Games Journalism General

That's game journo Luke Plunkett. Didn't he get a job at Aftermath?
I know he's a journalist; wasn't clear about that. Just wondering what got him and Schrier to moan about people's expectations of Gamejournos covering Indies.

He's one of the "founders" of Aftermath. Hard to believe that pays the bills. I remember the Gina chick hoping to get more subs so she could quit her other job.
 
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Just wondering what got him and Schrier to moan about people's expectations of Gamejournos covering Indies.
I don't know what specifically in this case, but ever since GamerGate (well, technically before GamerGate) game journos stopped covering indies unless they had to gain from it. ie. It was some pretentious twoddle, or they were "friends" with the dev. It has long been an example of a dereliction of duty, because the point of the games press is to cover games. They try and make the excuse that they can't cover everything, so why cover anything, but no one buys it.

What's more, back when Total Biscuit could cause indie games to sell with a passing mention, or GiantBomb could break Amazon's algorithm by mentioning Duke Nukem and Thermos Flasks in the same podcast, and a single point on Metacritic meant the difference between the devs getting millions of dollars in bonuses, journos used that power to shut out people they didn't like. They don't have that power any more and are mad about it.

eg. Giant Bomb refusing to cover Kingdom Come Deliverance, citing it as irrelevant. Journos don't want to cover games like FNAF, Eldan Ring, or Balatro because they don't push their particular politics, but the bean counters want them covered to get those clicks.
 
There's no way to adequately cover the billion nearly identical looking 2D roguelikes that come out and all look fucking identical. Not only is it boring as hell, only a tiny audience actually cares about it and, since games take 60 hours to play (especially roguelikes, which exist as a system largely so that they can stretch out their playtimes,) its impossible to just have one guy do it on the side. Then add in that the general audience does not care and there you go.

Have a breakout E3 trailer, mark your game down to three dollars or fuck off.
 
There's no way to adequately cover the billion nearly identical looking 2D roguelikes that come out and all look fucking identical. Not only is it boring as hell, only a tiny audience actually cares about it and, since games take 60 hours to play (especially roguelikes, which exist as a system largely so that they can stretch out their playtimes,) its impossible to just have one guy do it on the side. Then add in that the general audience does not care and there you go.
doesn't really matter anyway, no one gives a shit what some journo thinks. plenty of alternative sources these days to spread word of mouth, starting with someone's favorite streamer and ending with steam's discovery queue and other store mechanics.
 
There's no way to adequately cover the billion nearly identical looking 2D roguelikes that come out and all look fucking identical.
As I just said, they don't have to. They never had to. That line is just cope for them refusing to cover games they should simply because they don't want to do their job, or have a problem with the devs. Again, Kingdom Come Deliverance wasn't some roguelike thrown together by a no-name dev with stock assets and unity plug ins.

In contrast, you have various YouTubers who also can't cover every game, but they manage to find a balance between AAA slop and indie releases. But somehow these major websites with dozens a few writers can't.
 
As I just said, they don't have to. They never had to. That line is just cope for them refusing to cover games they should simply because they don't want to do their job, or have a problem with the devs. Again, Kingdom Come Deliverance wasn't some roguelike thrown together by a no-name dev with stock assets and unity plug ins.

In contrast, you have various YouTubers who also can't cover every game, but they manage to find a balance between AAA slop and indie releases. But somehow these major websites with dozens a few writers can't.
Not only did they never have to, no one ever asked them to. The "we can't review every roguelike indie game" is an excuse(the blonde chick who used to write for IGN even mentioned this in a video) as an excuse of why every game gets a 7/10, because they can't review the bad games. Which is of course bullshit since not every tiny indie game is a 5/10 or lower either. Yet a big supposedly AAAA game like skull and bones that should have received a 5/10 or lower managed... a 7 while veilguard was getting 9s and 10s everywhere(should have also received a 5-6 or so out of 10). The simple truth is that if they started giving bad games from EA, Ubisoft, etc. the shit scores they deserve, they'd risk losing access and advertising dollars.

Instead they lost their audience, also costing them advertising dollars and have been huffing copium for years wondering why or trying to continue being correct when the "industry" is now down to a couple dozen people spread across a handful of sites, still pretending they weren't wrong.
 
Not only did they never have to, no one ever asked them to. The "we can't review every roguelike indie game" is an excuse(the blonde chick who used to write for IGN even mentioned this in a video) as an excuse of why every game gets a 7/10, because they can't review the bad games. Which is of course bullshit since not every tiny indie game is a 5/10 or lower either. Yet a big supposedly AAAA game like skull and bones that should have received a 5/10 or lower managed... a 7 while veilguard was getting 9s and 10s everywhere(should have also received a 5-6 or so out of 10). The simple truth is that if they started giving bad games from EA, Ubisoft, etc. the shit scores they deserve, they'd risk losing access and advertising dollars.

Instead they lost their audience, also costing them advertising dollars and have been huffing copium for years wondering why or trying to continue being correct when the "industry" is now down to a couple dozen people spread across a handful of sites, still pretending they weren't wrong.
Lol they gave VG a 9 but then all of the hosts shit on it constantly in their podcasts, at best damning it with the feint praise of "okay" and "not for me."
 
Lol they gave VG a 9 but then all of the hosts shit on it constantly in their podcasts, at best damning it with the feint praise of "okay" and "not for me."
Sure, but their podcast doesn't matter and never did. But it was every damn game journo outlet giving the fucking game a 9 or 10 knowing full well it wasn't deserved but just had to tell their audiences they were wrong because gamers don't know wtf they're talking about when it comes to playing videogames.

And I remembered, it was Alanah Pearce. She was also making other silly excuses like reviewers having different criteria than gamers... if that's true when you're reviewing the fucking games wrong. A driver doesn't want a review of a car done by someone who prioritizes the taste of the damned windows.
 
I don't know what specifically in this case, but ever since GamerGate (well, technically before GamerGate) game journos stopped covering indies unless they had to gain from it. ie. It was some pretentious twoddle, or they were "friends" with the dev. It has long been an example of a dereliction of duty, because the point of the games press is to cover games. They try and make the excuse that they can't cover everything, so why cover anything, but no one buys it.

What's more, back when Total Biscuit could cause indie games to sell with a passing mention, or GiantBomb could break Amazon's algorithm by mentioning Duke Nukem and Thermos Flasks in the same podcast, and a single point on Metacritic meant the difference between the devs getting millions of dollars in bonuses, journos used that power to shut out people they didn't like. They don't have that power any more and are mad about it.

eg. Giant Bomb refusing to cover Kingdom Come Deliverance, citing it as irrelevant. Journos don't want to cover games like FNAF, Eldan Ring, or Balatro because they don't push their particular politics, but the bean counters want them covered to get those clicks.

Back in the 1990s, though, "real" outlets (magazines, organized companies) would often get review copies of software. It wasn't just games, it was often software as well and I expect that extended to other media (movies, books). This did create a somewhat skewed-positive view since they didn't want to cause problems with the publishers, and this is what games journalism was based on.

Indie games typically have one good game from their publisher and that's it, anything else may take years to release if ever (Deltarune, Hollow Knight: Silksong), therefore there's no rapport to build a relationship with even if they get free copies.

This is why that if you actually have a game worth selling, a streamer may be your better bet as far as sending a free copy to.
 
Just wondering what got him and Schrier to moan about people's expectations of Gamejournos covering Indies.
He got mad about a linkedin post by Henrique Olifiers, head of Bossa games, who complained that game journos werent interested in writing about any games but only talked to him when they announced layoffs, how they're only interested in covering stuff like layoffs and drama and not actually the games themselves

They made Surgeon Simulator, I am Fish, I am Bread and a ton of other games, they're not some nobody indie making the same roguelike, they're people keenly aware of how much more youtubers do for promoting games compared to game journos.

He was also making the point that game journos are so tied to the apron strings of AAA that they'll spend 1000 hours arguing that Veilguard is totally a 9/10 before they'd spend a few hours trying small games
 
But somehow all of us evil gamergate chuds have no idea what we're talking about? As if paid ad campaigns for videogames won't have any editorial influence? Bullshit.
Don't believe your lying lie eyes, believe the lies of some lying fucks who have never told anything but lies. You know, the same guys who simultaneously told us on the same day "gamers are dead," using identical cut-and-pasted language, after organizing it in a secret mailing list, as if nobody would notice.
It was some pretentious twoddle, or they were "friends" with the dev.
They'd cover some shitty Twine game by some whore who had sucked their dicks (and had originally sucked another dude's dick to write the game for her) before any actual game.

And of course they're still doing, gaslighting people that Faggot Age: The Guntguard is a Game of the Year.
 
Kotaku fucked up again and got community noted over MrBeast. This time it was Kotaku's Zack Zwiezen.
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That's honestly pretty funny considering it isn't exactly difficult to come up with a reason to dislike the mrbeast shit without needing to lie about him.
Kotaku scum know nothing but lying though.
 
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He was also making the point that game journos are so tied to the apron strings of AAA that they'll spend 1000 hours arguing that Veilguard is totally a 9/10 before they'd spend a few hours trying small games
Does he not realize that's because AAA studios give the companies money to do it?

Like some of Veilguard's bloated budget went to advertising, which is absolutely why "journalism" sites paid time and attention to it.
 
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