Unpopular Opinions about Video Games

I don't have an issue with remakes/remasters themselves. Some games haven't aged well when technology has improved or when games improved controls/concepts. Always make sure that the original is accessible for consumers to compare. The issue with remakes/remasters is with a lack of originality, banking on nostalgia. Rereleasing titles would help if the series has been dormant to spark interest in it.
 
The definition of MMO has been slowly watered down over time. Let me make this clear, if the majority of your game takes place in personalized instances, IT IS NOT A FUCKING MMO. So many people have tried to posit every live-service game as an MMO and it drives me up a fucking wall. According to these mongs, Destiny, World of Tanks and War Thunder are all MMOs. Do they have big persistent worlds or any ither definitive traits of an MMO beyond progression tracking and marginal social lobbies? NOPE.

The only excuse you have in an MMO for separating your players from each other is if it's 2006 and you're Blizzard and you just have so many nerdlings signing up for WoW you absolutely HAVE to give them their own realms or they'll crash the server. Anything shy of that reason, you're a bitch developer and your game is not an MMO. I'm unironically less than 5 years from some zoomie zoom trying to convince me Call of Duty is an MMO because progression between matches is tracked.
Phantasy Star online is what those types of games should be grouped with which was an Online RPG (ORPG) as opposed to an MMORPG.

Probably not an unpopular opinion on here but I HATE all of Sony’s third person movie-games. From Uncharted to nuGOW it’s ALL slop (including the first Last of Us); bring me back to the days of Crash Bandicoot and Rayman, please! Also, I dislike most open world games (from nuZelda to RDR2) and am turned off when I hear a new game is going to be one.
 
Roguelikes (Nethack, Angband) are often confused with Rougelikes (Binding of Isaac, Enter the Gungeon)
That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.
 
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That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.
"metroidvania" is the other bad one. A Metroidvania is a castlevania game that copies Metroid as opposed to the earlier "ClassicVanias" because Metroid came out over a decade before SotN so naming the genre Metroidvania and giving credit to SotN for a formula solely established by Metroid is silly. The real term is "platform adventure game". I think Extra Credits is to blame for this one like so many other bits of mis-information that people still repeat today.
 
The death of movie tie ins has been a net negative for gaming. Can you imagine going back in time and telling yourself that despite the Avengers having 20 movies and Star Wars having 7 news ones, they only have about 3 new games between them?
Probably better than having your name slapped on a ton of useless shovelware. Warhammer 40k has TONS of video games over the last couple of decades and only a handful are any good.

Hell, it's been 30 years since the last good Shadowrun game. (The Genesis version for the record.)
 
I can picture it now, you're Nuffi Dindoo, a sassy, black lesbian with a sideshave from Coruscant. There's a disease sweeping through the city, but the Jedi Council is having a hard time containing it because somebody is killing the city's information system fact-checkers so they can spread disinformation. As you dive deeper into the case, you uncover a deep conspiracy involving Darth Naranja and a plot to overthrow democracy.

This game would be so badass if they would just make it.
A Star Wars game where you play as Coruscant Security Force solving crimes would be pretty cool. Yeah, it's nothing flashy but it'd be a welcome break from Jedi and Rebel bullshit
A POLICE game involving the Coruscant Guard where you start off arresting people protesting against the war, work up to fighting gangsters and well-armed Separatist sympathizers/saboteurs, then you have a level where you descend to the lowest levels of the city chasing down a Separatist scientist who wants to gas the city-world with a bioweapon and you have to fight through some ancient maintenance robots that have gone haywire for thousands of years, then your final mission is to blockade the side entrance of the Jedi Temple and gun down any Jedi that try to come through. The final boss is one of the Jedi Council masters who has their whole entourage accompanying them, making a beeline for the exit.

Then the DLC goes off to the Galactic Civil War era where you ferret out Rebel sympathizers among the populace, well-funded criminal smugglers working for the Hutts, well-armed renegade commandos paid off by rebel senators, and the final boss is a Mandalorian commando team and a Jedi working together to try to assassinate the Emperor while Lord Vader is away on business; they distract the Imperial Guards and try to make a beeline for the Emperor's throne. You slaughter them all before the Emperor has a chance to fry them, and in gratitude for you "saving" his life, the Emperor gives you a Star Destroyer and a world of your own. Which kind of saves your life since when Palpatine dies on Endor, all hell breaks loose on Coruscant, but your Corsucant Guard dude is just kicking it, resting in his farmworld, protected by his Star Destroyer, and leading his own army in his own neck of the woods, completely ignorant of all the crap going on.
 
I'm one of the few who actually likes Sticker Star (I played it because of the things stickers)
Beetle Adventure Racing is kind of ok for what it is, despite the tracks being long as shit for no reason.
We need another running racing game like Running Wild for the PS1. That one was a unique take on the racing game genre.
I actually really liked Saints Row 3, and was remembered how fun that damn dragon thing is when you fight Matt, shit like that is what I want more of but no one wants to do it. ...it.
Carmen Sandiego Case of the Stolen Drums is a Barebones game.
Realistic shit is boring as fuck compared to cartoony stuff.
 
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Battle passes has ruined progression for games. You grind to unlock something again and get a bunch of shit you may not even USE. I guess it feeds into FOMO (fear of missing out) if the contents in the battle pass are JUST from that battle pass. Go through scraps to get the ONE thing you'd want or just have the limited item tease you in its inventory because you cannot obtain it any other way.
 
Battle passes has ruined progression for games. You grind to unlock something again and get a bunch of shit you may not even USE. I guess it feeds into FOMO (fear of missing out) if the contents in the battle pass are JUST from that battle pass. Go through scraps to get the ONE thing you'd want or just have the limited item tease you in its inventory because you cannot obtain it any other way.
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[intentionally not thumbnailing because this is a png, and the thumbnail would unironically be bigger in filesize]
 
The death of movie tie ins has been a net negative for gaming. Can you imagine going back in time and telling yourself that despite the Avengers having 20 movies and Star Wars having 7 news ones, they only have about 3 new games between them?
Not particularly. Most licensed games back then were shovelware because IPs would shill out licenses to the lowest bidder. If anything, I think all that shovelware made licensees less prone to provide them to companies. Consumers would be more aware that they're shit, therefore, they'd sell less than expected.

Example: Disney and EA with the exclusive Star Wars gaming license.
 
That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.
They've probably played a role in making things worse (as usual). I think it was Spelunky and Binding of Isaac that made normie "roguelikes" a thing. There were already action games with random elements but they were never called roguelikes, and they weren't as trendy. The first top-down shooter with random levels that I know of is Berzerk, from waaaay back in 1980 -- same year as the original Rogue, and a far more mainstream game in its day. And Berzerk is never connected to Rogue and almost certainly couldn't have been influenced by it.

I don't even know what "roguelike" is supposed to mean in modern-day normiespeak. A lot of the (apparently) defining traits like a randomized perk system, unlocks and metaprogression etc are not in Rogue or Nethack or Angband or any other actual roguelike.

I haven't played Balatro and lack the imagination to picture what it even is. Poker is already a randomized game where you're not allowed to have any do-overs, so what does one add to that to make it a "roguelike"? Scroll identification? A weapon rusting mechanic?

"metroidvania" is the other bad one. A Metroidvania is a castlevania game that copies Metroid as opposed to the earlier "ClassicVanias" because Metroid came out over a decade before SotN so naming the genre Metroidvania and giving credit to SotN for a formula solely established by Metroid is silly. The real term is "platform adventure game". I think Extra Credits is to blame for this one like so many other bits of mis-information that people still repeat today.
Supposedly the Japanese call them "Search-Action" games, which is a pretty good descriptor.
 
Supposedly the Japanese call them "Search-Action" games, which is a pretty good descriptor.
I like it. I've also heard "exploratory platformer" honestly, I don't care what people call them as long as it's not metroidvania because that means something else already. Metroid-like is fine too.
 
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I really hate all these retards who just pine for old games and act like an interactive medium cant have similar quality or better games made in the future.

Since most of the time they’re just tourists who only care about controlling communities with status quo show bullshit and pushing this insidious narrative that anything not live service slop/tied to some corpo master server is “unprofitable”. Completely ignoring how the industry was built off of one time purchase games from the beginning.

Just make a decent non-pozzed game and it will make money. Its not that fucking hard of a concept to comprehend. It should not be this difficult for new games to fill in the niches mass effect and other fun older games left behind. Any developer using Discord is truly a red flag because that’s where any actual creativity or innovation goes to die. See paragraph 2.
 
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Its not that fucking hard of a concept to comprehend.
New games are made by "game devs", "older games" where made by software engineers who happened to be playing around with entertainment software. These new "developers" are making games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games. That's why they can't comprehend that they need to evolve and make something that isn't a cheap digital imitation of old digital shit. Also, nu-devs see tech as something you just slap on and don't need to optimize, so everything is just "meh, it runs".

I have zero respect for indie developers as a whole since they are only capable of making pixel shit or RTX tech demos. Do not count on these retards since they can't comprehend anything.
 
Always make sure that the original is accessible for consumers to compare.
That is my biggest gripe with the whole "remaster/remake" shit that has been so prevalent these past few years. If you want to do some DEI slop, go ahead. Cobble together some Frankenstein's monster consisting of different versions. Fine. Make something that is between remaster and remake because it has no clear direction. Have fun. Or release a version that is missing stuff because you couldn't be bothered to do your job. But for the love of god, give me the unaltered original game to play. Preferably packed in with what ever shitmaster you are doing.

Unfortunately, that is not the case.
 
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