Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

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Thing is that certain glowniggers were working on such programs, both of video and audio heritage. I know it might sound silky but then, things like MKULTRA and some other shit wouldn't have to exist.

This also might be that what we were dealing with through last two decades was a Sub-product of these.

I think social shit is the main cause with these, not audio as that genre of clickbait isn't organized and is just TTS and water noises running under a pre-existing track. , I think I've been over this in some other thread. There was a lot more to MKultra too aside from just auditory stimulations. Was beat to this while typing it out but there was social and LSD factors to MKultra as well.

Social stuff can lead to a lot of funny or horrid outcomes. Like for instance of non-tranny social shit on a more mundane level, my pfp gimmick switching from donald trump/monkey statue pfps to some homestuck character was tied to several gradually formed inside jokes spawned from some goofy and weird thread where someone claiming to be them vanished mid-question answering and never came back. This has changed perception of me to some people, though in reality I'm still the same monkey avatar shitposter despite the pfp change.

I sure as hell didn't change my pfp due to shit like this existing!

PRE POST EDIT: Apparently the last 2 years these kinds of videos have taken on more schizo level thumbnails and titles that say nothing about the supposed video content/effects and are just emojis with the character's name next to the title.

Pretty sure there's a thread on these people, may need more posts because holy sht lmao
Not censorng by the way as obvous as t s my I key keeps dyng and not wllng to fuckng copy/paste every letter
 
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header.jpgNew Day is an upcoming life simulation game where almost anything can happen! Create your own islanders, design their apartments, and get involved with their day-to-day life as they divulge into unexpected friendships, problems, and more!
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saw this available in beta on steam and it caught my eye because i always wanted to play something like tomodachi life/animal crossing but couldn't due to being a poorfag. still, the artstyle and themes set off my troon radar so i decided to look at reviews and of fucking course:
Pros-
I can make non-straight islanders and non binary islanders.
You can make custom pronouns for your islanders.
there's even a tranny in the reviews struggling to contain his lesbian fetish. they can't go 5 seconds without bringing up their degeneracy and making everyone aware how fucking uwu wlw lesbian they are. no gay woman i know behaves like this
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place your bets on how many of these are trannies. i'm almost certain "just a fellow gamer girl" is actually a male but none of these are clickable links despite being underscored for some reason so there's no way to check (i'm just lazy)

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place your bets on how many of these are trannies. i'm almost certain "just a fellow gamer girl" is actually a male but none of these are clickable links despite being underscored for some reason so there's no way to check (i'm just lazy)
>one programmer
>one composer
>one UI designer
>SIXTEEN artists and 3D modelers

cant have shit in detroit.PNGdetroit2.jpgdetroit3.jpgdetroit4.PNG
:story:
 
This is a good thing, though. I want to play games for escapism, not to hear about someone's shoehorned politic griefs. Maybe there are exceptions, like Disco Elysium, but it at least doesn't hide it, and I know what I'm in for. And then there's Celeste, which is a game I liked, but then the dev later shoves in the trans stuff and it feels like guilt by association. It feels dirtier than if it was put there in the first place.
There's another example I was going to post about, but for the life of me I can't remember the title of the game. Some months ago I saw an ad for a game that had this onion mascot thing finding something like a rock that said "Trans rights!" with the trans flag and all. I looked at the game page some time after and it seemed to be mostly Stardew Valley-esque, but showed nothing political at all. It wasn't an unpopular game either, I saw it on the front page of Steam at one point. I wish I could remember what it was, because it felt nefarious with more cutesy graphics you'd see in a kids game (like what I took Celeste for). Does anyone here know what game I'm talking about?
 
Gotta love how the standard indie game like the same 4 or 5 things
Metroidvania
Sim
"Arcade" Shooter
Roguelike
There are very few actual roguelikes being made these days. Most of them are at best lites.
Very few true metroidvanias, too. They make a platformer with sequential levels and place the levels behind ability gates, but they might as well be keys and that'd make for a better game.
"you need double jump to reach that ledge, and from then on, all ledges will be double height"
Or hang a collectible out of reach:
"return for this when you have double jump"

Fountains had me fuck around in a dark room to find a lantern, and that's the most creativity I've recently seen on the metroidvania steam tag.

did any tranny attempt to make a point and click game? like those from late 90's
Is "Julia Minamata" a troon or an uggo? I can't tell anymore, that person looks manlier than his/her every interviewer.
 
I haven't played Ultrakill, but Dusk is overrated.
Newblood as a company should be mocked into the dirt. Why the fuck do all these retard games take so long to properly release?
Fallen Aces and Gloomwood were announced almost 5 fucking years ago and they still aren't ready.
Ultrakill is still in EA since 2020? If I bought the game I'd be absolutely insulted. These people keeping talking about spiritual successors when they really mean spiritual release dates since they're trapped in the damn ether. Why the fuck does it take so long to release a game with PS1 graphics?


Amid Evil was pretty fun though.
 
Why the fuck do all these retard games take so long to properly release?
I dunno, there could be many reasons, from the fact that they're made by tiny teams to the fact that a lot of devs are probably working on them in their free time.
In case of Ultrakill it's definitely scope creep, though.
 
Newblood as a company should be mocked into the dirt. Why the fuck do all these retard games take so long to properly release?
Fallen Aces and Gloomwood were announced almost 5 fucking years ago and they still aren't ready.
Ultrakill is still in EA since 2020? If I bought the game I'd be absolutely insulted. These people keeping talking about spiritual successors when they really mean spiritual release dates since they're trapped in the damn ether. Why the fuck does it take so long to release a game with PS1 graphics?


Amid Evil was pretty fun though.
To my understanding New Blood is very liberal when it comes to treating the developers of the games they publish. So they attracted multiple Ken Levine wannabes who spent twelve thousand years making immersive sims while ultrakill and faith bankroll the entire operation.

Devolver is better IMO out of that entire bunch, they have their shit together and publish good stuff from time to time.
 
Why not use BASIC for "retro"? It's what amateurs used in the early 1980s. Maybe not as small as assembly, but nowhere near much system requirements as Current Year coding.

Two reasons:
  1. BASIC is slow. It's an interpreted language and interpretation takes place at runtime, which in turn slows execution. There are BASICs out there which can be compiled to machine language, but they're still not as fast as pure assembly.
  2. We're talking about game consoles, not computers. Consoles rarely had BASIC available for them, and when they did it typically required purchasing an expensive keyboard peripheral to make it usable. As a result, BASIC didn't factor into software development for these systems.
To be fair, there are people still doing development in BASIC, but the numbers are limited. User groups, etc., hold competitions for what can be accomplished in x number of lines of BASIC; outside of individuals and their personal programming projects, that's where I tend to see the majority of work taking place these days.
 
I think @SigueSigueSpergnik said that compiled BASIC doesn't work too well though.
Basic yes but that’s mostly because it’s mostly dead outside of obscure applications. Compilers are way above my paygrade but seeing how simple syntax stuff like swift is able to get away with I don’t think it’s impossible to make a modern BASIC compiler.

Also to answer
Why not use BASIC for "retro"? It's what amateurs used in the early 1980s. Maybe not as small as assembly, but nowhere near much system requirements as Current Year coding.
You might be interested in the Pico 8, it uses Lua not basic (although you could kinda see Lua as a new version of Basic since they both are made with a similar goal in mind) but it’s a „Fantasy console” that enforces a ton of restrictions on games to kinda force you into that 80’s era programming mindset. But beware of Troons.
 
Very few true metroidvanias, too. They make a platformer with sequential levels and place the levels behind ability gates, but they might as well be keys and that'd make for a better game.
"you need double jump to reach that ledge, and from then on, all ledges will be double height"
Or hang a collectible out of reach:
"return for this when you have double jump"
This is kind of why i don't like Metroidvanias since i don't remember in Metroid that once i get missiles all doors now have to be opened with missiles. Everything you got from Samus was an extension of a kit she already had not basic things she needs like a jump.
 
Why not use BASIC for "retro"? It's what amateurs used in the early 1980s. Maybe not as small as assembly, but nowhere near much system requirements as Current Year coding.
Because BASIC isn't very good and if you want to actually use it for game programming you're going to have to pick one of the million offshoots like DarkBasic, BlitzBasic or Onionsoft HSP
 
I think @SigueSigueSpergnik said that compiled BASIC doesn't work too well though.

It's not so much that it doesn't work particularly well, just that it can't match assembly for speed or direct access to the hardware. BASIC compilers have been around since at least the '80s, so actually compiling it is a pretty well-known process on many platforms.

The other consideration: on a hardware-constrained system (remember: there are targets out there with less than 1K of RAM), compiled BASIC executables are typically going to be much larger than if they were written in assembly to begin with. When there's not much in the way of resources available to begin with, conserving every byte is critical.

Basic yes but that’s mostly because it’s mostly dead outside of obscure applications.

Python is essentially the BASIC of the current day. That's not to say that they're identical, but rather that Python is accessible, picked up reasonably easily, and ubiquitous. Frankly, in this day and age, BASIC really doesn't have much of a niche outside of hobbyists.

Compilers are way above my paygrade but seeing how simple syntax stuff like swift is able to get away with I don’t think it’s impossible to make a modern BASIC compiler.

Oh, there are a ton of modern BASIC compilers out there. Thing is, BASIC still wasn't a wide-scale development language for commercial products even when it was in its heyday of the '70s and '80s. Sure, there was software written in BASIC and offered for sale, but when we're talking game consoles it had virtually no place in those markets. Building development tools, yes, but not developing software to run on a console.

If anyone can find an instance of commercial software for a game console having been written in BASIC, I would be extremely interested to know about it. There isn't one I can think of, and while I don't claim to know for certain that there never was one, it just seems highly unlikely given the environments available at the time.

But beware of Troons.

And their enablers. That project is kind of a shit magnet.
 
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Of course, in usual media-illiterate fashion the "extended" release completely undoes this bittersweet caveat and adds a copout to not only restore the world to its former glory, but to ensure everyone is happy, alive, and that there is no downside whatsoever.
Man I totally feel that and it's basically a brick in the face to having a meaningful story told to you with a proper message thats lacking in a lot of games, especially since stuff like gamergate way back then and the whole DEI in gaming thing. I like games that have meaningful repercussions based on one's choices in a story, even if they're just a simple dialog option like save the world or save niko in OS before they made the solstice update (my 1 and only playthrough I saved the cat lmao)
 
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