Sid Meier's Civilization

[screencap]
Of course they use "CE" instead of "AD"...

Civ used to be about whacky alt-history where the Persia reaches the space age while the Vikings are stuck in the industrial era.
Without rigidly defined "ages", it's possible to have an industrial revolution in the middle of the 2nd millennium AD, and current tech with spaceflight by 19th century AD.

Also what's a "GSG"?
 
Also what's a "GSG"?
Grand-Strategy Game, like EU4 or CK2. They're much more focused on actual history compared to Civ. But recently even GSGs have had tons of alt-history and whacky stuff. Civ is just an inferior game on many levels, only advantage is that Civ does not take hundreds of hours for a single game.
 
Civ is just an inferior game on many levels, only advantage is that Civ does not take hundreds of hours for a single game.
Sounds more like more simple than more inferior to me. Then again I've never played a GSG yet. Have played several "4X" vidya though.

hundreds of hours for a single game
Hundreds of hours?!
 
Sounds more like more simple than more inferior to me.
There used to be ways where Civ was simpler yet better, but with Civ6 and now 7 it's just inferior. For example alt-history, Civ4 you had more fun options where EU3 was much more linear. Now, after ten years of EU4 DLC, it has a huge number of options, that are absent from Civ games. The only obstacle is apparent complexity (keyword: apparent).

Hundreds of hours?!
Also another advantage that Civ has/had, an average multiplayer Civ game took some such dozen hours, but EU4 is at the very least 80 hours if you rush it. Civ used to be a nice balance between RTS and Autism-sim, now it fails to reach either audience.
 
I don't like how C6 cities can be huge sprawling places taking up multiple tiles, and only a few of them. In early Civ vidya, there can be many cities: it's more realistic.

EU4 is at the very least 80 hours if you rush it
hey @Foxxo

I like how a Civ Rev game can take just 1 to 2 hours to finish.
 
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Looks like Civ VII has gone back up to "Mixed", around 47% positive now.

2025-02-08 00_35_29-Steam.png
 
That's an insane jump in reviews and score.
Won't claim it with certainty, but I wouldn't be surprised if there's some coordinated effort in trying to counter the negative reviews or something. Happens all the time on Steam these days when someone's precious game is getting knocked for something since they feel the need to defend it like you've personally insulted their entire bloodline.

Either way, it'll be interesting to see the reviews once the full release comes out.
 
Won't claim it with certainty, but I wouldn't be surprised if there's some coordinated effort in trying to counter the negative reviews or something. Happens all the time on Steam these days when someone's precious game is getting knocked for something since they feel the need to defend it like you've personally insulted their entire bloodline.

Either way, it'll be interesting to see the reviews once the full release comes out.
There's a lot of niggercattle thinking of "oh this is just base vanilla Civ, they'll patch it" at the moment.
 
Bro this looks like a mobile game that washed up losers like Boogie2988 would spam constantly for a few schekels on their channel. Yikes.
I've seen this type of UI appear with several strategy games in recent years and I also hate it. It looks like this because the devs want to make the game compatible with consoles, which can't handle more complex UIs. So yet again, consoles are retarding the progress of games with their weak hardware and limited input devices.
 
the devs want to make the game compatible with consoles
The UI of the PlayStation version of Civ 2 version looks sort of like PC version.

Or why not use different UI on console? Blizzard did that with the N64 StarCraft.
 
Did anyone else like Civ 5 with the DLCs a lot better than Civ 6? Maybe I just never learned to play Civ 6 properly. I'm scared I'm not gonna like 7 even though I want to have a great new Civ game.
Personally I don’t like civ 5. They solved the global happiness issue it had on release with scaling tech cost with more cities. What this meant is that 4/5 cities are optimal in 90% of games. Firstly, this creates a whole “tall vs wide” debate that didn’t really exist before in civ. Secondly it completely undermines one of the core pillars of civ, which is expansion. A core to the games is the idea of covering the map, and your civ should be overcoming others. It’s the first X in 4 X. In many civ 5 games as a result you have whole stretches of the map empty in the 20th century. I get a lot of people really like civ 5. That’s fine but as someone who played since 2, it didn’t fit to me. My favourite in the series is 4.

What’s funny is civ 6 did a massive overcorrection and you should be producing settlers the whole game.

In my view the best system was in 4, with high upfront upkeep so you had to be prudent about expansion, but ultimately each city would make you stronger once you got over that. None of these Observations are new, that old civ Autist Sulla’s website has good write ups of all this. https://sullla.com/ .

I actually like some of the changes in civ 7 in concept but execution is another matter. Tubman is retarded, there should be toggle between CE and AD, the ui is terrible and reminds me of the shitty half assed coh3 ui that looks like it’s meant to be backend and not for viewing. The civ selection is TERRIBLE. They needed like 25 at least for each age. Also them keeping back half the civs, leaders and wonders behind 120 bucks is absurd. Also holding back the information/ modern age for a future expansion. I do think there is a really good game in there but as usual it’s gonna take 5 years and NOBODY should be giving fraxis essentially a 120 dollar no interest loan till the game is fixed.
 
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Looks like Civ VII has gone back up to "Mixed", around 47% positive now.

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Still below 50% after getting lovebombed when the only review demographic (theoretically) is people who are sycophanitc enough to pay 120$ for Tubma'am a week early is still pretty dire. Will be interesting to see if it can keep crawling upwards after full launch.
 
The UI of the PlayStation version of Civ 2 version looks sort of like PC version.

Or why not use different UI on console? Blizzard did that with the N64 StarCraft.
It's less work for them to make the same UI for all platforms, though I think Blizzard was smart to do that. I haven't seen the UI for Civ 2 PS2, but it's good that they tried to make a decent port of it. One of the first strategy games I played was Dune: Battle for Arrakis for the Sega Genesis and that was a good one too. These games are not as complicated as the newer ones, though it's still far easier to play them with a keyboard and mouse. I know I would have enjoyed Populous more with PC input, but I only had the SNES version at the time.

Now that I'm thinking about this a bit, PC-to-console translation is not the only reason why a UI gets worse. Standardization is another reason since devs don't have to spend as much time on it and they can use the UI for multiple games with only minor tweaks required. This may be a better explanation as to why mobile games have a samey, "cheap" look to them.
 
Because of Civ 1 and 2, I may still associate certain colors with certain nations -- and lack thereof -- to this day for some reason.

Barbarians (also pirates and terrorists, red)
Romans | Russians | Celts (white)
Babylonians | Zulus | Japanese (green)
French | Germans | Vikings (blue)
Aztecs | Egyptians | Spanish (yellow)
Americans | Chinese | Persians (teal)
English | Greeks | Carthaginians (orange, pink in Civ 1)
Indians | Mongols | Souix (violet, grey in Civ 1)

Also, that 3rd civ of each color was not a default choice in Civ 1 (so for example, the Spanish were officially introduced in Civ 2).

This may be a better explanation as to why mobile games have a samey, "cheap" look to them.
Or that "watered down smartphone feel" as I call it.
 
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It would be pretty funny if Civ (a series with long development times and release schedules) ended up being a DEI/woke marathon; but it took so long to make, that when it finally comes out, people are exhaused from that crap and the game's sales suffer as a result.

But built-in audience means quality does not matter. Just like Pokemon.
 
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