Culture In Mythwrecked: Ambrosia Island, the Greek gods are queer and kind

Link (Archive)

In Mythwrecked: Ambrosia Island, the Greek gods are queer and kind​

5A45F0A9-8FDD-4114-AFDF-E900237BEAF6.jpeg
Mythwrecked: Ambrosia Islandis like a lot of the games I’m most likely to pick up. It’s got a soothing, whitewashed color palette. The characters seem to be queer. And the gameplay includes a lot of environmental puzzles and jogging around, picking stuff up. It’s perfect for me. But by those metrics, so are a lot of games. So I expected some genre familiarity when I booted it up for the first time. But in reality, Mythwrecked is a breath of fresh air for the genre of chill, cozy role-playing games.

Developed by Polygon Treehouse (no relation) and published by Whitethorn Games,
Mythwrecked puts the player in the position of Alex, who gets shipwrecked on a mysterious island that’s inexplicably home to a handful of Greek gods who have no idea who they are or what they’re doing there. While it’s clear that Alex is motivated to get home at first, as she starts running into gods like Hermes, Zeus, Hera, and Aphrodite, she becomes dedicated to helping them recover their memories by doing them favors and finding their lost mementos around the island.

With each round of completed favors and returned items, Alex becomes better friends with the gods — who are generally painted in quite a generous light — and she learns more about how they forgot everything about themselves.
028D1741-7ED3-4DAD-8FC2-009DF52FEA4C.jpeg
It’s always fun to see a new retelling of Greek myths, especially when that retelling makes Athena nonbinary, turtlenecked, and blue-haired; Aphrodite short and curvy; and Hephaestus jacked, red-headed, and using a wheelchair. But the fun of Mythwrecked isn’t just in the story, which smartly has an end point when you get to level 3 for each of the eight gods. It’s also in the game mechanics — a huge reason it broke through the piles of cozy games I’ve played recently.

Each god gives you a powerful object you can use to restore the island’s lights, windmills, and statues, delightfully complicated by environmental puzzles and locked doors. Beeping radar leads you to buried and hidden mementos; it’s up to you to sort out which god the memento belongs to, either using your real-life knowledge of these gods, or by getting a clue from the talking statue on the island.

The gameplay might be too simplistic or repetitive for a game that goes on for tens of hours, but Mythwrecked doesn’t overstay its welcome — in fact, perhaps the opposite. (Lately I’ve been moseying around the island, collecting ambrosia fruit, just to play a little longer.) Each progression of the story is meaningfully linked to the puzzles you solved, and the game ultimately ends after about 10 hours of play, if you don’t dilly-dally like I’ve been doing. It’s just a good stand-alone game you can crush in a weekend — a subgenre of games I really value in the days of infinitely playable AAA games. Even some cozy games demand hundreds of hours of my time, and I often give it to them, willingly. But Mythwrecked is just as long as its story requires — with a little extra room for godly shenanigans, like any good Greek myth.
 
All right, Kiwis, strap yourselves in, because I did a deep dive on the development of this game, since I realized I might have to JPATG this shit-show at some point, and this led me down a fucking rabbit hole.

Mythwrecked is the brainchild of one Alex Kanaris-Sotiriou, the head of Polygon Treehouse. Work on this fucking game began back in 2021, and it was financed almost entirely by art grants - and correspondingly, coming with the expectation to meet certain benchmarks to keep receiving those grants. Alex hired a number of contractors to work on the game, one of the most prominent being Malindy Hetfeld. If that name is familiar to you, it's because she's a journalist for both Rock Paper Shotgun and The Guardian. She supposedly wrote the initial draft of the game's story, and definitely looks a lot like a thinner, whiter version of Mythwrecked's protagonist.

What transpires going forward is a hilariously dark, surpremely fucked-up story of workplace abuse, betrayal, and nepotisim run berserk.

Malindy worked for Polygon Treehouse under the assumption she'd be hired on full-time if she stuck around. That never fucking happened, and she went months without being paid at all. Finally, she made a series of very disturbing social media posts, before attempting to off herself. Thankfully, friends of hers intervened, and she survived. However, it turns out, Alex was not happy with her inadvertently revealing that his company was a shit-show. Malindy found out, during GDC 2023, that Alex had successfully gotten her banned from the Mythwrecked booth, and actively tried to stop her from talking about her involvement with the game's development.

To writ: She wrote the initial draft of the game's story, and her likeness essentially was used for the game's protagonist, only for Alex to kick her off the project and ban her from the event, seemingly to take full advantage of her work without having to pay for it. While she DFE'd most of her internet presence, she was seriously burned by the entire experience and had a meltdown over it all:

Malindy Hetfeld said:
You know what, I’m gonna say this once and I don’t care who sees it, to be cut off from a game in such a way you don’t know it’s being shown off at GDC, literally while you’re there, f---ing sucks. I would’ve loved to be able to tell you about it. I would have loved to be able to tell you to go see it. Instead, I am now terrified of it myself, with no idea what, if anything, of my work remains. And that. F---ing. Sucks.

I think they reconciled after this, but I can't be sure. Malindy still claims credit for being the narrative designer on the game on her new Twitter, but all her old tweets on the matter are gone. I don't care either way, my point stands: This game was in development for nearly four goddamn years, and it has stories like this around it. There is no way this thing is anything other than a complete disaster beginning to end, It has a peak playercount of four, which..... Pretty much says everything.
 
This game looks exactly like any other "diverse" media and it sucks. This is what globohomo means. It's not the gay homo shit, it's the globalization of the homogeneous.

What transpires going forward is a hilariously dark, surpremely fucked-up story of workplace abuse, betrayal, and nepotisim run berserk.
Same shit, but meta. Why is that all of these diverse and inclusive projects end up with stories like this? Hahaha.
 
Same shit, but meta. Why is that all of these diverse and inclusive projects end up with stories like this? Hahaha.
When you have a project run by utopians, the end always justifies the means.

They talk a good game about being empathetic and kind, but in reality, they will cut off anyone at the legs if it means getting what they want.
 
To writ: She wrote the initial draft of the game's story, and her likeness essentially was used for the game's protagonist, only for Alex to kick her off the project and ban her from the event, seemingly to take full advantage of her work without having to pay for it. While she DFE'd most of her internet presence, she was seriously burned by the entire experience and had a meltdown over it all:
Isn't this basically a repeat of the Naughty Dog drama between Amy Henning and Druckmann? Nothing quite like a male feminist to put a woman in her place.

Would this gayme exist without USAIDs?
Probably, LGBT cozy games are a whole genre that is moderately popular. The secret to success with those games is to hire trannies to program the game in Unity while hiring fur fags or weebs to do the art assets. Furries and weebs at least have a basic grasp on aesthetics and know how to draw something cute, while trannies sense of beauty is warped beyond repair and you end up with shit like this l, concord, and Dustborn. I guarantee you if they kept everything the same, but hired furries to do character design this game would have an audience.
 
I prefer my Greek Gods as giant robots.

1738959259689.png1738959324010.png

I'll give it credit though. At least they tried to make their own shit instead of trying to ruin a franchise. This one definitely tried to follow the use of Greek Gods ala Hades.

I'm glad the Dustborn ugly artstyle didn't die out with it so we can continue to mock it
As long as wokies exist, the Tumblr artstyle will continue to exist. And the best part? Its one continuous "Emperor has no clothes". They think its fashionable but its atrocious.
 
I'm dreading the period when these design elements are considered 'nostalgic' although I hope to be dead by that point.

Fortunately things have to be widely popular in order to be widely missed. Obviously someone likes it if there's artists to keep pushing it but you could fit the peak player count of wokeslop like this, Concord, or Dustborn on a single 747-8 and still have seats to spare
 
Fortunately things have to be widely popular in order to be widely missed. Obviously someone likes it if there's artists to keep pushing it but you could fit the peak player count of wokeslop like this, Concord, or Dustborn on a single 747-8 and still have seats to spare

There's lots of ways this crap can re-emerge. The whole brown/orange/yellow design trend of the 70s is pretty much seen as horribly ugly but it has made a comeback.

It could be ironic reuse, reimagining or something else.
 
  • Like
Reactions: Super Guido
Probably, LGBT cozy games are a whole genre that is moderately popular.
It's funny you used the word "cozy" because when I Googled this the other day with "creepy greek god game stuck on an island" many of the hits on the first page had the word 'cozy' in it.

It will take a while for me to break the association of a 'cozy game' and 'degenerate tranny furry shit' game.
 
  • Like
Reactions: FILTH Tourist
It's funny you used the word "cozy" because when I Googled this the other day with "creepy greek god game stuck on an island" many of the hits on the first page had the word 'cozy' in it.

It will take a while for me to break the association of a 'cozy game' and 'degenerate tranny furry shit' game.
Good luck breaking the association. Degens have a tight grip on those types of games and it is a big reason why they keep harassing the stardew valley developer because he doesn't specifically pander to them in his game.
 
  • Informative
Reactions: Trout P
Back