Anti-woke tubers Smash JT (and Hypnotic as well) came to the conclusion after watching IGN gay walkthrough that it's...... not gay because player choice.
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This really is like Gamergate all over again: All these BASED individuals showing how NOT RACIST and NOT HOMOPHOBIC they are because SJWs ARE THE REAL RACISTS, SUCK IT DOWN LEFTISTS SNOWFLAKES!
If KCD3 is made, I fully expect there to be pedo shit(we're halfway there already since Hans is historically 15 at the time the game takes place, but the devs "aged up" both Henry and Hans in the game to be 20 so it's supposed to be okay) and the same people coping about KCD2 today will defend it then, for the same reasons. "It's just one scene! It only takes X amount of screentime, why are you complaining? There is BOOBIES in the game, why are you still complaining? YOU must be the pedophile, why are you thinking about kids so much?! There WERE pedophiles in Bohemia at the time, checkmate leftists!"
These morons don't get it that narrative only has two purposes: To normalize this behavior today and to normalize the idea that these behaviors were normal back then, rewriting history. Useful idiots might as well call themselves "closeted SJWs" instead of anti-SJWs.
He wanted a larger audience, the first game was a niche product at the end of the day, achieving the sales it did only because it constantly went on sale for a pack of crisps and a good word.
Ironically enough I don't see this changing, because the grand plan to make the sequel more accessible the wider audience was:
1) Doubling the budget of the game twice over, give or take, of the first one(meaning you need to get more than twice the sales of the first game just to break even when you account for the fact that many sales were not at full price, then account for inflation since 201

2) Add woke elements that will just turn off the fans of the first game, a nearly guaranteed sale before this point while attracting absolutely no new customers on their own. Only target audience for a game set in 1400s Bohemia are actual Europeans and history buffs, neither want to see an uppity nigger telling them their culture is inferior to sand dwelling mud people
3) Make the game slightly easier, but not less janky so the wider audience won't care. They will go back to playing Baldur's Gate 3 or Skyrim
4) Hire a group of unlikable shills that insult potential customers to make asses of themselves, with the lead dev doing the same right before launch to make things even worse
5) Give your game a 3 hour on-rails tutorial with most of it being cutscenes, which will not only go over the 2 hour return policy Steam has but most likely filter most of the modern audience that expects some sort of a bombastic action sequence or to be out and about in the open world within the first half an hour. (Maybe this will win over some Sony fanboys but then they will leave once the gameplay starts and they realize that this isn't a souls like)
So in other words, Warhorse sold their souls to the AAA, made their game into an inferior product than their last, and have forever solidified themselves as woke western slop when all they had to do was make another low budget historically accurate slavjank game to make an even bigger profit than before.
If this was Vavra's doing, then this was pretty dumb. I thought jews were supposed to be smart but one look at his twitter account shows nothing but low IQ fatherless behavior. Hope he enjoys KCD2 being yet another 3.99$ sale benchwarmer, this time without the benefit of a good word from fans.