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Because we never thought to pass laws requiring businesses to hire us and put us in a position of determining who gets hired.The sad thing is, the wokesters still won. Sure, the only thing they're good at is infiltrating companies and spreading the toe fungus that is their ideology, but nobody had the ability to stop them. Conservatives sat on their thumbs and let them take over. Why can't we infiltrate and take over things, too? Why can't we take Star Wars back and turn it into "The Adventures of MAGA Chad McBigCock, Galactic PedoHunter"?
I love when people pretend phrasing like this isn't the bullshit it obviously is.1.5 million users engaged.
You would then be fired. EA milks IPs for every last dollar; new IPs aren't on the table. The reason they let these idpol-pushing weirdos take over game franchises is they promised to double revenue by bringing in women, blacks, and queers.If I was at Bioware and completely purging the staff was not an option, meaning I'm stuck with dangerhairs for creatives, I would insist on the idea of ditching the famous IPs and take the dustborn route.
Schreier's entire career is just being the guy the DEI hire snake in your company leaks everything to. His "secret sources" have always been the trannies and dangerhairs who care more about access to a platform and dont give a shit about damaging the game or ruining everything for everyone working there.He's one of the few of the "gamejournopros" sorts who managed to survive the tismcaust and escape into "real" journalism of some sort.
Contrarian take, Ultima 8 was not as bad as people made it out to be. I didn't mind the book-readins status grind, the Avatar looking like the Black Knight, and the puzzles were okay. I really liked the fire section and summoning the big demon, and how well you did can save or kill the helpers. It was certainly rushed or not fully fleshed out in segments. I enjoyed the cheaper gold box version I got at a garage sale.An alpha kid playing through DA would be like a millennial or zoomer playing through Ultima to see its downfall. If you're digging through grandpa games and playing a dead CRPG series, you're already autistic enough to be able to understand the wider context of why the series imploded.
Helldivers or that Hollow Knight series, high polish but small company. A single A company would be slightly higher than an indie solo dev, like Dead By Daylight or Deep Rock Galactic.What the fuck is an "AA" game?
To be fair they did change the I to Indian.IBM used to be the gods of technology. You'd never get fired if you bought IBM. They still exist but they're now down to below the top ten of tech companies. Because they didn't change.
I'm SHOCKED they haven't done so a long time ago, hell they destroyed maxis for less and maxis is infinitely more important than bioware ever was>Andromeda is Bioware's last chance
>Anthem is Bioware's last chance
>Veilguard is Bioware's last chance
Think they'll finally be shitcanned? EA has liquidated studios for FAR FAR less, so I remain amazed Bioware is allowed to continue shitting up things. Maybe there's some special backroom dealing or relationship the studio has with EA management that makes things different?
Not to diverge too much from the thread but Ultima 8 was not good. It was very incomplete (less than a quarter of the story was finished which is why it ends abruptly), it completely fucked up the canon, and the amount of actual gameplay in it was nonexistent compared to even its direct predecessor Ultima 7 (no parties, no interesting equipment, no branching quest lines, no real puzzles other than put key into lock etc, no real world simulation, etc.). Instead we get a bad platforming system and absolutely braindead clicky combat.Contrarian take, Ultima 8 was not as bad as people made it out to be. I didn't mind the book-readins status grind, the Avatar looking like the Black Knight, and the puzzles were okay. I really liked the fire section and summoning the big demon, and how well you did can save or kill the helpers. It was certainly rushed or not fully fleshed out in segments. I enjoyed the cheaper gold box version I got at a garage sale.
4 was definitely my favorite, and I slogged thru 3. I had heard about the launch bugs but yeah the gold box version worked right out of the box.Not to diverge too much from the thread but Ultima 8 was not good. It was very incomplete (less than a quarter of the story was finished which is why it ends abruptly), it completely fucked up the canon, and the amount of actual gameplay in it was nonexistent compared to even its direct predecessor Ultima 7 (no parties, no interesting equipment, no branching quest lines, no real puzzles other than put key into lock etc, no real world simulation, etc.). Instead we get a bad platforming system and absolutely braindead clicky combat.
I can see why maybe it was an interesting enough if you got the patched version for cheap at a garage sale, but Pagan was a $50 game in 1994. You were spending the equivalent of $100 in today's money to buy a game that was not only not anywhere close to complete, not only shat upon the stuff that came before it lorewise, but also literally did not function correctly unless you racked up your phone bill to log into EA's BBS to get the patches to fix the broken platforming mechanic.
It was absolutely as bad as people made it out to be. If Ultima VIII came out today, it'd be another unfinished flop spectacle like NMS or Cyberpunk, except those games eventually became good. EA and Origin just took everyone's money and shrugged their shoulders.
This.So, In my opinion, woke is synonymous with bad writing.
It seems like everyone has different opinions about what "Woke" means" but personally - Woke is when a writer's personal agenda or politics interferes with the integrity and immersion of a story to push their ideology over serving the purpose of the product.