Sid Meier's Civilization

Or almost 29 years of Civ 2.
Give me Civ II's UI, museum aesthetic (seriously, I LOVE how the menu visuals look and how bordering all around the game map make them look like museum exhibits), and simple-yet-catchy graphics with stuff from Civ III, IV, and SMAC:

-much larger playable civ limits (III)
-cottages-to-towns as your money tile improvement matching mines-to-hammers and irrigation-to-food (IV)
-culture, relevant buildings to increase it in cities, and national borders in general (III/SMAC/IV)
-Rhye's finally implementing City-States alongside Barbs for independent/NPC cities (IV)
-more units across eras and archetype lines to fill the roster out (III/IV)
-naming natural features (SMAC)

Heck, maybe I should've said Civ IV in general... but I'm still a fan of Civ II's simplicity and see the above stuff as just an expansion the way II is widely considered an expansion of I. Only thing from V onward I appreciate outside City-States being fully implemented is that its Art Deco aesthetic is the only true equal to II's museum one. And arguably they're two sides of the same coin there when you think on it.
 
Give me Civ II's UI, museum aesthetic
The Civ 2 UI is pretty much just the Windows 3 or 95+ UI, but with some added graphics -- not a bad thing BTW.

I'm still a fan of Civ II's simplicity and see the above stuff as just an expansion the way II is widely considered an expansion of I.
Civ 2 really is like an enhanced Civ 1. There's even an option for "simplified combat" in that new game setup.

I also like Civ 2 with the Fantastic Worlds addon... even though it's sort of like the '90s equivalent of DLC.
 
The Civ 2 UI is pretty much just the Windows 3 or 95+ UI, but with some added graphics -- not a bad thing BTW.
I never knew that, since I played it on Mac at the time. Though it emulating what I always thought was a museum look is definitely a happy coincidence that worked in its favor.

Civ 2 really is like an enhanced Civ 1. There's even an option for "simplified combat" in that new game setup.

I also like Civ 2 with the Fantastic Worlds addon... even though it's sort of like the '90s equivalent of DLC.
Exactly that, to both points. All the extra stuff I'd slap onto Civ II would really just be enhancing it than rebuilding it from the ground-up like they do from V onward. And Fantastic Worlds and Conflicts in Civilization were the actual, original definition of DLC - add-ons, bonuses, etc. that didn't detract the base game was already a complete experience that didn't need "DLC" in the slightest.

....

Never thought I'd see Civ of all things fall to the modern curses of vidya, but here we are.
 
All the extra stuff I'd slap onto Civ II would really just be enhancing it than rebuilding it from the ground-up like they do from V onward.
I think Civ stopped building on 1 with 2. Civ 3 was more like a "reboot" (at least to me), and then from then on it got more current.

There is also Civ 2: Test of Time. With a fantasy mode, a scifi mode, and an Extended Game mode. That last one has 2 maps: the homeworld and "Alpha Centauri", with a native alien civilization on the latter. And in Extended Game, there's this bug where landing on "Alpha Centauri" is supposed to unlock a new tech that leads to this extended tech tree, but that doesn't happen. That extended tech tree ultimately leads to "Transcendence" -- which means becoming like the Q from Star Trek is the the new Science Victory.
 
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  • Agree
Reactions: Mayor Cody Travers
- no renaming cities
So much for "build something you believe in" or the whole era-switching thing being justified by making your own nation's history or something... Can't even do that apparently.

Along with other changes, it makes me kind of hope the game just gets Veilguarded or something at this rate. What an absolute dumpster fire and an embarrassment for them to have released a Civ game like this.

The only times where I think a push for graphics would be really understandable would be in an RTS (such as the recent Sins of a Solar Empire II which does look gorgeous, discounting the ai icons) and even then style matters more. I think probably my biggest pet peeve of the recent obsession the main strategy studios have had with upgrading their graphics is that none of it is original and the results are a homogenized morass. Civ IV's leaderheads and Civ V's leader scenes are polar opposites but both are instantly recognizable and ooze personality. Meanwhile the only difference between Civ 6's leader scenes, Humankind's, CK3's models and what we've seen of Civ VII is the degree to which they're cartoony.
Yeah, I still play Command and Conquer Generals: Zero Hour mods a lot to this day. It's not anything like modern graphics these days but the style works and, more importantly, even the base game on its own still has entertainment value for me. Civ VII just feels like some soulless corporate slop to me visually and looks like it'd probably be even worse to play.
 
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View attachment 6765213

Top Civ youtuber celebrates Chuds getting owned.
This faggot had to put out two different reviews for Civ7, one Positive, one Negative, because he couldn't bear to give the Chuds a win. (Civ7 sucks rancid donkey dick.)


Lectures people on the start of his Positive review not to put negative comments in the replies.
 
This faggot

Potato McWhiskey is definitely a "never meet your heroes" situation for me.

I, like many, considered him the premier Civ6 YT for a time.

Then one day I found his Twitter and it was nothing but leftist socialist whining about the housing situation in Ireland without acknowledging mass migration.

He also lives with his parents despite his viral YT success.

Edit:

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Potato and Sid Meier in 2023.

Screenshot_20250206-092606_Brave.jpg

Just randomly opening his Twitter again, he shows his TDS by unironically RTing that Dem bot account JojofromJerz complaining about Elon & DOGE as the first non-Civ tweet.
 
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This faggot had to put out two different reviews for Civ7, one Positive, one Negative, because he couldn't bear to give the Chuds a win. (Civ7 sucks rancid donkey dick.)


Lectures people on the start of his Positive review not to put negative comments in the replies.
I am always astounded how many people with lisps decide that they want their "job" (because Youtube is not a real job) to entail lots of talking. When I heard a lisping radio host once I wished we would have just shoved them all into lockers.
 
No idea what they were thinking to be honest. They took the worst elements of humankind and made it a core element of civ 7. They removed the romantic alternate history aspect where you can take a single nation from the stone age to the nuclear age. They removed any inspiring leader choices. They removed large map sizes and capped the amount of nations per game to 8. They removed barbarians. The UI is just atrocious and even the fanboys can't deny that aspect is shit.

Unironically, what is there to like? I'm not even pirating this piece of junk unless they give it a massive overhaul and add some interesting leaders and nations.
 

What a BS cowardly review in the end from Drew Durnil.

He makes a lot of legitimate constructive criticism for 20 mins, then gives a final score of 8-9/10 because he has confidence that Firaxis will fix it and make it great.

It's also noteworthy that he put the review with criticism of Firaxis on his second channel with only 60k subscribers, perhaps not wanting the reach to be too great.

It was also a very lazy review with no overlaying screenshots or gameplay for visuals, it's just 20 mins of soyboy rambling, then getting cold feet at the end.

His biggest complaints seemed to be that the AI remains dogshit ("Get your Deity wins and Achievements now before they patch it") and that whatever they did with Religion remains tedious.

I know Durnil has been distancing himself from 4X Let’s Plays and AI v AI observer content for some time. But this review production was lazy and the final verdict yellowbelly,

I present to you: the brilliant map map generation available in Civ 7! Just look at those realistic landmasses!

At least the Continent variant examples resemble the old Pangaea landmasses. That was one of the concerns that land-based maps were scrapped entirely to facilitate the second Age of Exploration naval mechanics.
 
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