- Joined
- Feb 19, 2020
Take a prozak, ButtercupGaming is shit. Every game is unoriginal and boring. Developers don't make fun games anymore.
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Take a prozak, ButtercupGaming is shit. Every game is unoriginal and boring. Developers don't make fun games anymore.
Phantasy Star online is what those types of games should be grouped with which was an Online RPG (ORPG) as opposed to an MMORPG.The definition of MMO has been slowly watered down over time. Let me make this clear, if the majority of your game takes place in personalized instances, IT IS NOT A FUCKING MMO. So many people have tried to posit every live-service game as an MMO and it drives me up a fucking wall. According to these mongs, Destiny, World of Tanks and War Thunder are all MMOs. Do they have big persistent worlds or any ither definitive traits of an MMO beyond progression tracking and marginal social lobbies? NOPE.
The only excuse you have in an MMO for separating your players from each other is if it's 2006 and you're Blizzard and you just have so many nerdlings signing up for WoW you absolutely HAVE to give them their own realms or they'll crash the server. Anything shy of that reason, you're a bitch developer and your game is not an MMO. I'm unironically less than 5 years from some zoomie zoom trying to convince me Call of Duty is an MMO because progression between matches is tracked.
That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.Roguelikes (Nethack, Angband) are often confused with Rougelikes (Binding of Isaac, Enter the Gungeon)
"metroidvania" is the other bad one. A Metroidvania is a castlevania game that copies Metroid as opposed to the earlier "ClassicVanias" because Metroid came out over a decade before SotN so naming the genre Metroidvania and giving credit to SotN for a formula solely established by Metroid is silly. The real term is "platform adventure game". I think Extra Credits is to blame for this one like so many other bits of mis-information that people still repeat today.That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.
I would love to see the adventures of Autism Girl continue.I think Mass Effect should have made an Andromeda 2, and put the work into making something decent, but they won't, and now they're trying to nostalgia bait instead. Sad.
Probably better than having your name slapped on a ton of useless shovelware. Warhammer 40k has TONS of video games over the last couple of decades and only a handful are any good.The death of movie tie ins has been a net negative for gaming. Can you imagine going back in time and telling yourself that despite the Avengers having 20 movies and Star Wars having 7 news ones, they only have about 3 new games between them?
I can picture it now, you're Nuffi Dindoo, a sassy, black lesbian with a sideshave from Coruscant. There's a disease sweeping through the city, but the Jedi Council is having a hard time containing it because somebody is killing the city's information system fact-checkers so they can spread disinformation. As you dive deeper into the case, you uncover a deep conspiracy involving Darth Naranja and a plot to overthrow democracy.
This game would be so badass if they would just make it.
A POLICE game involving the Coruscant Guard where you start off arresting people protesting against the war, work up to fighting gangsters and well-armed Separatist sympathizers/saboteurs, then you have a level where you descend to the lowest levels of the city chasing down a Separatist scientist who wants to gas the city-world with a bioweapon and you have to fight through some ancient maintenance robots that have gone haywire for thousands of years, then your final mission is to blockade the side entrance of the Jedi Temple and gun down any Jedi that try to come through. The final boss is one of the Jedi Council masters who has their whole entourage accompanying them, making a beeline for the exit.A Star Wars game where you play as Coruscant Security Force solving crimes would be pretty cool. Yeah, it's nothing flashy but it'd be a welcome break from Jedi and Rebel bullshit
But why the fuck do you want to play all this garbage?The death of movie tie ins has been a net negative for gaming. Can you imagine going back in time and telling yourself that despite the Avengers having 20 movies and Star Wars having 7 news ones, they only have about 3 new games between them?
Battle passes has ruined progression for games. You grind to unlock something again and get a bunch of shit you may not even USE. I guess it feeds into FOMO (fear of missing out) if the contents in the battle pass are JUST from that battle pass. Go through scraps to get the ONE thing you'd want or just have the limited item tease you in its inventory because you cannot obtain it any other way.
Not particularly. Most licensed games back then were shovelware because IPs would shill out licenses to the lowest bidder. If anything, I think all that shovelware made licensees less prone to provide them to companies. Consumers would be more aware that they're shit, therefore, they'd sell less than expected.The death of movie tie ins has been a net negative for gaming. Can you imagine going back in time and telling yourself that despite the Avengers having 20 movies and Star Wars having 7 news ones, they only have about 3 new games between them?
Prodeus is a Quake game!Prodeus is the best Doom game made in the last 10 years.
They've probably played a role in making things worse (as usual). I think it was Spelunky and Binding of Isaac that made normie "roguelikes" a thing. There were already action games with random elements but they were never called roguelikes, and they weren't as trendy. The first top-down shooter with random levels that I know of is Berzerk, from waaaay back in 1980 -- same year as the original Rogue, and a far more mainstream game in its day. And Berzerk is never connected to Rogue and almost certainly couldn't have been influenced by it.That battle seems to have gained little ground over the years, unfortunately. Enshrining better genre nomenclature is one of the few things gaming journalists actually could have helped with but alas they were too busy demanding developers shove trannies and niggers in games.
Supposedly the Japanese call them "Search-Action" games, which is a pretty good descriptor."metroidvania" is the other bad one. A Metroidvania is a castlevania game that copies Metroid as opposed to the earlier "ClassicVanias" because Metroid came out over a decade before SotN so naming the genre Metroidvania and giving credit to SotN for a formula solely established by Metroid is silly. The real term is "platform adventure game". I think Extra Credits is to blame for this one like so many other bits of mis-information that people still repeat today.
I like it. I've also heard "exploratory platformer" honestly, I don't care what people call them as long as it's not metroidvania because that means something else already. Metroid-like is fine too.Supposedly the Japanese call them "Search-Action" games, which is a pretty good descriptor.
New games are made by "game devs", "older games" where made by software engineers who happened to be playing around with entertainment software. These new "developers" are making games without having an attachment or experiences outside a computer screen, they want to make "games" because they "want to make games" inspiread by other games. That's why they can't comprehend that they need to evolve and make something that isn't a cheap digital imitation of old digital shit. Also, nu-devs see tech as something you just slap on and don't need to optimize, so everything is just "meh, it runs".Its not that fucking hard of a concept to comprehend.
That is my biggest gripe with the whole "remaster/remake" shit that has been so prevalent these past few years. If you want to do some DEI slop, go ahead. Cobble together some Frankenstein's monster consisting of different versions. Fine. Make something that is between remaster and remake because it has no clear direction. Have fun. Or release a version that is missing stuff because you couldn't be bothered to do your job. But for the love of god, give me the unaltered original game to play. Preferably packed in with what ever shitmaster you are doing.Always make sure that the original is accessible for consumers to compare.