Unpopular Opinions about Video Games

That's how I feel about Red Dead Redemption 2. Technically speaking, it's a great game. But, there's too much going on with the technology to where its shortcomings are prevalent when you look at the overall product. It's too focused on scripting, little details, micromanaging the player into the story to where the open world barely feel interactive. The design philosophy of an open world game is lost on RDR2 and GTA V compared to its predecessors.
Red Dead Revolver was the best game in the series.
 
A very game specific one. Ulysses in Fallout New Vegas is a twat. All he needs is a fedora (he already has the duster he thinks is a trench coat) and he'd be a typical pre-internet teenager that thinks quoting famous philosophers makes him sound smart. His "deep", "meaningful" "insights" are nothing of the sort, and as far as I know the game give no option to call him out on this. As a result he feels like an author insert flexing how well read they are when, in truth, he's just a loser who's obsessed with a post man that has no idea who he is.
 
Mario 64 had good boss variety.
No it didn't? All 3 bowser fights are the same but only the arena changes in the last one, you fight the same big bully 3 times with the same strategy for each one, same with big boo in multiple consecutive stars, really the only unique fight is eye-rock because wiggler might as well me another big boo in terms of how ya fight him.

Odyssey has problems but it completely obliterates 64 in this instance.
 
A very game specific one. Ulysses in Fallout New Vegas is a twat. All he needs is a fedora (he already has the duster he thinks is a trench coat) and he'd be a typical pre-internet teenager that thinks quoting famous philosophers makes him sound smart. His "deep", "meaningful" "insights" are nothing of the sort, and as far as I know the game give no option to call him out on this. As a result he feels like an author insert flexing how well read they are when, in truth, he's just a loser who's obsessed with a post man that has no idea who he is.
Yea he's not compelling as a villain at all, his voice is annoying and his motivation makes no sense.
 
A very game specific one. Ulysses in Fallout New Vegas is a twat. All he needs is a fedora (he already has the duster he thinks is a trench coat) and he'd be a typical pre-internet teenager that thinks quoting famous philosophers makes him sound smart. His "deep", "meaningful" "insights" are nothing of the sort, and as far as I know the game give no option to call him out on this. As a result he feels like an author insert flexing how well read they are when, in truth, he's just a loser who's obsessed with a post man that has no idea who he is.

Unpopular opinion:

I liked Ulysses as a character. He is the opposite of the Courier without just being Bizzaro Courier. A man entirely driven by his thoughts of the past VS a man who looks at the present to build the future. A man who uses history as a crutch VS a man who uses history as a tool/guide.
 
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shitty RPG leveling
This! Although I don't like scaling, I hated Witcher 3's ridiculous buffs to any enemy 5 lvls above you. I felt unduly punished for taking the natural decision to followed the rumours about Yen to Skellige first, and spent 30 minutes chipping away a earth elementals health.

I also hate when games make old equipment vastly obselete a few levels later.

Larian's DoS2 is especially bad in this regard, where legendary artifacts from act 1 are like blunt toothpicks compared to the swords of the act 3 city guard.

Their next game BG3 fixes this, but perhaps they went to far, and some act 1 items become even more overpowered the later in the game.

For example, you get some gloves and a necklace that give 50% damage reduction and a bonus to all attack/skill roles to anyone you heal. Not to powerful in Act 1 when you've only got a few single target spells, but in the endgame, you'll can effortlessly heal yourself and allies every turn.
 
The original Halo trilogy along with ODST and Reach are honestly good games. There’s a certain je ne sais quoi to them as shooters where they hit that sweet spot of never really having bad levels (The Library is the one from CE where it drags on, but it’s also more pushing the flood as an aggressive enemy). Everything they try to do generally works. The vehicle sections work, the sound design has never been surpassed (Left4Dead honestly rivals it with the AI Director and composer), the art design is excellent, the enemy AI and ally AI are still impressive, and each game feels like it improved something.

No one really has been able to copy it. Everyone who did just made sci-fi COD or a bad DOOM clone reworked to be a Halo Killer.

Edit: they aren’t a cover shooter either. The health regen via shields is an okay mechanic. It makes sense within the game because the gunplay is designed around it. Halo does play unique because of this and the momentum based movement.
 
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This! Although I don't like scaling, I hated Witcher 3's ridiculous buffs to any enemy 5 lvls above you. I felt unduly punished for taking the natural decision to followed the rumours about Yen to Skellige first, and spent 30 minutes chipping away a earth elementals health.
Eh, Witcher 3 is the least autistic about its combat, but the mechanics of it is built around having the right potions, decoctions, and blade oils to be more effective. If you don't set things up just right for fights, then yes, it's going to turn into a Dark Souls fight, especially when you're fighting an obviously tanky enemy with a skull icon above it. While I would have preferred going to Skellige first, the level requirements are clearly stated.
 
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Sparking Zero was a disappointment. DBZ games were damn near perfected with BT3, literally just build on that don't take anything away. That roster and those What Ifs were fucking laughable.
 
Overwatch is a mechanic that ruins turn based strategy games. On paper it serves a vital function of pinning down enemies or being able to take shots as they move between cover. In practice, so many games devolve into overwatch spam as, even with heavy penalties, it's often the META.

This also ties into the hatred of turn limits. I never had a problem with meld or re-enforcement in XCOM EW and 2, but people hate them. The reason (I think) is that having to actually move up the field and flank means you can't spam overwatch all day. Unless you're willing to lose meld, or deal with infinite respawning enemies.
 
A very game specific one. Ulysses in Fallout New Vegas is a twat. All he needs is a fedora (he already has the duster he thinks is a trench coat) and he'd be a typical pre-internet teenager that thinks quoting famous philosophers makes him sound smart. His "deep", "meaningful" "insights" are nothing of the sort, and as far as I know the game give no option to call him out on this. As a result he feels like an author insert flexing how well read they are when, in truth, he's just a loser who's obsessed with a post man that has no idea who he is.
just wish there was a mod to tell that pretentious faggot to shut up (I know there's a mod that tells him to shut up, but i want it to alot harsher tbqh)
 
I don't care for the Forbidden Woods from Bloodborne.

I know a lot of people like that area for its atmosphere and the snake parasites which are cool but it's also really boring and confusingly laid out with really annoying enemy placements.

Outside of a single Bloodstone chunk there's not even anything worth picking up.

Even the area's boss the Yarnam Shadows is one of the more underwhelming ones.

Forbidden Woods sucks.
 
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I don’t think woke is winning as hard it was in 2020/2021 while there is still some semblance of it existing it’s mainly dumb shit in character creators for example and not outright scenes that would me personally not want to play a game, the most recent game that outright annoyed me that I’ve personally played was Assassins Creed Valhalla I think we’re going to see less and less of this cultural nonsense in the next few years and a return to a market based games industry where the burden is on the companies to make an appealing video game to its target audience
 
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