casual robot enjoyer
kiwifarms.net
- Joined
- Aug 4, 2022
ofc it's while I'm out of town.Ergo Glast has a 60% Cold Tenet Grigori and a 56% Toxin Tenet Ferrox right now.
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ofc it's while I'm out of town.Ergo Glast has a 60% Cold Tenet Grigori and a 56% Toxin Tenet Ferrox right now.
Is there a frame that the set works best with?Some of you guys don't know this, but the mecha set is very good at keeping you alive, mostly through killing swaths of enemies on a whim. The armor on marked kill plus adaptation has been doing me wonders with Koumei, who I had dying every which way every two minutes or so. Now I can go a 20 min survival with no issues.
Mecha set is pretty good on Inaros I've heard.Is there a frame that the set works best with?
Lavos really likes it.Is there a frame that the set works best with?
In practice, any Warframe, according to this video:Is there a frame that the set works best with?
Supposedly the Mecha dots count as companion damage, so it can spread Contagious Bond too. I keep learning even more broken shit about this set everytime I look into it.In practice, any Warframe, according to this video:
As long as your running any weapon that can spit out stupid amounts of Slash/Elec/Heat/Toxin/Gas procs, and you can find the marked enemy amidst the chaos. There's a "lazy Kullervo" build that uses the Huras Kubrow so they can comfortably kill crowds of enemies with Slash procs while remaining invisible.
It's already fucking torture running RJ with faggots who didn't actually do the content, so their Railjack has 1000 HP and hits for 50 damage against level 90 enemies. Now Veil Proxima Orphus will be even more impossible as people have no incentive to actually build Necromechs. Great.The New War will lend you a loaner Necramech if if you haven't built one prior to starting the quest.
In hindsight, now I realize how this could backfire.It's already fucking torture running RJ with faggots who didn't actually do the content, so their Railjack has 1000 HP and hits for 50 damage against level 90 enemies. Now Veil Proxima Orphus will be even more impossible as people have no incentive to actually build Necromechs. Great.
Medjay Predasite with Mecha Set, Infectious Bite, and Volatile Parasite gives you a triple nuke setup.Supposedly the Mecha dots count as companion damage, so it can spread Contagious Bond too. I keep learning even more broken shit about this set everytime I look into it.
Given my experience in fissure missions, the average player doesn't even know how to fucking bulletjump. Hell, they can't even be fucked to carry a powercell to the next extractor.It's already fucking torture running RJ with faggots who didn't actually do the content, so their Railjack has 1000 HP and hits for 50 damage against level 90 enemies. Now Veil Proxima Orphus will be even more impossible as people have no incentive to actually build Necromechs. Great.
Also be nice if you didn't get cucked out of the armor bonus if one of your teammates took the kill. You could easily get as much armor as a TriUmbral setup from just three mobs.The only real downside to the mecha set is pulse and how hard it is to notice the marked enemy symbol. A lot of time the mecha set isn't really worth the mod slots, especially when you have a better aura, but I do have the pet mods on pretty much everything that can use them.
At this point, I have nothing else to spend standing on unless I really want Vosfor.The Valence damage shifter (called an "Elemental Vice") will be available from Eleanor at a costly 100k standing. At least you have a reason to spend all those pizzas you find on the street...
So, I'm not the only one who's noticed DE seems to be dancing around the non-binary point.Flare Varleon (Temple), and the talking guitar Lizzie (Infested, natch, and it looks like DE might be dodging the nonbinary issue yet again by making Flare/Temple and Lizzie a two-person entity)
Fine by me. Means that we don't have to worry about feature bloat.Crucially, none of them can be romanced (thankfully cockblocking horny Saryn mains in-game).
Literally the thing I'm looking forward to the most.Bundles from the market are now prorated
Should be interesting to see how he works with shieldgating since that seems like the best option.Statistically, he's a squishy caster frame with a high energy pool, as expected by his gimmick encouraging rythymic ability casts.
Hope other missions get similar treatment.As mentioned above, Defense waves are being reduced from 5 to 3, speeding said missions up considerably.
DE really needs to add the same "hold to cast again" since spamming Whipclaw is a fucking pain.The following weapons/abilities are considered Pseudo-Exalted for this section:
Honestly I think the only two changes they really need to make are an "apply conditionals" like overframe and showing what stats effect parts of warframe abilities. Like how the number of null star particles is based off duration, not strength. Other than that they just need better mods dropping earlier to incentivize new players to interact with the modding system meaningfully. Like nightwave mods, but for under mr4 weapons.They know the modding system is overwhelming and they are looking to tackle it.
I think slowly introducing elements of the modding system during the tutorial quests and 'forcing' the players hand would go a long way. Ordis would be all "Operator, your powers seem to be lacking. May I suggest improving your resources?" and you'd be required to fuse some endo into a mod. Then Darvo would be like "oh, Tenno! I see you have some mods I want! Lemme give you credits for them!" and Ordis would tell you not to sell things you might need and that other Tenno might be able to use them. I think contextualisation elements as they slowly appear in the menu would be the best options.Honestly I think the only two changes they really need to make are an "apply conditionals" like overframe and showing what stats effect parts of warframe abilities. Like how the number of null star particles is based off duration, not strength. Other than that they just need better mods dropping earlier to incentivize new players to interact with the modding system meaningfully. Like nightwave mods, but for under mr4 weapons.
Agreed. I've never had a problem with the mod system, but Overframe's "Apply Conditionals" slider is so helpful, and since DE has access to the backend, I assume their calculations would be even more accurate.Honestly I think the only two changes they really need to make are an "apply conditionals" like overframe and showing what stats effect parts of warframe abilities. Like how the number of null star particles is based off duration, not strength. Other than that they just need better mods dropping earlier to incentivize new players to interact with the modding system meaningfully. Like nightwave mods, but for under mr4 weapons.