- Joined
- Nov 27, 2024
When they add more civs, sure.Should Ibuy this on salepirate it?
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When they add more civs, sure.Should Ibuy this on salepirate it?
Of course they use "CE" instead of "AD"...[screencap]
Without rigidly defined "ages", it's possible to have an industrial revolution in the middle of the 2nd millennium AD, and current tech with spaceflight by 19th century AD.Civ used to be about whacky alt-history where the Persia reaches the space age while the Vikings are stuck in the industrial era.
Grand-Strategy Game, like EU4 or CK2. They're much more focused on actual history compared to Civ. But recently even GSGs have had tons of alt-history and whacky stuff. Civ is just an inferior game on many levels, only advantage is that Civ does not take hundreds of hours for a single game.Also what's a "GSG"?
Sounds more like more simple than more inferior to me. Then again I've never played a GSG yet. Have played several "4X" vidya though.Civ is just an inferior game on many levels, only advantage is that Civ does not take hundreds of hours for a single game.
Hundreds of hours?!hundreds of hours for a single game
There used to be ways where Civ was simpler yet better, but with Civ6 and now 7 it's just inferior. For example alt-history, Civ4 you had more fun options where EU3 was much more linear. Now, after ten years of EU4 DLC, it has a huge number of options, that are absent from Civ games. The only obstacle is apparent complexity (keyword: apparent).Sounds more like more simple than more inferior to me.
Also another advantage that Civ has/had, an average multiplayer Civ game took some such dozen hours, but EU4 is at the very least 80 hours if you rush it. Civ used to be a nice balance between RTS and Autism-sim, now it fails to reach either audience.Hundreds of hours?!
I don't like how C6 cities can be huge sprawling places taking up multiple tiles, and only a few of them. In early Civ vidya, there can be many cities: it's more realistic.Civ6
hey @FoxxoEU4 is at the very least 80 hours if you rush it
That's an insane jump in reviews and score.
Won't claim it with certainty, but I wouldn't be surprised if there's some coordinated effort in trying to counter the negative reviews or something. Happens all the time on Steam these days when someone's precious game is getting knocked for something since they feel the need to defend it like you've personally insulted their entire bloodline.That's an insane jump in reviews and score.
There's a lot of niggercattle thinking of "oh this is just base vanilla Civ, they'll patch it" at the moment.Won't claim it with certainty, but I wouldn't be surprised if there's some coordinated effort in trying to counter the negative reviews or something. Happens all the time on Steam these days when someone's precious game is getting knocked for something since they feel the need to defend it like you've personally insulted their entire bloodline.
Either way, it'll be interesting to see the reviews once the full release comes out.
I've seen this type of UI appear with several strategy games in recent years and I also hate it. It looks like this because the devs want to make the game compatible with consoles, which can't handle more complex UIs. So yet again, consoles are retarding the progress of games with their weak hardware and limited input devices.Bro this looks like a mobile game that washed up losers like Boogie2988 would spam constantly for a few schekels on their channel. Yikes.
I get the impression that the dev team is full of people who were hired for "identity" rather than skill.I present to you: the brilliant map map generation available in Civ 7! Just look at those realistic landmasses!
The UI of the PlayStation version of Civ 2 version looks sort of like PC version.the devs want to make the game compatible with consoles
Personally I don’t like civ 5. They solved the global happiness issue it had on release with scaling tech cost with more cities. What this meant is that 4/5 cities are optimal in 90% of games. Firstly, this creates a whole “tall vs wide” debate that didn’t really exist before in civ. Secondly it completely undermines one of the core pillars of civ, which is expansion. A core to the games is the idea of covering the map, and your civ should be overcoming others. It’s the first X in 4 X. In many civ 5 games as a result you have whole stretches of the map empty in the 20th century. I get a lot of people really like civ 5. That’s fine but as someone who played since 2, it didn’t fit to me. My favourite in the series is 4.Did anyone else like Civ 5 with the DLCs a lot better than Civ 6? Maybe I just never learned to play Civ 6 properly. I'm scared I'm not gonna like 7 even though I want to have a great new Civ game.
Still below 50% after getting lovebombed when the only review demographic (theoretically) is people who are sycophanitc enough to pay 120$ for Tubma'am a week early is still pretty dire. Will be interesting to see if it can keep crawling upwards after full launch.
It's less work for them to make the same UI for all platforms, though I think Blizzard was smart to do that. I haven't seen the UI for Civ 2 PS2, but it's good that they tried to make a decent port of it. One of the first strategy games I played was Dune: Battle for Arrakis for the Sega Genesis and that was a good one too. These games are not as complicated as the newer ones, though it's still far easier to play them with a keyboard and mouse. I know I would have enjoyed Populous more with PC input, but I only had the SNES version at the time.The UI of the PlayStation version of Civ 2 version looks sort of like PC version.
Or why not use different UI on console? Blizzard did that with the N64 StarCraft.
Or that "watered down smartphone feel" as I call it.This may be a better explanation as to why mobile games have a samey, "cheap" look to them.
I "abandoned ship" with pocketmons after Gen 6. And it looks very unlikely I'm gonna get Civ 7.Just like Pokemon.