- Joined
- Dec 14, 2024
It's kind of mind blowing that in thirteen years Bethesda has only released three games Fallout 4, Fallout 76, and Starfield all of them complete shit.
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An all too common story is "I played Skyrim, then I played New Vegas, then I played other RPGs and then when I went back to Skyrim it was boring.".
Back in the day, the closest thing to modern slop was the EA Annual Update where they bled an IP dry by producing far too many games, too fast. Today, basically every game is Madden.Slop existed, but the ratio has changed.
The sales model changing from purchasing a single retail product like in the old days to digital downloads and in-game stores and loot boxes and "cosmetics" and season passes and all that crap has financially incentivized making slop.
One of my favorite quests was in the Cheydinhal Mages questline. They ask you to go collect a ring that their previous apprentice failed to retrieve. You find the apprentice's body at the bottom of a well that leads to a tunnel completely submerged underwater and he has the ring on him. However the "ring of burden" he has on him weights like 150 inventory space and is why he drowned as it was too heavy. It's really funny to watch people attempt that questline and see them fly right by all the contextual warnings about that ring and why the apprentice drowned at the bottom of the well, only to suffer the same fate.I object to calling Daggerfall "good." It was fun to dicker around in until you'd seen every dungeon building block a dozen times.
Oblivion had some interesting quests that were obliterated by the eye-searing graphics, horrible voice acting and, most importantly, piss-awful leveling system. The Thieves' Guild quest was good, Painted Trolls was off the wall, and others like that. Skyrim, I felt, had more "go get the mcguffin and come back" quests, and I remember none of them, but the Civil War questline is the best side quest in the entire series.
If you use featherlight spells or potions and actually retrieve it they're like "oh shit you're back."One of my favorite quests was in the Cheydinhal Mages questline. They ask you to go collect a ring that their previous apprentice failed to retrieve. You find the apprentice's body at the bottom of a well that leads to a tunnel completely submerged underwater and he has the ring on him. However the "ring of burden" he has on him weights like 150 inventory space and is why he drowned as it was too heavy. It's really funny to watch people attempt that questline and see them fly right by all the contextual warnings about that ring and why the apprentice drowned at the bottom of the well, only to suffer the same fate.
The most recent sports game I've played was on the Genesis for that very reason.Back in the day, the closest thing to modern slop was the EA Annual Update where they bled an IP dry by producing far too many games, too fast. Today, basically every game is Madden.
Now, this last part isn't restricted to just sports games, but it's particularly bad in that genre. I don't understand the dumbasses that pay for the same game every year with no other changes than updated team rosters.
The reason is because the writers are now super lefties. All writing and text - including menus, is the left wing meme vs right wing meme, with the 'right wing meme' been traditional gaming.I can't tell if it's due to plain old incompetence or some kind of slot machine-theory of game design where developers believe making everything as flashy and confusing as possible will increase player retention, but either way it's a miserable experience.
If you're being belligerent on comms that hinders others' experience, then yes, you'd deserve a consequence for it in principle. I'm not even speaking just on racial abuse or profanity, but spam and music blaring. Yes, the mute/block exists but if it turns frequent, it could constitute as harassment.Banning players for talking online, when mute and block functions exist, is fucking retarded, and people who want players banned for mean words should be segregated from the main pool of players.
How can it turn frequent if you mute them?If you're being belligerent on comms that hinders others' experience, then yes, you'd deserve a consequence for it in principle. I'm not even speaking just on racial abuse or profanity, but spam and music blaring. Yes, the mute/block exists but if it turns frequent, it could constitute as harassment.
I want some dev to do this and compare the skill level between the gay lobby vs the racist lobby.That, or a opt-out of meany word lobbies should be an option.
This was how online lobbies worked in the late 2000s-early 2010s. I remember people being obnoxious or just having noise coming through the mic from the background like vacuums or some kid screaming. You'd either mute them or tell them to shut the fuck up. I swear people don't mute/block people because they want something to cry about.Banning players for talking online, when mute and block functions exist, is fucking retarded, and people who want players banned for mean words should be segregated from the main pool of players.
That, or a opt-out of meany word lobbies should be an option.
Games back then didn't have their own Code of Conducts. Well, let me rephrase that, codes of conducts were just legalese that people could safely ignore without much consequence compared to now.This was how online lobbies worked in the late 2000s-early 2010s. I remember people being obnoxious or just having noise coming through the mic from the background like vacuums or some kid screaming. You'd either mute them or tell them to shut the fuck up. I swear people don't mute/block people because they want something to cry about.
I'm speaking in principle of the rationalizations for Code of Conducts. But, to elaborate from my original post, there's no recourse for communication or transparency to appeal enforcement actions. Xbox Live is well known for having a universal Code of Conduct from the 360 days. It used to be that you could figure out the reasoning of your bans from their forums.If you join a lobby and all players are spamming music, perhaps it's you that's the odd-one out? Even though music blaring pisses me off, I just hit the mute button and voila, no more problems.
Code of Conducts serve no purpose other than for a corporation to protect themselves from getting sued. I refuse to believe those are written with the idea that they help players enjoy their online gaming experience.Games back then didn't have their own Code of Conducts. Well, let me rephrase that, codes of conducts were just legalese that people could safely ignore without much consequence compared to now.
The solution is either block, mute, or log off. This was never a problem. It ruins fun and will only open the door for more draconian rules that encroach on free speech.The blanket solution for communication enforcement is through AI which eliminates any form of context or human insight. The Code of Conduct is also to deter those who cheat, which many developers don't care to do.
They're so obtusely written, I think it's intentional so that people WOULD skip over them AND they'd be "legally protected" to do as they see fit.If people are cheating sure report them but you don't need a manual written by some PR team at Sony or Microsoft to understand how that works.
after 2000 there were a ton of servers and clans with rules and regulations. a ton of them still exist to this day like Fragmasters, Ballerbude and others and the main culprits of rule violations were russians with their shit russian rap crap, spamming flashbangs and thinking they are rambo while having no skill. and those were the rules, the games producers rarely had servers themselves but the organized and shortly later 'official' (really just clans with a good reputation) had rules.Games back then didn't have their own Code of Conducts. Well, let me rephrase that, codes of conducts were just legalese that people could safely ignore without much consequence compared to now.
Banning players for talking online, when mute and block functions exist, is fucking retarded, and people who want players banned for mean words should be segregated from the main pool of players.
That, or a opt-out of meany word lobbies should be an option.