- Joined
- Jan 16, 2023
Give me Civ II's UI, museum aesthetic (seriously, I LOVE how the menu visuals look and how bordering all around the game map make them look like museum exhibits), and simple-yet-catchy graphics with stuff from Civ III, IV, and SMAC:Or almost 29 years of Civ 2.
-much larger playable civ limits (III)
-cottages-to-towns as your money tile improvement matching mines-to-hammers and irrigation-to-food (IV)
-culture, relevant buildings to increase it in cities, and national borders in general (III/SMAC/IV)
-Rhye's finally implementing City-States alongside Barbs for independent/NPC cities (IV)
-more units across eras and archetype lines to fill the roster out (III/IV)
-naming natural features (SMAC)
Heck, maybe I should've said Civ IV in general... but I'm still a fan of Civ II's simplicity and see the above stuff as just an expansion the way II is widely considered an expansion of I. Only thing from V onward I appreciate outside City-States being fully implemented is that its Art Deco aesthetic is the only true equal to II's museum one. And arguably they're two sides of the same coin there when you think on it.