- Joined
- Nov 15, 2021
A bit off topic, but I saw a discussion on Discord recently about dedicated healers. Basically complaining that in certain systems, healing is worthless because enemy damage output always outstrips healing in the long run. People try to explain that it's a design choice to stop infinate combat or stop the party from being unkillable, but they don't like that answer.
Similar discussion happened about a dedicated tank. Complaining that only paladins can do it. People try to explain you can go full armour fighter or other builds like a high dodge monk or a high con barbarian. But they aren't "pure" tanks.
It feels like a MMO way of looking at RPGs.
It is, and it's stupid because you don't stand there and drain massive health bars. Even the toughest enemies die in 3-4 rounds. The purpose of healing is to allow you to survive combat, and it does that.