hawkisnight
kiwifarms.net
- Joined
- Jan 17, 2019
He gave the game 8/10, didn't mention several glaring issues with it in original review and now he back peddles. Guy got like 60k subs and rug pulls people like a at least million sub channel

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He gave the game 8/10, didn't mention several glaring issues with it in original review and now he back peddles. Guy got like 60k subs and rug pulls people like a at least million sub channel
I don't normally listen to jewtubers, but this one I think, nailed quite succinctly why Civ VII just feels off. Well, two things:some youtubers weigh in trying to explain what they think the main problem of Civilization 7 is.
The youtube comments are tearing him apart.He gave the game 8/10, didn't mention several glaring issues with it in original review and now he back peddles. Guy got like 60k subs and rug pulls people like a at least million sub channel![]()
Civilization was about you building a civilization that could stand the test of time and removing that is removing a core part of the game. It's like a Mario game where Mario can't jump or a Sonic Game where Sonic can't run or A Call of Duty Game without guns. Or for a more Boardgame analogy, playing Battleship but in this new game you can see where all of your opponents ships are at all times. Or Monopoly but without the railroads and the go to jail card. It's all dumb. It's Firaxis looking at Humankind and thinking "How can we copy this and make it "Better"" while forgetting they are making a civ game and what the point and appeal of a civ game is.I don't normally listen to jewtubers, but this one I think, nailed quite succinctly why Civ VII just feels off. Well, two things:
a) The power fantasy of taking some civ onto a schizo-alt history of success is just gone. (This is my most primary complaint of this game tbh, and one they will never ever be able to fix without tearing the game apart and starting anew). It has been a perennial Civ tradition to take anachronistic or long disappeared nations/empires to ahistorical success.
b) You're playing the game as the devs intended, rather than as a sandbox for you to choose how to play. Very much more like an euro boardgame (a feeling that already started in Civ VI, mind you), complete with points and shit you have to earn each age. It's the same reason I bounced off Doom Eternal, but liked 2016. More than anything, I hate being pigeonholed into playing only how a dev wants you to play unless the game is really good, which very few games are.
I looked into it a bit more since I never even glanced more than once at Humankind and also those mixed reviews are interesting. Overall, not my thing, will stick to Caveman2Cosmos. Reading the thread more, they fucked up bad.A bulk of the mechanics it introduces are just rip-offs of humankind. I'd suggest looking at videos of that if 7's mechanics look enticing otherwise I'd avoid it. I'm not even interested in pirating it to be brutally honest from what I've seen the mechanics are a turn off for me.
Given how the multiplayer crowd has been gushing over it so far, it's definitely a game made for them.TL;DW - It's a Civ game that fundamentally doesn't understand why people like Civ games.
The Realism Invictus Specialist Economy part 3: Wonder Rushing and Getting EnlightenedAn addendum to the prior post because I'm a double nigger:
View attachment 6951200
Skipping enlightenment lasts you a bit longer than I thought after double checking, but it's still only 11/59 industrial techs you can get without it.
But you can get the whole thing started, provided you go out of your way to make it last as long as possible, four techs into the medieval era (4/26), have it last the entire renaissance era barring 2 techs (33/35), then take it 11 techs into the industrial era (11/59), allowing the priest economy to last a full 66 techs total out of 206, or a bit over a quarter of the game if you want to play all the way through (unlikely). It also leaves you in an odd tech location, and having to research four poor techs just to get the rest of the good stuff in the industrial era. Watch out if you're playing with tech conquest on as well, as you can accidentally obsolete yourself.
The other thing to note is that the economy cranks out great prophets like hotcakes, which aren't bad in and of themselves, but they aren't great scientists or great engineers, the latter you need one of to build the Manhattan Project. Expect some difficulty procuring either after your 12th great prophet makes the next great person exorbitantly expensive. It doesn't help that Great Prophets are also modified by the prior wonders and civics, so they'll fall off as well along with the priests except you can't switch them out for better specialists.
Eww, Das Kapital. A half-accurate treatise on the economy of the time, from the perspective of an anti-Semite who regretted blowing all his aristocratic connections by not bathing enough.The key is to rush down Market Regulations, a tech which opens the Industrial era, if at all possible, build Das Kapital and don't be afraid to stockpile gold to rush it. Also build Limited Liability Law, but that's a national wonder so there's no time pressure to get it.
Eww, Das Kapital. A half-accurate treatise on the economy of the time, from the perspective of an anti-Semite who regretted blowing all his aristocratic connections by not bathing enough.
Jesse Cox is still around!? Blast from the past.Jesse Cox made a video saying as politely as possible that the game sucks.
The only reason I share is because I can't think of a person who has a more normie opinion when it comes to liking the Civ series, and it seems even he can't defend it.
TL;DW - It's a Civ game that fundamentally doesn't understand why people like Civ games.
That always makes a series worse. Once the sweatlords get in there they strip out all the fun. I don't want multiplayer civ with meta builds. I want a civ where I can sit down on a rainy afternoon and then suddenly it's midnight. Civ should be one of those games where the multiplayer crowd doesn't matter. People will play them forever.Given how the multiplayer crowd has been gushing over it so far, it's definitely a game made for them.
Good on them; it's probably gonna kill this game in 2 years lmao.
That always makes a series worse. Once the sweatlords get in there they strip out all the fun. I don't want multiplayer civ with meta builds. I want a civ where I can sit down on a rainy afternoon and then suddenly it's midnight. Civ should be one of those games where the multiplayer crowd doesn't matter. People will play them forever.
IMO Starcraft's influence on the decline of RTS is heavily overstated. The bigger issue was that there was a massive oversaturation of games that were either AoEII reskins that lacked quality control, or took too many ques from Warcraft III and wound up competing against W3's modding scene (which birthed MOBAs, arguably the worst thing it did).A strategy game by rule shouldn't pay much heed to the multiplayer community, just give them their modding tools and let them go to work in their own little area. Everyone wanting to become the next Starcraft nearly killed RTS's.
I would lay more blame on SC1 than SC2 honestly. Koreans having kept the game alive for so long in very competitive communities gave a skewed perception of what the average strategy gamer is and it made studios try to milk the esports trend.IMO Starcraft's influence on the decline of RTS is heavily overstated.
One unit per hex made the AI so much worse.Just fix the fucking AI and Civ games would be fun again, we don't need a hundred new gimmicks for each new edition. The AI is the single biggest issue the game has faced since it came out but they no longer have the excuse of piss poor home computers for it. You can make semi decent AI no now problem. Is it easy or cheap? No, not really but I bet it's a hellva lot cheaper then whatever they paid to make the shit that Civ7 is.
You say that, but I seen multiple new and upcoming RTS games chase the e-sports dragon and fell absolutely flat on their faces. (Grey Goo, COH2 and DOW III comes to mind, though in the case of the latter two it was also dragged down by other absolute dogshit decisions.)IMO Starcraft's influence on the decline of RTS is heavily overstated. The bigger issue was that there was a massive oversaturation of games that were either AoEII reskins that lacked quality control, or took too many ques from Warcraft III and wound up competing against W3's modding scene (which birthed MOBAs, arguably the worst thing it did).
I want George Floyd as Kang of Amerika.Also Harriet Tubman? Fucking really? Who are we gonna get for Civilization VIII, Rosa Parks?
Is this the guy who's videos consist of him watching Paradox game timelapses while saying some inane drivel? How does he have any subs?He gave the game 8/10, didn't mention several glaring issues with it in original review and now he back peddles. Guy got like 60k subs and rug pulls people like a at least million sub channel
You say that, but I seen multiple new and upcoming RTS games chase the e-sports dragon and fell absolutely flat on their faces. (Grey Goo, COH2 and DOW III comes to mind, though in the case of the latter two it was also dragged down by other absolute dogshit decisions.)