issue with Lancer because of course whenever I mention mechs, someone somewhere recommends this to me, is this is actually on point. It's why it winds me up trying to figure out how people play this.
The players are completely removed from the game, and have no reason to do anything. You're PMCs. You don't have to be part of Union, but nearly every adventure requires you to be working for them. Somehow, Union is a world which is post scarcity, has a set-up where people choose if they want to work, and how long for - there's no penalty to not working, because post scarcity. They have their own currency. But they produce nothing. Somehow, they constantly keep the other megacorps in check by maintaining huge levels of trade, and 'buy' the stuff they need to run 3D printers, but it's never explained how they do that. They just have a currency, and it's backed by ????? but any currency every other faction has is evil and exploitative.
Union has a vested interest in the other worlds, because they're an ideological Commie empire. They're Space EU. They tend to prefer overwhelming satin glove diplomacy to iron fist, but they will totally iron fist you. Pirates threatening your border? Well, we'll come in and sort your shit, give you free medicine, food, etc. which we can infinitely reproduce. We won't ask for anything, and you don't need to do anything! All we're saying is you can't enslave people (note: enslave in their tenants also includes 'having to work to survive'), you need open borders. You're completely free to run your country/world/whatever as you want, as love as your Union Rep says it's okay. Their plan is to take over the world, make everyone a vassal, but this is a Good Thing(tm) and has been confirmed by the writer. The reason it's 'utopian' in the writers mind is because Union not only is a force for good, they're objectively right. If left to their own devices, they will take over the world, they'll win and make the world a better place. The bad guys are bad because they're actively impeding Progress, not because they're bad. It's selfish to want your own world, why not let in the Space Commies, bro?
Which is what leaves a bad taste in my mouth. It will constantly moan about about imperialism, colonialism, etc., but at the same time, the entire premise of the game is that you're playing PMCs fighting a proxy war on all fronts to destabilize the world so the Good Guys can bring about change.
Another of my big issue is yes, straight up weird Eldritch bullshit is real and it's happening. But it's also based on 4e D&D, so mechanically, it's all the same shit. Yes, NHEs (Non-Human Entities, or whatever it is they're called) exist, and in every adventure I've seen, they're straight up Final Fantasy bosses. If they become Unshackled, they begin to devolve, devolve the world around them and fuck up everything. You can choose to level up and have a robot digger arm ripped off a construction vehicle, or a -literal chassis which is a time travelling paradox machine- which is obviously based on Jehuty/Amon from Zone of the Enders. These are presented both in setting, and mechanically, as equal choices and they are.
For the final part of hypocricy, Unity relies on slavery to work. But whenever it's written about, from the writers view, not unreliable narration, it's presented as a good thing. These Eldritch AIs, given free reign, will eventually degenerate and fuck up the world. It's a good thing we're enslaving and constantly mind-wiping them because what we're doing is destroying their sanity, because if we didn't, they'd cause even more damage. It's a literal no-stakes setting where mechs can be 3D printed in a few minutes, you can even mass clone yourself without any issues. (Some people will argue that's not what the setting says, but that is what it is in practice. Cloning is supposed to have issues with it, and mass cloning yourself will fuck you up. But what that means in practice is there's a random roll table where your clone might come back with six fingers, or 'they act quirky and have a dark state'. But this is also stated to be optional from the player's point of view. For play purposes, cloning is always perfect, you get your character back whenever you want and you only roll for quirks/flaws from cloning if you, the player, consent to it)